diff --git a/CMakeLists.txt b/CMakeLists.txt index 351c2df698..f734ec60fe 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -34,1335 +34,8 @@ if (NOT MSVC) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-error -Wno-c++11-narrowing") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error -Wno-c++11-narrowing") endif () -set(DOLZEL_FILES - src/m_Do/m_Do_main.cpp - src/m_Do/m_Do_printf.cpp - src/m_Do/m_Do_audio.cpp - src/m_Do/m_Do_controller_pad.cpp - #src/m_Do/m_Re_controller_pad.cpp - src/m_Do/m_Do_graphic.cpp - src/m_Do/m_Do_machine.cpp - src/m_Do/m_Do_mtx.cpp - src/m_Do/m_Do_ext.cpp - src/m_Do/m_Do_lib.cpp - src/m_Do/m_Do_Reset.cpp - src/m_Do/m_Do_dvd_thread.cpp - src/m_Do/m_Do_DVDError.cpp - src/m_Do/m_Do_MemCard.cpp - src/m_Do/m_Do_MemCardRWmng.cpp - src/m_Do/m_Do_machine_exception.cpp - src/m_Do/m_Do_hostIO.cpp - src/c/c_damagereaction.cpp - src/c/c_dylink.cpp - src/f_ap/f_ap_game.cpp - src/f_op/f_op_actor.cpp - src/f_op/f_op_actor_iter.cpp - src/f_op/f_op_actor_tag.cpp - src/f_op/f_op_camera.cpp - src/f_op/f_op_actor_mng.cpp - src/f_op/f_op_camera_mng.cpp - src/f_op/f_op_overlap.cpp - src/f_op/f_op_overlap_mng.cpp - src/f_op/f_op_overlap_req.cpp - src/f_op/f_op_scene.cpp - src/f_op/f_op_scene_iter.cpp - src/f_op/f_op_scene_mng.cpp - src/f_op/f_op_scene_req.cpp - src/f_op/f_op_scene_tag.cpp - src/f_op/f_op_view.cpp - src/f_op/f_op_kankyo.cpp - src/f_op/f_op_msg.cpp - src/f_op/f_op_kankyo_mng.cpp - src/f_op/f_op_msg_mng.cpp - src/f_op/f_op_draw_iter.cpp - src/f_op/f_op_draw_tag.cpp - src/f_op/f_op_scene_pause.cpp - src/f_pc/f_pc_base.cpp - src/f_pc/f_pc_create_iter.cpp - src/f_pc/f_pc_create_req.cpp - src/f_pc/f_pc_create_tag.cpp - src/f_pc/f_pc_creator.cpp - src/f_pc/f_pc_delete_tag.cpp - src/f_pc/f_pc_deletor.cpp - src/f_pc/f_pc_draw_priority.cpp - src/f_pc/f_pc_executor.cpp - src/f_pc/f_pc_layer.cpp - src/f_pc/f_pc_leaf.cpp - src/f_pc/f_pc_layer_iter.cpp - src/f_pc/f_pc_layer_tag.cpp - src/f_pc/f_pc_line.cpp - src/f_pc/f_pc_load.cpp - src/f_pc/f_pc_manager.cpp - src/f_pc/f_pc_method.cpp - src/f_pc/f_pc_node.cpp - src/f_pc/f_pc_node_req.cpp - src/f_pc/f_pc_priority.cpp - src/f_pc/f_pc_profile.cpp - src/f_pc/f_pc_searcher.cpp - src/f_pc/f_pc_line_tag.cpp - src/f_pc/f_pc_line_iter.cpp - src/f_pc/f_pc_method_iter.cpp - src/f_pc/f_pc_method_tag.cpp - src/f_pc/f_pc_pause.cpp - src/f_pc/f_pc_draw.cpp - src/f_pc/f_pc_fstcreate_req.cpp - src/f_pc/f_pc_stdcreate_req.cpp - src/f_pc/f_pc_debug_sv.cpp - src/d/d_stage.cpp - src/d/d_map.cpp - src/d/d_com_inf_game.cpp - src/d/d_com_static.cpp - src/d/d_com_inf_actor.cpp - src/d/d_bomb.cpp - src/d/d_lib.cpp - src/d/d_save.cpp - src/d/d_save_init.cpp - src/d/d_jnt_col.cpp - src/d/d_a_obj.cpp - src/d/d_a_itembase_static.cpp - src/d/d_a_item_static.cpp - src/d/d_a_shop_item_static.cpp - src/d/d_a_horse_static.cpp - src/d/d_demo.cpp - src/d/d_door_param2.cpp - src/d/d_resorce.cpp - src/d/d_map_path.cpp - src/d/d_map_path_fmap.cpp - src/d/d_map_path_dmap.cpp - src/d/d_event.cpp - src/d/d_event_data.cpp - src/d/d_event_manager.cpp - src/d/d_event_lib.cpp - src/d/d_simple_model.cpp - src/d/d_particle.cpp - src/d/d_particle_name.cpp - src/d/d_particle_copoly.cpp - src/d/d_path.cpp - src/d/d_drawlist.cpp - src/d/d_kankyo_data.cpp - src/d/d_kankyo_wether.cpp - src/d/d_kankyo_rain.cpp - src/d/d_kankyo_debug.cpp - src/d/d_vibration.cpp - src/d/d_vib_pattern.cpp - src/d/d_attention.cpp - src/d/d_bg_parts.cpp - src/d/d_bg_pc.cpp - src/d/d_att_dist.cpp - src/d/d_bg_plc.cpp - src/d/d_bg_s.cpp - src/d/d_bg_s_acch.cpp - src/d/d_bg_s_chk.cpp - src/d/d_bg_s_gnd_chk.cpp - src/d/d_bg_s_grp_pass_chk.cpp - src/d/d_bg_s_lin_chk.cpp - src/d/d_bg_s_movebg_actor.cpp - src/d/d_bg_s_sph_chk.cpp - src/d/d_bg_s_spl_grp_chk.cpp - src/d/d_bg_s_poly_pass_chk.cpp - src/d/d_bg_s_roof_chk.cpp - src/d/d_bg_s_wtr_chk.cpp - src/d/d_bg_w.cpp - src/d/d_bg_w_base.cpp - src/d/d_bg_w_kcol.cpp - src/d/d_bg_w_sv.cpp - src/d/d_cc_d.cpp - src/d/d_cc_mass_s.cpp - src/d/d_cc_s.cpp - src/d/d_cc_uty.cpp - src/d/d_cam_param.cpp - src/d/d_ev_camera.cpp - src/d/d_spline_path.cpp - src/d/d_item_data.cpp - src/d/d_item.cpp - src/d/d_tresure.cpp - src/d/d_model.cpp - src/d/d_eye_hl.cpp - src/d/d_error_msg.cpp - src/d/d_debug_viewer.cpp - src/d/d_debug_camera.cpp - src/d/actor/d_a_alink.cpp - src/d/actor/d_a_itembase.cpp - src/d/actor/d_a_no_chg_room.cpp - src/d/actor/d_a_npc.cpp - src/d/actor/d_a_npc_cd.cpp - src/d/actor/d_a_npc_cd2.cpp - src/d/actor/d_a_obj_item.cpp - src/d/d_insect.cpp - src/d/actor/d_a_obj_ss_base.cpp - src/d/actor/d_a_player.cpp - src/d/d_camera.cpp - src/d/d_envse.cpp - src/d/d_file_select.cpp - src/d/d_file_sel_warning.cpp - src/d/d_file_sel_info.cpp - src/d/d_bright_check.cpp - src/d/d_scope.cpp - src/d/d_select_cursor.cpp - src/d/d_select_icon.cpp - src/d/d_shop_camera.cpp - src/d/d_shop_item_ctrl.cpp - src/d/d_shop_system.cpp - src/d/d_gameover.cpp - src/d/d_kankyo.cpp - src/d/d_kyeff.cpp - src/d/d_kyeff2.cpp - src/d/d_ky_thunder.cpp - src/d/d_kantera_icon_meter.cpp - src/d/d_menu_calibration.cpp - src/d/d_menu_collect.cpp - src/d/d_menu_dmap.cpp - src/d/d_menu_dmap_map.cpp - src/d/d_menu_map_common.cpp - src/d/d_menu_fishing.cpp - src/d/d_menu_fmap.cpp - src/d/d_menu_fmap_map.cpp - src/d/d_menu_fmap2D.cpp - src/d/d_menu_insect.cpp - src/d/d_menu_item_explain.cpp - src/d/d_menu_letter.cpp - src/d/d_menu_option.cpp - src/d/d_menu_ring.cpp - src/d/d_menu_save.cpp - src/d/d_menu_skill.cpp - src/d/d_menu_window_HIO.cpp - src/d/d_menu_window.cpp - src/d/d_meter_HIO.cpp - src/d/d_meter_button.cpp - src/d/d_meter_haihai.cpp - src/d/d_meter_hakusha.cpp - src/d/d_meter_map.cpp - src/d/d_meter_string.cpp - src/d/d_meter2_draw.cpp - src/d/d_meter2_info.cpp - src/d/d_meter2.cpp - src/d/d_msg_out_font.cpp - src/d/d_msg_class.cpp - src/d/d_msg_object.cpp - src/d/d_msg_unit.cpp - src/d/d_msg_scrn_3select.cpp - src/d/d_msg_scrn_arrow.cpp - src/d/d_msg_scrn_base.cpp - src/d/d_msg_scrn_boss.cpp - src/d/d_msg_scrn_explain.cpp - src/d/d_msg_scrn_item.cpp - src/d/d_msg_scrn_howl.cpp - src/d/d_msg_scrn_jimaku.cpp - src/d/d_msg_scrn_kanban.cpp - src/d/d_msg_scrn_light.cpp - src/d/d_msg_scrn_place.cpp - src/d/d_msg_scrn_staff.cpp - src/d/d_msg_scrn_talk.cpp - src/d/d_msg_scrn_tree.cpp - src/d/d_msg_string_base.cpp - src/d/d_msg_string.cpp - src/d/d_msg_flow.cpp - src/d/d_name.cpp - src/d/d_npc_lib.cpp - src/d/d_ovlp_fade.cpp - src/d/d_ovlp_fade2.cpp - src/d/d_ovlp_fade3.cpp - src/d/d_pane_class.cpp - src/d/d_pane_class_alpha.cpp - src/d/d_pane_class_ex.cpp - src/d/d_s_logo.cpp - src/d/d_s_menu.cpp - src/d/d_s_name.cpp - src/d/d_s_play.cpp - src/d/d_s_room.cpp - src/d/d_s_title.cpp - src/d/d_save_HIO.cpp - src/d/d_timer.cpp - src/d/d_k_wmark.cpp - src/d/d_k_wpillar.cpp - src/DynamicLink.cpp - src/CaptureScreen.cpp - ) -if(DEBUG) -list(APPEND DOLZEL_FILES src/d/d_event_debug.cpp) -endif(DEBUG) -set(Z2AUDIOLIB_FILES - src/Z2AudioLib/Z2Calc.cpp - src/Z2AudioLib/Z2AudioArcLoader.cpp - src/Z2AudioLib/Z2Param.cpp - src/Z2AudioLib/Z2SoundMgr.cpp - src/Z2AudioLib/Z2SoundStarter.cpp - src/Z2AudioLib/Z2SoundHandles.cpp - src/Z2AudioLib/Z2SeMgr.cpp - src/Z2AudioLib/Z2SeqMgr.cpp - src/Z2AudioLib/Z2StatusMgr.cpp - src/Z2AudioLib/Z2SceneMgr.cpp - src/Z2AudioLib/Z2FxLineMgr.cpp - src/Z2AudioLib/Z2SoundInfo.cpp - src/Z2AudioLib/Z2Audience.cpp - src/Z2AudioLib/Z2SoundObject.cpp - src/Z2AudioLib/Z2SoundObjMgr.cpp - src/Z2AudioLib/Z2Creature.cpp - src/Z2AudioLib/Z2LinkMgr.cpp - src/Z2AudioLib/Z2EnvSeMgr.cpp - src/Z2AudioLib/Z2WolfHowlMgr.cpp - src/Z2AudioLib/Z2SpeechMgr2.cpp - src/Z2AudioLib/Z2AudioMgr.cpp - ) - -set(SSYSTEM_FILES - src/SSystem/SComponent/c_malloc.cpp - src/SSystem/SComponent/c_API.cpp - src/SSystem/SComponent/c_API_controller_pad.cpp - src/SSystem/SComponent/c_API_graphic.cpp - src/SSystem/SComponent/c_cc_d.cpp - src/SSystem/SComponent/c_cc_s.cpp - src/SSystem/SComponent/c_counter.cpp - src/SSystem/SComponent/c_list.cpp - src/SSystem/SComponent/c_list_iter.cpp - src/SSystem/SComponent/c_node.cpp - src/SSystem/SComponent/c_node_iter.cpp - src/SSystem/SComponent/c_tree.cpp - src/SSystem/SComponent/c_tree_iter.cpp - src/SSystem/SComponent/c_phase.cpp - src/SSystem/SComponent/c_request.cpp - src/SSystem/SComponent/c_tag.cpp - src/SSystem/SComponent/c_tag_iter.cpp - src/SSystem/SComponent/c_xyz.cpp - src/SSystem/SComponent/c_sxyz.cpp - src/SSystem/SComponent/c_math.cpp - src/SSystem/SComponent/c_bg_s_chk.cpp - src/SSystem/SComponent/c_bg_s_gnd_chk.cpp - src/SSystem/SComponent/c_bg_s_lin_chk.cpp - src/SSystem/SComponent/c_bg_s_shdw_draw.cpp - src/SSystem/SComponent/c_bg_s_poly_info.cpp - src/SSystem/SComponent/c_bg_w.cpp - src/SSystem/SComponent/c_m2d.cpp - src/SSystem/SComponent/c_m3d.cpp - src/SSystem/SComponent/c_m3d_g_aab.cpp - src/SSystem/SComponent/c_m3d_g_cir.cpp - src/SSystem/SComponent/c_m3d_g_cps.cpp - src/SSystem/SComponent/c_m3d_g_cyl.cpp - src/SSystem/SComponent/c_m3d_g_lin.cpp - src/SSystem/SComponent/c_m3d_g_pla.cpp - src/SSystem/SComponent/c_m3d_g_sph.cpp - src/SSystem/SComponent/c_m3d_g_tri.cpp - src/SSystem/SComponent/c_m3d_g_vtx.cpp - src/SSystem/SComponent/c_lib.cpp - src/SSystem/SComponent/c_angle.cpp - src/SSystem/SStandard/s_basic.cpp - ) - -set(JSYSTEM_FILES - src/JSystem/JFramework/JFWSystem.cpp - src/JSystem/JFramework/JFWDisplay.cpp - src/JSystem/J3DU/J3DUClipper.cpp - src/JSystem/J3DU/J3DUDL.cpp - src/JSystem/JParticle/JPAResourceManager.cpp - src/JSystem/JParticle/JPAResource.cpp - src/JSystem/JParticle/JPABaseShape.cpp - src/JSystem/JParticle/JPAExtraShape.cpp - src/JSystem/JParticle/JPAChildShape.cpp - src/JSystem/JParticle/JPAExTexShape.cpp - src/JSystem/JParticle/JPADynamicsBlock.cpp - src/JSystem/JParticle/JPAFieldBlock.cpp - src/JSystem/JParticle/JPAKeyBlock.cpp - src/JSystem/JParticle/JPATexture.cpp - src/JSystem/JParticle/JPAResourceLoader.cpp - src/JSystem/JParticle/JPAEmitterManager.cpp - src/JSystem/JParticle/JPAEmitter.cpp - src/JSystem/JParticle/JPAParticle.cpp - src/JSystem/JParticle/JPAMath.cpp - src/JSystem/JStage/JSGActor.cpp - src/JSystem/JStage/JSGAmbientLight.cpp - src/JSystem/JStage/JSGCamera.cpp - src/JSystem/JStage/JSGFog.cpp - src/JSystem/JStage/JSGLight.cpp - src/JSystem/JStage/JSGObject.cpp - src/JSystem/JStage/JSGSystem.cpp - src/JSystem/JStudio/JStudio/ctb.cpp - src/JSystem/JStudio/JStudio/ctb-data.cpp - src/JSystem/JStudio/JStudio/functionvalue.cpp - src/JSystem/JStudio/JStudio/fvb.cpp - src/JSystem/JStudio/JStudio/fvb-data.cpp - src/JSystem/JStudio/JStudio/fvb-data-parse.cpp - src/JSystem/JStudio/JStudio/jstudio-control.cpp - src/JSystem/JStudio/JStudio/jstudio-data.cpp - src/JSystem/JStudio/JStudio/jstudio-math.cpp - src/JSystem/JStudio/JStudio/jstudio-object.cpp - src/JSystem/JStudio/JStudio/object-id.cpp - src/JSystem/JStudio/JStudio/stb.cpp - src/JSystem/JStudio/JStudio/stb-data-parse.cpp - src/JSystem/JStudio/JStudio/stb-data.cpp - src/JSystem/JStudio/JStudio_JStage/control.cpp - src/JSystem/JStudio/JStudio_JStage/object.cpp - src/JSystem/JStudio/JStudio_JStage/object-actor.cpp - src/JSystem/JStudio/JStudio_JStage/object-ambientlight.cpp - src/JSystem/JStudio/JStudio_JStage/object-camera.cpp - src/JSystem/JStudio/JStudio_JStage/object-fog.cpp - src/JSystem/JStudio/JStudio_JStage/object-light.cpp - src/JSystem/JStudio/JStudio_JAudio2/control.cpp - src/JSystem/JStudio/JStudio_JAudio2/object-sound.cpp - src/JSystem/JStudio/JStudio_JParticle/control.cpp - src/JSystem/JStudio/JStudio_JParticle/object-particle.cpp - src/JSystem/JAudio2/JASCalc.cpp - src/JSystem/JAudio2/JASTaskThread.cpp - src/JSystem/JAudio2/JASDvdThread.cpp - src/JSystem/JAudio2/JASCallback.cpp - src/JSystem/JAudio2/JASHeapCtrl.cpp - src/JSystem/JAudio2/JASResArcLoader.cpp - src/JSystem/JAudio2/JASProbe.cpp - src/JSystem/JAudio2/JASReport.cpp - src/JSystem/JAudio2/JASCmdStack.cpp - src/JSystem/JAudio2/JASTrack.cpp - src/JSystem/JAudio2/JASTrackPort.cpp - src/JSystem/JAudio2/JASRegisterParam.cpp - src/JSystem/JAudio2/JASSeqCtrl.cpp - src/JSystem/JAudio2/JASSeqParser.cpp - src/JSystem/JAudio2/JASSeqReader.cpp - src/JSystem/JAudio2/JASAramStream.cpp - src/JSystem/JAudio2/JASBank.cpp - src/JSystem/JAudio2/JASBasicBank.cpp - src/JSystem/JAudio2/JASVoiceBank.cpp - src/JSystem/JAudio2/JASBasicInst.cpp - src/JSystem/JAudio2/JASDrumSet.cpp - src/JSystem/JAudio2/JASBasicWaveBank.cpp - src/JSystem/JAudio2/JASSimpleWaveBank.cpp - src/JSystem/JAudio2/JASWSParser.cpp - src/JSystem/JAudio2/JASBNKParser.cpp - src/JSystem/JAudio2/JASWaveArcLoader.cpp - src/JSystem/JAudio2/JASChannel.cpp - src/JSystem/JAudio2/JASLfo.cpp - src/JSystem/JAudio2/JASOscillator.cpp - src/JSystem/JAudio2/JASAiCtrl.cpp - src/JSystem/JAudio2/JASAudioThread.cpp - src/JSystem/JAudio2/JASAudioReseter.cpp - src/JSystem/JAudio2/JASDSPChannel.cpp - src/JSystem/JAudio2/JASDSPInterface.cpp - src/JSystem/JAudio2/JASDriverIF.cpp - src/JSystem/JAudio2/JASSoundParams.cpp - src/JSystem/JAudio2/dspproc.cpp - src/JSystem/JAudio2/dsptask.cpp - src/JSystem/JAudio2/osdsp.cpp - src/JSystem/JAudio2/osdsp_task.cpp - src/JSystem/JAudio2/JAIAudible.cpp - src/JSystem/JAudio2/JAIAudience.cpp - src/JSystem/JAudio2/JAISe.cpp - src/JSystem/JAudio2/JAISeMgr.cpp - src/JSystem/JAudio2/JAISeq.cpp - src/JSystem/JAudio2/JAISeqDataMgr.cpp - src/JSystem/JAudio2/JAISeqMgr.cpp - src/JSystem/JAudio2/JAISound.cpp - src/JSystem/JAudio2/JAISoundChild.cpp - src/JSystem/JAudio2/JAISoundHandles.cpp - src/JSystem/JAudio2/JAISoundInfo.cpp - src/JSystem/JAudio2/JAISoundParams.cpp - src/JSystem/JAudio2/JAISoundStarter.cpp - src/JSystem/JAudio2/JAIStream.cpp - src/JSystem/JAudio2/JAIStreamDataMgr.cpp - src/JSystem/JAudio2/JAIStreamMgr.cpp - src/JSystem/JAudio2/JAUAudioArcInterpreter.cpp - src/JSystem/JAudio2/JAUAudioArcLoader.cpp - src/JSystem/JAudio2/JAUAudioMgr.cpp - src/JSystem/JAudio2/JAUBankTable.cpp - src/JSystem/JAudio2/JAUClusterSound.cpp - src/JSystem/JAudio2/JAUInitializer.cpp - src/JSystem/JAudio2/JAUSectionHeap.cpp - src/JSystem/JAudio2/JAUSeqCollection.cpp - src/JSystem/JAudio2/JAUSeqDataBlockMgr.cpp - src/JSystem/JAudio2/JAUSoundAnimator.cpp - src/JSystem/JAudio2/JAUSoundTable.cpp - src/JSystem/JAudio2/JAUStreamFileTable.cpp - src/JSystem/JMessage/control.cpp - src/JSystem/JMessage/data.cpp - src/JSystem/JMessage/processor.cpp - src/JSystem/JMessage/resource.cpp - src/JSystem/JMessage/locale.cpp - src/JSystem/JKernel/JKRHeap.cpp - src/JSystem/JKernel/JKRExpHeap.cpp - src/JSystem/JKernel/JKRSolidHeap.cpp - src/JSystem/JKernel/JKRAssertHeap.cpp - src/JSystem/JKernel/JKRDisposer.cpp - src/JSystem/JKernel/JKRThread.cpp - src/JSystem/JKernel/JKRAram.cpp - src/JSystem/JKernel/JKRAramHeap.cpp - src/JSystem/JKernel/JKRAramBlock.cpp - src/JSystem/JKernel/JKRAramPiece.cpp - src/JSystem/JKernel/JKRAramStream.cpp - src/JSystem/JKernel/JKRFileLoader.cpp - src/JSystem/JKernel/JKRFileFinder.cpp - src/JSystem/JKernel/JKRFileCache.cpp - src/JSystem/JKernel/JKRArchivePub.cpp - src/JSystem/JKernel/JKRArchivePri.cpp - src/JSystem/JKernel/JKRMemArchive.cpp - src/JSystem/JKernel/JKRAramArchive.cpp - src/JSystem/JKernel/JKRDvdArchive.cpp - src/JSystem/JKernel/JKRCompArchive.cpp - src/JSystem/JKernel/JKRFile.cpp - src/JSystem/JKernel/JKRDvdFile.cpp - src/JSystem/JKernel/JKRDvdRipper.cpp - src/JSystem/JKernel/JKRDvdAramRipper.cpp - src/JSystem/JKernel/JKRDecomp.cpp - src/JSystem/JSupport/JSUList.cpp - src/JSystem/JSupport/JSUInputStream.cpp - src/JSystem/JSupport/JSUOutputStream.cpp - src/JSystem/JSupport/JSUMemoryStream.cpp - src/JSystem/JSupport/JSUFileStream.cpp - src/JSystem/JGadget/binary.cpp - src/JSystem/JGadget/linklist.cpp - src/JSystem/JGadget/std-vector.cpp - src/JSystem/JUtility/JUTCacheFont.cpp - src/JSystem/JUtility/JUTResource.cpp - src/JSystem/JUtility/JUTTexture.cpp - src/JSystem/JUtility/JUTPalette.cpp - src/JSystem/JUtility/JUTNameTab.cpp - src/JSystem/JUtility/JUTGraphFifo.cpp - src/JSystem/JUtility/JUTFont.cpp - src/JSystem/JUtility/JUTResFont.cpp - src/JSystem/JUtility/JUTDbPrint.cpp - src/JSystem/JUtility/JUTGamePad.cpp - src/JSystem/JUtility/JUTException.cpp - src/JSystem/JUtility/JUTDirectPrint.cpp - src/JSystem/JUtility/JUTAssert.cpp - src/JSystem/JUtility/JUTVideo.cpp - src/JSystem/JUtility/JUTXfb.cpp - src/JSystem/JUtility/JUTFader.cpp - src/JSystem/JUtility/JUTProcBar.cpp - src/JSystem/JUtility/JUTConsole.cpp - src/JSystem/JUtility/JUTDirectFile.cpp - src/JSystem/JUtility/JUTFontData_Ascfont_fix12.cpp - src/JSystem/J2DGraph/J2DGrafContext.cpp - src/JSystem/J2DGraph/J2DOrthoGraph.cpp - src/JSystem/J2DGraph/J2DTevs.cpp - src/JSystem/J2DGraph/J2DMaterial.cpp - src/JSystem/J2DGraph/J2DMatBlock.cpp - src/JSystem/J2DGraph/J2DMaterialFactory.cpp - src/JSystem/J2DGraph/J2DPrint.cpp - src/JSystem/J2DGraph/J2DPane.cpp - src/JSystem/J2DGraph/J2DScreen.cpp - src/JSystem/J2DGraph/J2DWindow.cpp - src/JSystem/J2DGraph/J2DPicture.cpp - src/JSystem/J2DGraph/J2DTextBox.cpp - src/JSystem/J2DGraph/J2DWindowEx.cpp - src/JSystem/J2DGraph/J2DPictureEx.cpp - src/JSystem/J2DGraph/J2DTextBoxEx.cpp - src/JSystem/J2DGraph/J2DAnmLoader.cpp - src/JSystem/J2DGraph/J2DAnimation.cpp - src/JSystem/J2DGraph/J2DManage.cpp - src/JSystem/J3DGraphBase/J3DGD.cpp - src/JSystem/J3DGraphBase/J3DSys.cpp - src/JSystem/J3DGraphBase/J3DVertex.cpp - src/JSystem/J3DGraphBase/J3DTransform.cpp - src/JSystem/J3DGraphBase/J3DTexture.cpp - src/JSystem/J3DGraphBase/J3DPacket.cpp - src/JSystem/J3DGraphBase/J3DShapeMtx.cpp - src/JSystem/J3DGraphBase/J3DShapeDraw.cpp - src/JSystem/J3DGraphBase/J3DShape.cpp - src/JSystem/J3DGraphBase/J3DMaterial.cpp - src/JSystem/J3DGraphBase/J3DMatBlock.cpp - src/JSystem/J3DGraphBase/J3DTevs.cpp - src/JSystem/J3DGraphBase/J3DDrawBuffer.cpp - src/JSystem/J3DGraphBase/J3DStruct.cpp - src/JSystem/J3DGraphAnimator/J3DShapeTable.cpp - src/JSystem/J3DGraphAnimator/J3DJointTree.cpp - src/JSystem/J3DGraphAnimator/J3DModelData.cpp - src/JSystem/J3DGraphAnimator/J3DMtxBuffer.cpp - src/JSystem/J3DGraphAnimator/J3DModel.cpp - src/JSystem/J3DGraphAnimator/J3DAnimation.cpp - src/JSystem/J3DGraphAnimator/J3DMaterialAnm.cpp - src/JSystem/J3DGraphAnimator/J3DSkinDeform.cpp - src/JSystem/J3DGraphAnimator/J3DCluster.cpp - src/JSystem/J3DGraphAnimator/J3DJoint.cpp - src/JSystem/J3DGraphAnimator/J3DMaterialAttach.cpp - src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp - src/JSystem/J3DGraphLoader/J3DMaterialFactory_v21.cpp - src/JSystem/J3DGraphLoader/J3DClusterLoader.cpp - src/JSystem/J3DGraphLoader/J3DModelLoader.cpp - src/JSystem/J3DGraphLoader/J3DModelLoaderCalcSize.cpp - src/JSystem/J3DGraphLoader/J3DJointFactory.cpp - src/JSystem/J3DGraphLoader/J3DShapeFactory.cpp - src/JSystem/J3DGraphLoader/J3DAnmLoader.cpp - src/JSystem/JMath/JMath.cpp - src/JSystem/JMath/random.cpp - src/JSystem/JMath/JMATrigonometric.cpp - src/JSystem/JHostIO/JORHostInfo.cpp - src/JSystem/JHostIO/JORServer.cpp - src/JSystem/JHostIO/JHIhioASync.cpp - src/JSystem/JHostIO/JHIRMcc.cpp - src/JSystem/JHostIO/JHIMccBuf.cpp - ) - -set(REL_FILES - src/f_pc/f_pc_profile_lst.cpp - src/d/actor/d_a_andsw.cpp - src/d/actor/d_a_bg.cpp - src/d/actor/d_a_bg_obj.cpp - src/d/actor/d_a_dmidna.cpp - src/d/actor/d_a_door_dbdoor00.cpp - src/d/actor/d_a_door_knob00.cpp - src/d/actor/d_a_door_shutter.cpp - src/d/actor/d_a_door_spiral.cpp - src/d/actor/d_a_dshutter.cpp - src/d/actor/d_a_ep.cpp - src/d/actor/d_a_hitobj.cpp - src/d/actor/d_a_kytag00.cpp - src/d/actor/d_a_kytag04.cpp - src/d/actor/d_a_kytag17.cpp - src/d/actor/d_a_obj_brakeeff.cpp - src/d/actor/d_a_obj_burnbox.cpp - src/d/actor/d_a_obj_carry.cpp - src/d/actor/d_a_obj_ito.cpp - src/d/actor/d_a_obj_movebox.cpp - src/d/actor/d_a_obj_swpush.cpp - src/d/actor/d_a_obj_timer.cpp - src/d/actor/d_a_path_line.cpp - src/d/actor/d_a_scene_exit.cpp - src/d/actor/d_a_set_bgobj.cpp - src/d/actor/d_a_swhit0.cpp - src/d/actor/d_a_tag_allmato.cpp - src/d/actor/d_a_tag_camera.cpp - src/d/actor/d_a_tag_chkpoint.cpp - src/d/actor/d_a_tag_event.cpp - src/d/actor/d_a_tag_evt.cpp - src/d/actor/d_a_tag_evtarea.cpp - src/d/actor/d_a_tag_evtmsg.cpp - src/d/actor/d_a_tag_howl.cpp - src/d/actor/d_a_tag_kmsg.cpp - src/d/actor/d_a_tag_lantern.cpp - src/d/actor/d_a_tag_mist.cpp - src/d/actor/d_a_tag_msg.cpp - src/d/actor/d_a_tag_push.cpp - src/d/actor/d_a_tag_telop.cpp - src/d/actor/d_a_tbox.cpp - src/d/actor/d_a_tbox2.cpp - src/d/actor/d_a_vrbox.cpp - src/d/actor/d_a_vrbox2.cpp - src/d/actor/d_a_arrow.cpp - src/d/actor/d_a_boomerang.cpp - src/d/actor/d_a_crod.cpp - src/d/actor/d_a_demo00.cpp - src/d/actor/d_a_disappear.cpp - src/d/actor/d_a_mg_rod.cpp - src/d/actor/d_a_midna.cpp - src/d/actor/d_a_nbomb.cpp - src/d/actor/d_a_obj_life_container.cpp - src/d/actor/d_a_obj_yousei.cpp - src/d/actor/d_a_spinner.cpp - src/d/actor/d_a_suspend.cpp - src/d/actor/d_a_tag_attention.cpp - src/d/actor/d_a_alldie.cpp - src/d/actor/d_a_andsw2.cpp - src/d/actor/d_a_bd.cpp - src/d/actor/d_a_canoe.cpp - src/d/actor/d_a_cstaF.cpp - src/d/actor/d_a_demo_item.cpp - src/d/actor/d_a_door_bossL1.cpp - src/d/actor/d_a_e_dn.cpp - src/d/actor/d_a_e_fm.cpp - src/d/actor/d_a_e_ga.cpp - src/d/actor/d_a_e_hb.cpp - src/d/actor/d_a_e_nest.cpp - src/d/actor/d_a_e_rd.cpp - src/d/actor/d_a_econt.cpp - src/d/actor/d_a_fr.cpp - src/d/actor/d_a_grass.cpp - src/d/actor/d_a_kytag05.cpp - src/d/actor/d_a_kytag10.cpp - src/d/actor/d_a_kytag11.cpp - src/d/actor/d_a_kytag14.cpp - src/d/actor/d_a_mg_fish.cpp - src/d/actor/d_a_npc_besu.cpp - src/d/actor/d_a_npc_fairy_seirei.cpp - src/d/actor/d_a_npc_fish.cpp - src/d/actor/d_a_npc_henna.cpp - src/d/actor/d_a_npc_kakashi.cpp - src/d/actor/d_a_npc_kkri.cpp - src/d/actor/d_a_npc_kolin.cpp - src/d/actor/d_a_npc_maro.cpp - src/d/actor/d_a_npc_taro.cpp - src/d/actor/d_a_npc_tkj.cpp - src/d/actor/d_a_obj_bhashi.cpp - src/d/actor/d_a_obj_bkdoor.cpp - src/d/actor/d_a_obj_bosswarp.cpp - src/d/actor/d_a_obj_cboard.cpp - src/d/actor/d_a_obj_digplace.cpp - src/d/actor/d_a_obj_eff.cpp - src/d/actor/d_a_obj_fmobj.cpp - src/d/actor/d_a_obj_gpTaru.cpp - src/d/actor/d_a_obj_hhashi.cpp - src/d/actor/d_a_obj_kanban2.cpp - src/d/actor/d_a_obj_kbacket.cpp - src/d/actor/d_a_obj_kgate.cpp - src/d/actor/d_a_obj_klift00.cpp - src/d/actor/d_a_obj_ktOnFire.cpp - src/d/actor/d_a_obj_ladder.cpp - src/d/actor/d_a_obj_lv2Candle.cpp - src/d/actor/d_a_obj_magne_arm.cpp - src/d/actor/d_a_obj_metalbox.cpp - src/d/actor/d_a_obj_mgate.cpp - src/d/actor/d_a_obj_nameplate.cpp - src/d/actor/d_a_obj_ornament_cloth.cpp - src/d/actor/d_a_obj_rope_bridge.cpp - src/d/actor/d_a_obj_sWallShutter.cpp - src/d/actor/d_a_obj_stick.cpp - src/d/actor/d_a_obj_stoneMark.cpp - src/d/actor/d_a_obj_swpropeller.cpp - src/d/actor/d_a_obj_swpush5.cpp - src/d/actor/d_a_obj_yobikusa.cpp - src/d/actor/d_a_scene_exit2.cpp - src/d/actor/d_a_shop_item.cpp - src/d/actor/d_a_sq.cpp - src/d/actor/d_a_swc00.cpp - src/d/actor/d_a_tag_CstaSw.cpp - src/d/actor/d_a_tag_ajnot.cpp - src/d/actor/d_a_tag_attack_item.cpp - src/d/actor/d_a_tag_gstart.cpp - src/d/actor/d_a_tag_hinit.cpp - src/d/actor/d_a_tag_hjump.cpp - src/d/actor/d_a_tag_hstop.cpp - src/d/actor/d_a_tag_lv2prchk.cpp - src/d/actor/d_a_tag_magne.cpp - src/d/actor/d_a_tag_mhint.cpp - src/d/actor/d_a_tag_mstop.cpp - src/d/actor/d_a_tag_spring.cpp - src/d/actor/d_a_tag_statue_evt.cpp - src/d/actor/d_a_ykgr.cpp - src/d/actor/d_a_L7demo_dr.cpp - src/d/actor/d_a_L7low_dr.cpp - src/d/actor/d_a_L7op_demo_dr.cpp - src/d/actor/d_a_b_bh.cpp - src/d/actor/d_a_b_bq.cpp - src/d/actor/d_a_b_dr.cpp - src/d/actor/d_a_b_dre.cpp - src/d/actor/d_a_b_ds.cpp - src/d/actor/d_a_b_gg.cpp - src/d/actor/d_a_b_gm.cpp - src/d/actor/d_a_b_gnd.cpp - src/d/actor/d_a_b_go.cpp - src/d/actor/d_a_b_gos.cpp - src/d/actor/d_a_b_mgn.cpp - src/d/actor/d_a_b_ob.cpp - src/d/actor/d_a_b_oh.cpp - src/d/actor/d_a_b_oh2.cpp - src/d/actor/d_a_b_tn.cpp - src/d/actor/d_a_b_yo.cpp - src/d/actor/d_a_b_yo_ice.cpp - src/d/actor/d_a_b_zant.cpp - src/d/actor/d_a_b_zant_magic.cpp - src/d/actor/d_a_b_zant_mobile.cpp - src/d/actor/d_a_b_zant_sima.cpp - src/d/actor/d_a_balloon_2D.cpp - src/d/actor/d_a_bullet.cpp - src/d/actor/d_a_coach_2D.cpp - src/d/actor/d_a_coach_fire.cpp - src/d/actor/d_a_cow.cpp - src/d/actor/d_a_cstatue.cpp - src/d/actor/d_a_do.cpp - src/d/actor/d_a_door_boss.cpp - src/d/actor/d_a_door_bossL5.cpp - src/d/actor/d_a_door_mbossL1.cpp - src/d/actor/d_a_door_push.cpp - src/d/actor/d_a_e_ai.cpp - src/d/actor/d_a_e_arrow.cpp - src/d/actor/d_a_e_ba.cpp - src/d/actor/d_a_e_bee.cpp - src/d/actor/d_a_e_bg.cpp - src/d/actor/d_a_e_bi.cpp - src/d/actor/d_a_e_bi_leaf.cpp - src/d/actor/d_a_e_bs.cpp - src/d/actor/d_a_e_bu.cpp - src/d/actor/d_a_e_bug.cpp - src/d/actor/d_a_e_cr.cpp - src/d/actor/d_a_e_cr_egg.cpp - src/d/actor/d_a_e_db.cpp - src/d/actor/d_a_e_db_leaf.cpp - src/d/actor/d_a_e_dd.cpp - src/d/actor/d_a_e_df.cpp - src/d/actor/d_a_e_dk.cpp - src/d/actor/d_a_e_dt.cpp - src/d/actor/d_a_e_fb.cpp - src/d/actor/d_a_e_fk.cpp - src/d/actor/d_a_e_fs.cpp - src/d/actor/d_a_e_fz.cpp - src/d/actor/d_a_e_gb.cpp - src/d/actor/d_a_e_ge.cpp - src/d/actor/d_a_e_gi.cpp - src/d/actor/d_a_e_gm.cpp - src/d/actor/d_a_e_gob.cpp - src/d/actor/d_a_e_gs.cpp - src/d/actor/d_a_e_hb_leaf.cpp - src/d/actor/d_a_e_hm.cpp - src/d/actor/d_a_e_hp.cpp - src/d/actor/d_a_e_hz.cpp - src/d/actor/d_a_e_hzelda.cpp - src/d/actor/d_a_e_is.cpp - src/d/actor/d_a_e_kg.cpp - src/d/actor/d_a_e_kk.cpp - src/d/actor/d_a_e_kr.cpp - src/d/actor/d_a_e_mb.cpp - src/d/actor/d_a_e_md.cpp - src/d/actor/d_a_e_mf.cpp - src/d/actor/d_a_e_mk.cpp - src/d/actor/d_a_e_mk_bo.cpp - src/d/actor/d_a_e_mm.cpp - src/d/actor/d_a_e_mm_mt.cpp - src/d/actor/d_a_e_ms.cpp - src/d/actor/d_a_e_nz.cpp - src/d/actor/d_a_e_oc.cpp - src/d/actor/d_a_e_oct_bg.cpp - src/d/actor/d_a_e_ot.cpp - src/d/actor/d_a_e_ph.cpp - src/d/actor/d_a_e_pm.cpp - src/d/actor/d_a_e_po.cpp - src/d/actor/d_a_e_pz.cpp - src/d/actor/d_a_e_rb.cpp - src/d/actor/d_a_e_rdb.cpp - src/d/actor/d_a_e_rdy.cpp - src/d/actor/d_a_e_s1.cpp - src/d/actor/d_a_e_sb.cpp - src/d/actor/d_a_e_sf.cpp - src/d/actor/d_a_e_sg.cpp - src/d/actor/d_a_e_sh.cpp - src/d/actor/d_a_e_sm.cpp - src/d/actor/d_a_e_sm2.cpp - src/d/actor/d_a_e_st.cpp - src/d/actor/d_a_e_st_line.cpp - src/d/actor/d_a_e_sw.cpp - src/d/actor/d_a_e_th.cpp - src/d/actor/d_a_e_th_ball.cpp - src/d/actor/d_a_e_tk.cpp - src/d/actor/d_a_e_tk2.cpp - src/d/actor/d_a_e_tk_ball.cpp - src/d/actor/d_a_e_tt.cpp - src/d/actor/d_a_e_vt.cpp - src/d/actor/d_a_e_warpappear.cpp - src/d/actor/d_a_e_wb.cpp - src/d/actor/d_a_e_ws.cpp - src/d/actor/d_a_e_ww.cpp - src/d/actor/d_a_e_yc.cpp - src/d/actor/d_a_e_yd.cpp - src/d/actor/d_a_e_yd_leaf.cpp - src/d/actor/d_a_e_yg.cpp - src/d/actor/d_a_e_yh.cpp - src/d/actor/d_a_e_yk.cpp - src/d/actor/d_a_e_ym.cpp - src/d/actor/d_a_e_ym_tag.cpp - src/d/actor/d_a_e_ymb.cpp - src/d/actor/d_a_e_yr.cpp - src/d/actor/d_a_e_zh.cpp - src/d/actor/d_a_e_zm.cpp - src/d/actor/d_a_e_zs.cpp - src/d/actor/d_a_formation_mng.cpp - src/d/actor/d_a_guard_mng.cpp - src/d/actor/d_a_horse.cpp - src/d/actor/d_a_hozelda.cpp - src/d/actor/d_a_izumi_gate.cpp - src/d/actor/d_a_kago.cpp - src/d/actor/d_a_kytag01.cpp - src/d/actor/d_a_kytag02.cpp - src/d/actor/d_a_kytag03.cpp - src/d/actor/d_a_kytag06.cpp - src/d/actor/d_a_kytag07.cpp - src/d/actor/d_a_kytag08.cpp - src/d/actor/d_a_kytag09.cpp - src/d/actor/d_a_kytag12.cpp - src/d/actor/d_a_kytag13.cpp - src/d/actor/d_a_kytag15.cpp - src/d/actor/d_a_kytag16.cpp - src/d/actor/d_a_mant.cpp - src/d/actor/d_a_mg_fshop.cpp - src/d/actor/d_a_mirror.cpp - src/d/actor/d_a_movie_player.cpp - src/d/actor/d_a_myna.cpp - src/d/actor/d_a_ni.cpp - src/d/actor/d_a_npc_aru.cpp - src/d/actor/d_a_npc_ash.cpp - src/d/actor/d_a_npc_ashB.cpp - src/d/actor/d_a_npc_bans.cpp - src/d/actor/d_a_npc_blue_ns.cpp - src/d/actor/d_a_npc_bou.cpp - src/d/actor/d_a_npc_bouS.cpp - src/d/actor/d_a_npc_cdn3.cpp - src/d/actor/d_a_npc_chat.cpp - src/d/actor/d_a_npc_chin.cpp - src/d/actor/d_a_npc_clerka.cpp - src/d/actor/d_a_npc_clerkb.cpp - src/d/actor/d_a_npc_clerkt.cpp - src/d/actor/d_a_npc_coach.cpp - src/d/actor/d_a_npc_df.cpp - src/d/actor/d_a_npc_doc.cpp - src/d/actor/d_a_npc_doorboy.cpp - src/d/actor/d_a_npc_drainSol.cpp - src/d/actor/d_a_npc_du.cpp - src/d/actor/d_a_npc_fairy.cpp - src/d/actor/d_a_npc_fguard.cpp - src/d/actor/d_a_npc_gnd.cpp - src/d/actor/d_a_npc_gra.cpp - src/d/actor/d_a_npc_grc.cpp - src/d/actor/d_a_npc_grd.cpp - src/d/actor/d_a_npc_grm.cpp - src/d/actor/d_a_npc_grmc.cpp - src/d/actor/d_a_npc_gro.cpp - src/d/actor/d_a_npc_grr.cpp - src/d/actor/d_a_npc_grs.cpp - src/d/actor/d_a_npc_grz.cpp - src/d/actor/d_a_npc_guard.cpp - src/d/actor/d_a_npc_gwolf.cpp - src/d/actor/d_a_npc_hanjo.cpp - src/d/actor/d_a_npc_henna0.cpp - src/d/actor/d_a_npc_hoz.cpp - src/d/actor/d_a_npc_impal.cpp - src/d/actor/d_a_npc_inko.cpp - src/d/actor/d_a_npc_ins.cpp - src/d/actor/d_a_npc_jagar.cpp - src/d/actor/d_a_npc_kasi_hana.cpp - src/d/actor/d_a_npc_kasi_kyu.cpp - src/d/actor/d_a_npc_kasi_mich.cpp - src/d/actor/d_a_npc_kdk.cpp - src/d/actor/d_a_npc_kn.cpp - src/d/actor/d_a_npc_knj.cpp - src/d/actor/d_a_npc_kolinb.cpp - src/d/actor/d_a_npc_ks.cpp - src/d/actor/d_a_npc_kyury.cpp - src/d/actor/d_a_npc_len.cpp - src/d/actor/d_a_npc_lf.cpp - src/d/actor/d_a_npc_lud.cpp - src/d/actor/d_a_npc_midp.cpp - src/d/actor/d_a_npc_mk.cpp - src/d/actor/d_a_npc_moi.cpp - src/d/actor/d_a_npc_moir.cpp - src/d/actor/d_a_npc_myna2.cpp - src/d/actor/d_a_npc_ne.cpp - src/d/actor/d_a_npc_p2.cpp - src/d/actor/d_a_npc_pachi_besu.cpp - src/d/actor/d_a_npc_pachi_maro.cpp - src/d/actor/d_a_npc_pachi_taro.cpp - src/d/actor/d_a_npc_passer.cpp - src/d/actor/d_a_npc_passer2.cpp - src/d/actor/d_a_npc_post.cpp - src/d/actor/d_a_npc_pouya.cpp - src/d/actor/d_a_npc_prayer.cpp - src/d/actor/d_a_npc_raca.cpp - src/d/actor/d_a_npc_rafrel.cpp - src/d/actor/d_a_npc_saru.cpp - src/d/actor/d_a_npc_seib.cpp - src/d/actor/d_a_npc_seic.cpp - src/d/actor/d_a_npc_seid.cpp - src/d/actor/d_a_npc_seira.cpp - src/d/actor/d_a_npc_seira2.cpp - src/d/actor/d_a_npc_seirei.cpp - src/d/actor/d_a_npc_shad.cpp - src/d/actor/d_a_npc_shaman.cpp - src/d/actor/d_a_npc_shoe.cpp - src/d/actor/d_a_npc_shop0.cpp - src/d/actor/d_a_npc_shop_maro.cpp - src/d/actor/d_a_npc_sola.cpp - src/d/actor/d_a_npc_soldierA.cpp - src/d/actor/d_a_npc_soldierB.cpp - src/d/actor/d_a_npc_sq.cpp - src/d/actor/d_a_npc_the.cpp - src/d/actor/d_a_npc_theB.cpp - src/d/actor/d_a_npc_tk.cpp - src/d/actor/d_a_npc_tkc.cpp - src/d/actor/d_a_npc_tkj2.cpp - src/d/actor/d_a_npc_tks.cpp - src/d/actor/d_a_npc_toby.cpp - src/d/actor/d_a_npc_tr.cpp - src/d/actor/d_a_npc_uri.cpp - src/d/actor/d_a_npc_worm.cpp - src/d/actor/d_a_npc_wrestler.cpp - src/d/actor/d_a_npc_yamid.cpp - src/d/actor/d_a_npc_yamis.cpp - src/d/actor/d_a_npc_yamit.cpp - src/d/actor/d_a_npc_yelia.cpp - src/d/actor/d_a_npc_ykm.cpp - src/d/actor/d_a_npc_ykw.cpp - src/d/actor/d_a_npc_zanb.cpp - src/d/actor/d_a_npc_zant.cpp - src/d/actor/d_a_npc_zelR.cpp - src/d/actor/d_a_npc_zelRo.cpp - src/d/actor/d_a_npc_zelda.cpp - src/d/actor/d_a_npc_zra.cpp - src/d/actor/d_a_npc_zrc.cpp - src/d/actor/d_a_npc_zrz.cpp - src/d/actor/d_a_obj_Lv5Key.cpp - src/d/actor/d_a_obj_Turara.cpp - src/d/actor/d_a_obj_TvCdlst.cpp - src/d/actor/d_a_obj_Y_taihou.cpp - src/d/actor/d_a_obj_amiShutter.cpp - src/d/actor/d_a_obj_ari.cpp - src/d/actor/d_a_obj_automata.cpp - src/d/actor/d_a_obj_avalanche.cpp - src/d/actor/d_a_obj_balloon.cpp - src/d/actor/d_a_obj_barDesk.cpp - src/d/actor/d_a_obj_batta.cpp - src/d/actor/d_a_obj_bbox.cpp - src/d/actor/d_a_obj_bed.cpp - src/d/actor/d_a_obj_bemos.cpp - src/d/actor/d_a_obj_bhbridge.cpp - src/d/actor/d_a_obj_bk_leaf.cpp - src/d/actor/d_a_obj_bky_rock.cpp - src/d/actor/d_a_obj_bmWindow.cpp - src/d/actor/d_a_obj_bmshutter.cpp - src/d/actor/d_a_obj_bombf.cpp - src/d/actor/d_a_obj_boumato.cpp - src/d/actor/d_a_obj_brg.cpp - src/d/actor/d_a_obj_bsGate.cpp - src/d/actor/d_a_obj_bubblePilar.cpp - src/d/actor/d_a_obj_catdoor.cpp - src/d/actor/d_a_obj_cb.cpp - src/d/actor/d_a_obj_cblock.cpp - src/d/actor/d_a_obj_cdoor.cpp - src/d/actor/d_a_obj_chandelier.cpp - src/d/actor/d_a_obj_chest.cpp - src/d/actor/d_a_obj_cho.cpp - src/d/actor/d_a_obj_cowdoor.cpp - src/d/actor/d_a_obj_crope.cpp - src/d/actor/d_a_obj_crvfence.cpp - src/d/actor/d_a_obj_crvgate.cpp - src/d/actor/d_a_obj_crvhahen.cpp - src/d/actor/d_a_obj_crvlh_down.cpp - src/d/actor/d_a_obj_crvlh_up.cpp - src/d/actor/d_a_obj_crvsteel.cpp - src/d/actor/d_a_obj_crystal.cpp - src/d/actor/d_a_obj_cwall.cpp - src/d/actor/d_a_obj_damCps.cpp - src/d/actor/d_a_obj_dan.cpp - src/d/actor/d_a_obj_digholl.cpp - src/d/actor/d_a_obj_digsnow.cpp - src/d/actor/d_a_obj_dmelevator.cpp - src/d/actor/d_a_obj_drop.cpp - src/d/actor/d_a_obj_dust.cpp - src/d/actor/d_a_obj_enemy_create.cpp - src/d/actor/d_a_obj_fallobj.cpp - src/d/actor/d_a_obj_fan.cpp - src/d/actor/d_a_obj_fchain.cpp - src/d/actor/d_a_obj_fireWood.cpp - src/d/actor/d_a_obj_fireWood2.cpp - src/d/actor/d_a_obj_firepillar.cpp - src/d/actor/d_a_obj_firepillar2.cpp - src/d/actor/d_a_obj_flag.cpp - src/d/actor/d_a_obj_flag2.cpp - src/d/actor/d_a_obj_flag3.cpp - src/d/actor/d_a_obj_food.cpp - src/d/actor/d_a_obj_fw.cpp - src/d/actor/d_a_obj_gadget.cpp - src/d/actor/d_a_obj_ganonwall.cpp - src/d/actor/d_a_obj_ganonwall2.cpp - src/d/actor/d_a_obj_gb.cpp - src/d/actor/d_a_obj_geyser.cpp - src/d/actor/d_a_obj_glowSphere.cpp - src/d/actor/d_a_obj_gm.cpp - src/d/actor/d_a_obj_goGate.cpp - src/d/actor/d_a_obj_gomikabe.cpp - src/d/actor/d_a_obj_gra2.cpp - src/d/actor/d_a_obj_graWall.cpp - src/d/actor/d_a_obj_gra_rock.cpp - src/d/actor/d_a_obj_grave_stone.cpp - src/d/actor/d_a_obj_groundwater.cpp - src/d/actor/d_a_obj_grz_rock.cpp - src/d/actor/d_a_obj_h_saku.cpp - src/d/actor/d_a_obj_hakai_brl.cpp - src/d/actor/d_a_obj_hakai_ftr.cpp - src/d/actor/d_a_obj_hasu2.cpp - src/d/actor/d_a_obj_hata.cpp - src/d/actor/d_a_obj_hb.cpp - src/d/actor/d_a_obj_hbombkoya.cpp - src/d/actor/d_a_obj_heavySw.cpp - src/d/actor/d_a_obj_hfuta.cpp - src/d/actor/d_a_obj_hsTarget.cpp - src/d/actor/d_a_obj_ice_l.cpp - src/d/actor/d_a_obj_ice_s.cpp - src/d/actor/d_a_obj_iceblock.cpp - src/d/actor/d_a_obj_iceleaf.cpp - src/d/actor/d_a_obj_ihasi.cpp - src/d/actor/d_a_obj_ikada.cpp - src/d/actor/d_a_obj_inobone.cpp - src/d/actor/d_a_obj_ita.cpp - src/d/actor/d_a_obj_itamato.cpp - src/d/actor/d_a_obj_kabuto.cpp - src/d/actor/d_a_obj_kag.cpp - src/d/actor/d_a_obj_kage.cpp - src/d/actor/d_a_obj_kago.cpp - src/d/actor/d_a_obj_kaisou.cpp - src/d/actor/d_a_obj_kamakiri.cpp - src/d/actor/d_a_obj_kantera.cpp - src/d/actor/d_a_obj_katatsumuri.cpp - src/d/actor/d_a_obj_kazeneko.cpp - src/d/actor/d_a_obj_kbox.cpp - src/d/actor/d_a_obj_key.cpp - src/d/actor/d_a_obj_keyhole.cpp - src/d/actor/d_a_obj_ki.cpp - src/d/actor/d_a_obj_kiPot.cpp - src/d/actor/d_a_obj_kita.cpp - src/d/actor/d_a_obj_kjgjs.cpp - src/d/actor/d_a_obj_kkanban.cpp - src/d/actor/d_a_obj_knBullet.cpp - src/d/actor/d_a_obj_kshutter.cpp - src/d/actor/d_a_obj_kuwagata.cpp - src/d/actor/d_a_obj_kwheel00.cpp - src/d/actor/d_a_obj_kwheel01.cpp - src/d/actor/d_a_obj_kznkarm.cpp - src/d/actor/d_a_obj_laundry.cpp - src/d/actor/d_a_obj_laundry_rope.cpp - src/d/actor/d_a_obj_lbox.cpp - src/d/actor/d_a_obj_lp.cpp - src/d/actor/d_a_obj_lv1Candle00.cpp - src/d/actor/d_a_obj_lv1Candle01.cpp - src/d/actor/d_a_obj_lv3Candle.cpp - src/d/actor/d_a_obj_lv3Water.cpp - src/d/actor/d_a_obj_lv3Water2.cpp - src/d/actor/d_a_obj_lv3WaterB.cpp - src/d/actor/d_a_obj_lv3saka00.cpp - src/d/actor/d_a_obj_lv3waterEff.cpp - src/d/actor/d_a_obj_lv4CandleDemoTag.cpp - src/d/actor/d_a_obj_lv4CandleTag.cpp - src/d/actor/d_a_obj_lv4EdShutter.cpp - src/d/actor/d_a_obj_lv4Gate.cpp - src/d/actor/d_a_obj_lv4HsTarget.cpp - src/d/actor/d_a_obj_lv4PoGate.cpp - src/d/actor/d_a_obj_lv4RailWall.cpp - src/d/actor/d_a_obj_lv4SlideWall.cpp - src/d/actor/d_a_obj_lv4bridge.cpp - src/d/actor/d_a_obj_lv4chandelier.cpp - src/d/actor/d_a_obj_lv4digsand.cpp - src/d/actor/d_a_obj_lv4floor.cpp - src/d/actor/d_a_obj_lv4gear.cpp - src/d/actor/d_a_obj_lv4prelvtr.cpp - src/d/actor/d_a_obj_lv4prwall.cpp - src/d/actor/d_a_obj_lv4sand.cpp - src/d/actor/d_a_obj_lv5FloorBoard.cpp - src/d/actor/d_a_obj_lv5IceWall.cpp - src/d/actor/d_a_obj_lv5SwIce.cpp - src/d/actor/d_a_obj_lv5ychndlr.cpp - src/d/actor/d_a_obj_lv5yiblltray.cpp - src/d/actor/d_a_obj_lv6ChangeGate.cpp - src/d/actor/d_a_obj_lv6FurikoTrap.cpp - src/d/actor/d_a_obj_lv6Lblock.cpp - src/d/actor/d_a_obj_lv6SwGate.cpp - src/d/actor/d_a_obj_lv6SzGate.cpp - src/d/actor/d_a_obj_lv6Tenbin.cpp - src/d/actor/d_a_obj_lv6TogeRoll.cpp - src/d/actor/d_a_obj_lv6TogeTrap.cpp - src/d/actor/d_a_obj_lv6bemos.cpp - src/d/actor/d_a_obj_lv6bemos2.cpp - src/d/actor/d_a_obj_lv6egate.cpp - src/d/actor/d_a_obj_lv6elevta.cpp - src/d/actor/d_a_obj_lv6swturn.cpp - src/d/actor/d_a_obj_lv7BsGate.cpp - src/d/actor/d_a_obj_lv7PropellerY.cpp - src/d/actor/d_a_obj_lv7bridge.cpp - src/d/actor/d_a_obj_lv8KekkaiTrap.cpp - src/d/actor/d_a_obj_lv8Lift.cpp - src/d/actor/d_a_obj_lv8OptiLift.cpp - src/d/actor/d_a_obj_lv8UdFloor.cpp - src/d/actor/d_a_obj_lv9SwShutter.cpp - src/d/actor/d_a_obj_magLift.cpp - src/d/actor/d_a_obj_magLiftRot.cpp - src/d/actor/d_a_obj_maki.cpp - src/d/actor/d_a_obj_master_sword.cpp - src/d/actor/d_a_obj_mato.cpp - src/d/actor/d_a_obj_mhole.cpp - src/d/actor/d_a_obj_mie.cpp - src/d/actor/d_a_obj_mirror_6pole.cpp - src/d/actor/d_a_obj_mirror_chain.cpp - src/d/actor/d_a_obj_mirror_sand.cpp - src/d/actor/d_a_obj_mirror_screw.cpp - src/d/actor/d_a_obj_mirror_table.cpp - src/d/actor/d_a_obj_msima.cpp - src/d/actor/d_a_obj_mvstair.cpp - src/d/actor/d_a_obj_myogan.cpp - src/d/actor/d_a_obj_nagaisu.cpp - src/d/actor/d_a_obj_nan.cpp - src/d/actor/d_a_obj_ndoor.cpp - src/d/actor/d_a_obj_nougu.cpp - src/d/actor/d_a_obj_octhashi.cpp - src/d/actor/d_a_obj_oiltubo.cpp - src/d/actor/d_a_obj_onsen.cpp - src/d/actor/d_a_obj_onsenFire.cpp - src/d/actor/d_a_obj_onsenTaru.cpp - src/d/actor/d_a_obj_pdoor.cpp - src/d/actor/d_a_obj_pdtile.cpp - src/d/actor/d_a_obj_pdwall.cpp - src/d/actor/d_a_obj_picture.cpp - src/d/actor/d_a_obj_pillar.cpp - src/d/actor/d_a_obj_pleaf.cpp - src/d/actor/d_a_obj_poCandle.cpp - src/d/actor/d_a_obj_poFire.cpp - src/d/actor/d_a_obj_poTbox.cpp - src/d/actor/d_a_obj_prop.cpp - src/d/actor/d_a_obj_pumpkin.cpp - src/d/actor/d_a_obj_rcircle.cpp - src/d/actor/d_a_obj_rfHole.cpp - src/d/actor/d_a_obj_rgate.cpp - src/d/actor/d_a_obj_riverrock.cpp - src/d/actor/d_a_obj_rock.cpp - src/d/actor/d_a_obj_rotBridge.cpp - src/d/actor/d_a_obj_rotTrap.cpp - src/d/actor/d_a_obj_roten.cpp - src/d/actor/d_a_obj_rstair.cpp - src/d/actor/d_a_obj_rw.cpp - src/d/actor/d_a_obj_saidan.cpp - src/d/actor/d_a_obj_sakuita.cpp - src/d/actor/d_a_obj_sakuita_rope.cpp - src/d/actor/d_a_obj_scannon.cpp - src/d/actor/d_a_obj_scannon_crs.cpp - src/d/actor/d_a_obj_scannon_ten.cpp - src/d/actor/d_a_obj_sekidoor.cpp - src/d/actor/d_a_obj_sekizo.cpp - src/d/actor/d_a_obj_sekizoa.cpp - src/d/actor/d_a_obj_shield.cpp - src/d/actor/d_a_obj_sm_door.cpp - src/d/actor/d_a_obj_smallkey.cpp - src/d/actor/d_a_obj_smgdoor.cpp - src/d/actor/d_a_obj_smoke.cpp - src/d/actor/d_a_obj_smtile.cpp - src/d/actor/d_a_obj_smw_stone.cpp - src/d/actor/d_a_obj_snowEffTag.cpp - src/d/actor/d_a_obj_snow_soup.cpp - src/d/actor/d_a_obj_so.cpp - src/d/actor/d_a_obj_spinLift.cpp - src/d/actor/d_a_obj_ss_drink.cpp - src/d/actor/d_a_obj_ss_item.cpp - src/d/actor/d_a_obj_stairBlock.cpp - src/d/actor/d_a_obj_stone.cpp - src/d/actor/d_a_obj_stopper.cpp - src/d/actor/d_a_obj_stopper2.cpp - src/d/actor/d_a_obj_suisya.cpp - src/d/actor/d_a_obj_sw.cpp - src/d/actor/d_a_obj_swBallA.cpp - src/d/actor/d_a_obj_swBallB.cpp - src/d/actor/d_a_obj_swBallC.cpp - src/d/actor/d_a_obj_swLight.cpp - src/d/actor/d_a_obj_swchain.cpp - src/d/actor/d_a_obj_swhang.cpp - src/d/actor/d_a_obj_sword.cpp - src/d/actor/d_a_obj_swpush2.cpp - src/d/actor/d_a_obj_swspinner.cpp - src/d/actor/d_a_obj_swturn.cpp - src/d/actor/d_a_obj_syRock.cpp - src/d/actor/d_a_obj_szbridge.cpp - src/d/actor/d_a_obj_taFence.cpp - src/d/actor/d_a_obj_table.cpp - src/d/actor/d_a_obj_takaraDai.cpp - src/d/actor/d_a_obj_tatigi.cpp - src/d/actor/d_a_obj_ten.cpp - src/d/actor/d_a_obj_testcube.cpp - src/d/actor/d_a_obj_tgake.cpp - src/d/actor/d_a_obj_thashi.cpp - src/d/actor/d_a_obj_thdoor.cpp - src/d/actor/d_a_obj_timeFire.cpp - src/d/actor/d_a_obj_tks.cpp - src/d/actor/d_a_obj_tmoon.cpp - src/d/actor/d_a_obj_toaru_maki.cpp - src/d/actor/d_a_obj_toby.cpp - src/d/actor/d_a_obj_tobyhouse.cpp - src/d/actor/d_a_obj_togeTrap.cpp - src/d/actor/d_a_obj_tombo.cpp - src/d/actor/d_a_obj_tornado.cpp - src/d/actor/d_a_obj_tornado2.cpp - src/d/actor/d_a_obj_tp.cpp - src/d/actor/d_a_obj_treesh.cpp - src/d/actor/d_a_obj_twGate.cpp - src/d/actor/d_a_obj_udoor.cpp - src/d/actor/d_a_obj_usaku.cpp - src/d/actor/d_a_obj_vground.cpp - src/d/actor/d_a_obj_volcball.cpp - src/d/actor/d_a_obj_volcbom.cpp - src/d/actor/d_a_obj_warp_kbrg.cpp - src/d/actor/d_a_obj_warp_obrg.cpp - src/d/actor/d_a_obj_waterGate.cpp - src/d/actor/d_a_obj_waterPillar.cpp - src/d/actor/d_a_obj_waterfall.cpp - src/d/actor/d_a_obj_wchain.cpp - src/d/actor/d_a_obj_wdStick.cpp - src/d/actor/d_a_obj_web0.cpp - src/d/actor/d_a_obj_web1.cpp - src/d/actor/d_a_obj_well_cover.cpp - src/d/actor/d_a_obj_wflag.cpp - src/d/actor/d_a_obj_wind_stone.cpp - src/d/actor/d_a_obj_window.cpp - src/d/actor/d_a_obj_wood_pendulum.cpp - src/d/actor/d_a_obj_wood_statue.cpp - src/d/actor/d_a_obj_wsword.cpp - src/d/actor/d_a_obj_yel_bag.cpp - src/d/actor/d_a_obj_ystone.cpp - src/d/actor/d_a_obj_zcloth.cpp - src/d/actor/d_a_obj_zdoor.cpp - src/d/actor/d_a_obj_zrTurara.cpp - src/d/actor/d_a_obj_zrTuraraRock.cpp - src/d/actor/d_a_obj_zraMark.cpp - src/d/actor/d_a_obj_zra_freeze.cpp - src/d/actor/d_a_obj_zra_rock.cpp - src/d/actor/d_a_passer_mng.cpp - src/d/actor/d_a_tag_arena.cpp - src/d/actor/d_a_peru.cpp - src/d/actor/d_a_ppolamp.cpp - src/d/actor/d_a_skip_2D.cpp - src/d/actor/d_a_startAndGoal.cpp - src/d/actor/d_a_swBall.cpp - src/d/actor/d_a_swLBall.cpp - src/d/actor/d_a_swTime.cpp - src/d/actor/d_a_tag_Lv6Gate.cpp - src/d/actor/d_a_tag_Lv7Gate.cpp - src/d/actor/d_a_tag_Lv8Gate.cpp - src/d/actor/d_a_tag_TWgate.cpp - src/d/actor/d_a_tag_lv6CstaSw.cpp - src/d/actor/d_a_tag_assistance.cpp - src/d/actor/d_a_tag_bottle_item.cpp - src/d/actor/d_a_tag_chgrestart.cpp - src/d/actor/d_a_tag_csw.cpp - src/d/actor/d_a_tag_escape.cpp - src/d/actor/d_a_tag_firewall.cpp - src/d/actor/d_a_tag_gra.cpp - src/d/actor/d_a_tag_guard.cpp - src/d/actor/d_a_tag_instruction.cpp - src/d/actor/d_a_tag_kago_fall.cpp - src/d/actor/d_a_tag_lightball.cpp - src/d/actor/d_a_tag_lv5soup.cpp - src/d/actor/d_a_tag_mmsg.cpp - src/d/actor/d_a_tag_mwait.cpp - src/d/actor/d_a_tag_myna2.cpp - src/d/actor/d_a_tag_myna_light.cpp - src/d/actor/d_a_tag_pachi.cpp - src/d/actor/d_a_tag_poFire.cpp - src/d/actor/d_a_tag_qs.cpp - src/d/actor/d_a_tag_ret_room.cpp - src/d/actor/d_a_tag_river_back.cpp - src/d/actor/d_a_tag_rmbit_sw.cpp - src/d/actor/d_a_tag_schedule.cpp - src/d/actor/d_a_tag_setBall.cpp - src/d/actor/d_a_tag_setrestart.cpp - src/d/actor/d_a_tag_shop_camera.cpp - src/d/actor/d_a_tag_shop_item.cpp - src/d/actor/d_a_tag_smk_emt.cpp - src/d/actor/d_a_tag_spinner.cpp - src/d/actor/d_a_tag_sppath.cpp - src/d/actor/d_a_tag_ss_drink.cpp - src/d/actor/d_a_tag_stream.cpp - src/d/actor/d_a_tag_theB_hint.cpp - src/d/actor/d_a_tag_wara_howl.cpp - src/d/actor/d_a_tag_watchge.cpp - src/d/actor/d_a_tag_waterfall.cpp - src/d/actor/d_a_tag_wljump.cpp - src/d/actor/d_a_tag_yami.cpp - src/d/actor/d_a_talk.cpp - src/d/actor/d_a_tboxSw.cpp - src/d/actor/d_a_title.cpp - src/d/actor/d_a_warp_bug.cpp - ) - -set(DUSK_FILES - src/dusk/imgui.cpp - src/dusk/stubs.cpp - src/dusk/extras.c - src/dusk/extras.cpp - src/dusk/globals.cpp - src/dusk/mtx.cpp - src/dusk/J3DTransforms_C.cpp - #src/dusk/m_Do_ext_dusk.cpp - src/dusk/jsystem_stubs.cpp - src/dusk/dvd_emu.cpp - src/dolphin/os/OSContext.cpp - src/dolphin/os/OSThread.cpp - src/dolphin/os/OSMutex.cpp - ) +include(files.cmake) source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${SSYSTEM_FILES} ${JSYSTEM_FILES} ${REL_FILES}) source_group("dusk" FILES ${DUSK_FILES}) diff --git a/files.cmake b/files.cmake new file mode 100644 index 0000000000..f260b3435e --- /dev/null +++ b/files.cmake @@ -0,0 +1,1330 @@ + +set(DOLZEL_FILES + src/m_Do/m_Do_main.cpp + src/m_Do/m_Do_printf.cpp + src/m_Do/m_Do_audio.cpp + src/m_Do/m_Do_controller_pad.cpp + #src/m_Do/m_Re_controller_pad.cpp + src/m_Do/m_Do_graphic.cpp + src/m_Do/m_Do_machine.cpp + src/m_Do/m_Do_mtx.cpp + src/m_Do/m_Do_ext.cpp + src/m_Do/m_Do_lib.cpp + src/m_Do/m_Do_Reset.cpp + src/m_Do/m_Do_dvd_thread.cpp + src/m_Do/m_Do_DVDError.cpp + src/m_Do/m_Do_MemCard.cpp + src/m_Do/m_Do_MemCardRWmng.cpp + src/m_Do/m_Do_machine_exception.cpp + src/m_Do/m_Do_hostIO.cpp + src/c/c_damagereaction.cpp + src/c/c_dylink.cpp + src/f_ap/f_ap_game.cpp + src/f_op/f_op_actor.cpp + src/f_op/f_op_actor_iter.cpp + src/f_op/f_op_actor_tag.cpp + src/f_op/f_op_camera.cpp + src/f_op/f_op_actor_mng.cpp + src/f_op/f_op_camera_mng.cpp + src/f_op/f_op_overlap.cpp + src/f_op/f_op_overlap_mng.cpp + src/f_op/f_op_overlap_req.cpp + src/f_op/f_op_scene.cpp + src/f_op/f_op_scene_iter.cpp + src/f_op/f_op_scene_mng.cpp + src/f_op/f_op_scene_req.cpp + src/f_op/f_op_scene_tag.cpp + src/f_op/f_op_view.cpp + src/f_op/f_op_kankyo.cpp + src/f_op/f_op_msg.cpp + src/f_op/f_op_kankyo_mng.cpp + src/f_op/f_op_msg_mng.cpp + src/f_op/f_op_draw_iter.cpp + src/f_op/f_op_draw_tag.cpp + src/f_op/f_op_scene_pause.cpp + src/f_pc/f_pc_base.cpp + src/f_pc/f_pc_create_iter.cpp + src/f_pc/f_pc_create_req.cpp + src/f_pc/f_pc_create_tag.cpp + src/f_pc/f_pc_creator.cpp + src/f_pc/f_pc_delete_tag.cpp + src/f_pc/f_pc_deletor.cpp + src/f_pc/f_pc_draw_priority.cpp + src/f_pc/f_pc_executor.cpp + src/f_pc/f_pc_layer.cpp + src/f_pc/f_pc_leaf.cpp + src/f_pc/f_pc_layer_iter.cpp + src/f_pc/f_pc_layer_tag.cpp + src/f_pc/f_pc_line.cpp + src/f_pc/f_pc_load.cpp + src/f_pc/f_pc_manager.cpp + src/f_pc/f_pc_method.cpp + src/f_pc/f_pc_node.cpp + src/f_pc/f_pc_node_req.cpp + src/f_pc/f_pc_priority.cpp + src/f_pc/f_pc_profile.cpp + src/f_pc/f_pc_searcher.cpp + src/f_pc/f_pc_line_tag.cpp + src/f_pc/f_pc_line_iter.cpp + src/f_pc/f_pc_method_iter.cpp + src/f_pc/f_pc_method_tag.cpp + src/f_pc/f_pc_pause.cpp + src/f_pc/f_pc_draw.cpp + src/f_pc/f_pc_fstcreate_req.cpp + src/f_pc/f_pc_stdcreate_req.cpp + src/f_pc/f_pc_debug_sv.cpp + src/d/d_stage.cpp + src/d/d_map.cpp + src/d/d_com_inf_game.cpp + src/d/d_com_static.cpp + src/d/d_com_inf_actor.cpp + src/d/d_bomb.cpp + src/d/d_lib.cpp + src/d/d_save.cpp + src/d/d_save_init.cpp + src/d/d_jnt_col.cpp + src/d/d_a_obj.cpp + src/d/d_a_itembase_static.cpp + src/d/d_a_item_static.cpp + src/d/d_a_shop_item_static.cpp + src/d/d_a_horse_static.cpp + src/d/d_demo.cpp + src/d/d_door_param2.cpp + src/d/d_resorce.cpp + src/d/d_map_path.cpp + src/d/d_map_path_fmap.cpp + src/d/d_map_path_dmap.cpp + src/d/d_event.cpp + src/d/d_event_data.cpp + src/d/d_event_manager.cpp + src/d/d_event_lib.cpp + src/d/d_simple_model.cpp + src/d/d_particle.cpp + src/d/d_particle_name.cpp + src/d/d_particle_copoly.cpp + src/d/d_path.cpp + src/d/d_drawlist.cpp + src/d/d_kankyo_data.cpp + src/d/d_kankyo_wether.cpp + src/d/d_kankyo_rain.cpp + src/d/d_kankyo_debug.cpp + src/d/d_vibration.cpp + src/d/d_vib_pattern.cpp + src/d/d_attention.cpp + src/d/d_bg_parts.cpp + src/d/d_bg_pc.cpp + src/d/d_att_dist.cpp + src/d/d_bg_plc.cpp + src/d/d_bg_s.cpp + src/d/d_bg_s_acch.cpp + src/d/d_bg_s_chk.cpp + src/d/d_bg_s_gnd_chk.cpp + src/d/d_bg_s_grp_pass_chk.cpp + src/d/d_bg_s_lin_chk.cpp + src/d/d_bg_s_movebg_actor.cpp + src/d/d_bg_s_sph_chk.cpp + src/d/d_bg_s_spl_grp_chk.cpp + src/d/d_bg_s_poly_pass_chk.cpp + src/d/d_bg_s_roof_chk.cpp + src/d/d_bg_s_wtr_chk.cpp + src/d/d_bg_w.cpp + src/d/d_bg_w_base.cpp + src/d/d_bg_w_kcol.cpp + src/d/d_bg_w_sv.cpp + src/d/d_cc_d.cpp + src/d/d_cc_mass_s.cpp + src/d/d_cc_s.cpp + src/d/d_cc_uty.cpp + src/d/d_cam_param.cpp + src/d/d_ev_camera.cpp + src/d/d_spline_path.cpp + src/d/d_item_data.cpp + src/d/d_item.cpp + src/d/d_tresure.cpp + src/d/d_model.cpp + src/d/d_eye_hl.cpp + src/d/d_error_msg.cpp + src/d/d_debug_viewer.cpp + src/d/d_debug_camera.cpp + src/d/actor/d_a_alink.cpp + src/d/actor/d_a_itembase.cpp + src/d/actor/d_a_no_chg_room.cpp + src/d/actor/d_a_npc.cpp + src/d/actor/d_a_npc_cd.cpp + src/d/actor/d_a_npc_cd2.cpp + src/d/actor/d_a_obj_item.cpp + src/d/d_insect.cpp + src/d/actor/d_a_obj_ss_base.cpp + src/d/actor/d_a_player.cpp + src/d/d_camera.cpp + src/d/d_envse.cpp + src/d/d_file_select.cpp + src/d/d_file_sel_warning.cpp + src/d/d_file_sel_info.cpp + src/d/d_bright_check.cpp + src/d/d_scope.cpp + src/d/d_select_cursor.cpp + src/d/d_select_icon.cpp + src/d/d_shop_camera.cpp + src/d/d_shop_item_ctrl.cpp + src/d/d_shop_system.cpp + src/d/d_gameover.cpp + src/d/d_kankyo.cpp + src/d/d_kyeff.cpp + src/d/d_kyeff2.cpp + src/d/d_ky_thunder.cpp + src/d/d_kantera_icon_meter.cpp + src/d/d_menu_calibration.cpp + src/d/d_menu_collect.cpp + src/d/d_menu_dmap.cpp + src/d/d_menu_dmap_map.cpp + src/d/d_menu_map_common.cpp + src/d/d_menu_fishing.cpp + src/d/d_menu_fmap.cpp + src/d/d_menu_fmap_map.cpp + src/d/d_menu_fmap2D.cpp + src/d/d_menu_insect.cpp + src/d/d_menu_item_explain.cpp + src/d/d_menu_letter.cpp + src/d/d_menu_option.cpp + src/d/d_menu_ring.cpp + src/d/d_menu_save.cpp + src/d/d_menu_skill.cpp + src/d/d_menu_window_HIO.cpp + src/d/d_menu_window.cpp + src/d/d_meter_HIO.cpp + src/d/d_meter_button.cpp + src/d/d_meter_haihai.cpp + src/d/d_meter_hakusha.cpp + src/d/d_meter_map.cpp + src/d/d_meter_string.cpp + src/d/d_meter2_draw.cpp + src/d/d_meter2_info.cpp + src/d/d_meter2.cpp + src/d/d_msg_out_font.cpp + src/d/d_msg_class.cpp + src/d/d_msg_object.cpp + src/d/d_msg_unit.cpp + src/d/d_msg_scrn_3select.cpp + src/d/d_msg_scrn_arrow.cpp + src/d/d_msg_scrn_base.cpp + src/d/d_msg_scrn_boss.cpp + src/d/d_msg_scrn_explain.cpp + src/d/d_msg_scrn_item.cpp + src/d/d_msg_scrn_howl.cpp + src/d/d_msg_scrn_jimaku.cpp + src/d/d_msg_scrn_kanban.cpp + src/d/d_msg_scrn_light.cpp + src/d/d_msg_scrn_place.cpp + src/d/d_msg_scrn_staff.cpp + src/d/d_msg_scrn_talk.cpp + src/d/d_msg_scrn_tree.cpp + src/d/d_msg_string_base.cpp + src/d/d_msg_string.cpp + src/d/d_msg_flow.cpp + src/d/d_name.cpp + src/d/d_npc_lib.cpp + src/d/d_ovlp_fade.cpp + src/d/d_ovlp_fade2.cpp + src/d/d_ovlp_fade3.cpp + src/d/d_pane_class.cpp + src/d/d_pane_class_alpha.cpp + src/d/d_pane_class_ex.cpp + src/d/d_s_logo.cpp + src/d/d_s_menu.cpp + src/d/d_s_name.cpp + src/d/d_s_play.cpp + src/d/d_s_room.cpp + src/d/d_s_title.cpp + src/d/d_save_HIO.cpp + src/d/d_timer.cpp + src/d/d_k_wmark.cpp + src/d/d_k_wpillar.cpp + src/DynamicLink.cpp + src/CaptureScreen.cpp +) +if(DEBUG) + list(APPEND DOLZEL_FILES src/d/d_event_debug.cpp) +endif(DEBUG) + +set(Z2AUDIOLIB_FILES + src/Z2AudioLib/Z2Calc.cpp + src/Z2AudioLib/Z2AudioArcLoader.cpp + src/Z2AudioLib/Z2Param.cpp + src/Z2AudioLib/Z2SoundMgr.cpp + src/Z2AudioLib/Z2SoundStarter.cpp + src/Z2AudioLib/Z2SoundHandles.cpp + src/Z2AudioLib/Z2SeMgr.cpp + src/Z2AudioLib/Z2SeqMgr.cpp + src/Z2AudioLib/Z2StatusMgr.cpp + src/Z2AudioLib/Z2SceneMgr.cpp + src/Z2AudioLib/Z2FxLineMgr.cpp + src/Z2AudioLib/Z2SoundInfo.cpp + src/Z2AudioLib/Z2Audience.cpp + src/Z2AudioLib/Z2SoundObject.cpp + src/Z2AudioLib/Z2SoundObjMgr.cpp + src/Z2AudioLib/Z2Creature.cpp + src/Z2AudioLib/Z2LinkMgr.cpp + src/Z2AudioLib/Z2EnvSeMgr.cpp + src/Z2AudioLib/Z2WolfHowlMgr.cpp + src/Z2AudioLib/Z2SpeechMgr2.cpp + src/Z2AudioLib/Z2AudioMgr.cpp +) + +set(SSYSTEM_FILES + src/SSystem/SComponent/c_malloc.cpp + src/SSystem/SComponent/c_API.cpp + src/SSystem/SComponent/c_API_controller_pad.cpp + src/SSystem/SComponent/c_API_graphic.cpp + src/SSystem/SComponent/c_cc_d.cpp + src/SSystem/SComponent/c_cc_s.cpp + src/SSystem/SComponent/c_counter.cpp + src/SSystem/SComponent/c_list.cpp + src/SSystem/SComponent/c_list_iter.cpp + src/SSystem/SComponent/c_node.cpp + src/SSystem/SComponent/c_node_iter.cpp + src/SSystem/SComponent/c_tree.cpp + src/SSystem/SComponent/c_tree_iter.cpp + src/SSystem/SComponent/c_phase.cpp + src/SSystem/SComponent/c_request.cpp + src/SSystem/SComponent/c_tag.cpp + src/SSystem/SComponent/c_tag_iter.cpp + src/SSystem/SComponent/c_xyz.cpp + src/SSystem/SComponent/c_sxyz.cpp + src/SSystem/SComponent/c_math.cpp + src/SSystem/SComponent/c_bg_s_chk.cpp + src/SSystem/SComponent/c_bg_s_gnd_chk.cpp + src/SSystem/SComponent/c_bg_s_lin_chk.cpp + src/SSystem/SComponent/c_bg_s_shdw_draw.cpp + src/SSystem/SComponent/c_bg_s_poly_info.cpp + src/SSystem/SComponent/c_bg_w.cpp + src/SSystem/SComponent/c_m2d.cpp + src/SSystem/SComponent/c_m3d.cpp + src/SSystem/SComponent/c_m3d_g_aab.cpp + src/SSystem/SComponent/c_m3d_g_cir.cpp + src/SSystem/SComponent/c_m3d_g_cps.cpp + src/SSystem/SComponent/c_m3d_g_cyl.cpp + src/SSystem/SComponent/c_m3d_g_lin.cpp + src/SSystem/SComponent/c_m3d_g_pla.cpp + src/SSystem/SComponent/c_m3d_g_sph.cpp + src/SSystem/SComponent/c_m3d_g_tri.cpp + src/SSystem/SComponent/c_m3d_g_vtx.cpp + src/SSystem/SComponent/c_lib.cpp + src/SSystem/SComponent/c_angle.cpp + src/SSystem/SStandard/s_basic.cpp +) + +set(JSYSTEM_FILES + src/JSystem/JFramework/JFWSystem.cpp + src/JSystem/JFramework/JFWDisplay.cpp + src/JSystem/J3DU/J3DUClipper.cpp + src/JSystem/J3DU/J3DUDL.cpp + src/JSystem/JParticle/JPAResourceManager.cpp + src/JSystem/JParticle/JPAResource.cpp + src/JSystem/JParticle/JPABaseShape.cpp + src/JSystem/JParticle/JPAExtraShape.cpp + src/JSystem/JParticle/JPAChildShape.cpp + src/JSystem/JParticle/JPAExTexShape.cpp + src/JSystem/JParticle/JPADynamicsBlock.cpp + src/JSystem/JParticle/JPAFieldBlock.cpp + src/JSystem/JParticle/JPAKeyBlock.cpp + src/JSystem/JParticle/JPATexture.cpp + src/JSystem/JParticle/JPAResourceLoader.cpp + src/JSystem/JParticle/JPAEmitterManager.cpp + src/JSystem/JParticle/JPAEmitter.cpp + src/JSystem/JParticle/JPAParticle.cpp + src/JSystem/JParticle/JPAMath.cpp + src/JSystem/JStage/JSGActor.cpp + src/JSystem/JStage/JSGAmbientLight.cpp + src/JSystem/JStage/JSGCamera.cpp + src/JSystem/JStage/JSGFog.cpp + src/JSystem/JStage/JSGLight.cpp + src/JSystem/JStage/JSGObject.cpp + src/JSystem/JStage/JSGSystem.cpp + src/JSystem/JStudio/JStudio/ctb.cpp + src/JSystem/JStudio/JStudio/ctb-data.cpp + src/JSystem/JStudio/JStudio/functionvalue.cpp + src/JSystem/JStudio/JStudio/fvb.cpp + src/JSystem/JStudio/JStudio/fvb-data.cpp + src/JSystem/JStudio/JStudio/fvb-data-parse.cpp + src/JSystem/JStudio/JStudio/jstudio-control.cpp + src/JSystem/JStudio/JStudio/jstudio-data.cpp + src/JSystem/JStudio/JStudio/jstudio-math.cpp + src/JSystem/JStudio/JStudio/jstudio-object.cpp + src/JSystem/JStudio/JStudio/object-id.cpp + src/JSystem/JStudio/JStudio/stb.cpp + src/JSystem/JStudio/JStudio/stb-data-parse.cpp + src/JSystem/JStudio/JStudio/stb-data.cpp + src/JSystem/JStudio/JStudio_JStage/control.cpp + src/JSystem/JStudio/JStudio_JStage/object.cpp + src/JSystem/JStudio/JStudio_JStage/object-actor.cpp + src/JSystem/JStudio/JStudio_JStage/object-ambientlight.cpp + src/JSystem/JStudio/JStudio_JStage/object-camera.cpp + src/JSystem/JStudio/JStudio_JStage/object-fog.cpp + src/JSystem/JStudio/JStudio_JStage/object-light.cpp + src/JSystem/JStudio/JStudio_JAudio2/control.cpp + src/JSystem/JStudio/JStudio_JAudio2/object-sound.cpp + src/JSystem/JStudio/JStudio_JParticle/control.cpp + src/JSystem/JStudio/JStudio_JParticle/object-particle.cpp + src/JSystem/JAudio2/JASCalc.cpp + src/JSystem/JAudio2/JASTaskThread.cpp + src/JSystem/JAudio2/JASDvdThread.cpp + src/JSystem/JAudio2/JASCallback.cpp + src/JSystem/JAudio2/JASHeapCtrl.cpp + src/JSystem/JAudio2/JASResArcLoader.cpp + src/JSystem/JAudio2/JASProbe.cpp + src/JSystem/JAudio2/JASReport.cpp + src/JSystem/JAudio2/JASCmdStack.cpp + src/JSystem/JAudio2/JASTrack.cpp + src/JSystem/JAudio2/JASTrackPort.cpp + src/JSystem/JAudio2/JASRegisterParam.cpp + src/JSystem/JAudio2/JASSeqCtrl.cpp + src/JSystem/JAudio2/JASSeqParser.cpp + src/JSystem/JAudio2/JASSeqReader.cpp + src/JSystem/JAudio2/JASAramStream.cpp + src/JSystem/JAudio2/JASBank.cpp + src/JSystem/JAudio2/JASBasicBank.cpp + src/JSystem/JAudio2/JASVoiceBank.cpp + src/JSystem/JAudio2/JASBasicInst.cpp + src/JSystem/JAudio2/JASDrumSet.cpp + src/JSystem/JAudio2/JASBasicWaveBank.cpp + src/JSystem/JAudio2/JASSimpleWaveBank.cpp + src/JSystem/JAudio2/JASWSParser.cpp + src/JSystem/JAudio2/JASBNKParser.cpp + src/JSystem/JAudio2/JASWaveArcLoader.cpp + src/JSystem/JAudio2/JASChannel.cpp + src/JSystem/JAudio2/JASLfo.cpp + src/JSystem/JAudio2/JASOscillator.cpp + src/JSystem/JAudio2/JASAiCtrl.cpp + src/JSystem/JAudio2/JASAudioThread.cpp + src/JSystem/JAudio2/JASAudioReseter.cpp + src/JSystem/JAudio2/JASDSPChannel.cpp + src/JSystem/JAudio2/JASDSPInterface.cpp + src/JSystem/JAudio2/JASDriverIF.cpp + src/JSystem/JAudio2/JASSoundParams.cpp + src/JSystem/JAudio2/dspproc.cpp + src/JSystem/JAudio2/dsptask.cpp + src/JSystem/JAudio2/osdsp.cpp + src/JSystem/JAudio2/osdsp_task.cpp + src/JSystem/JAudio2/JAIAudible.cpp + src/JSystem/JAudio2/JAIAudience.cpp + src/JSystem/JAudio2/JAISe.cpp + src/JSystem/JAudio2/JAISeMgr.cpp + src/JSystem/JAudio2/JAISeq.cpp + src/JSystem/JAudio2/JAISeqDataMgr.cpp + src/JSystem/JAudio2/JAISeqMgr.cpp + src/JSystem/JAudio2/JAISound.cpp + src/JSystem/JAudio2/JAISoundChild.cpp + src/JSystem/JAudio2/JAISoundHandles.cpp + src/JSystem/JAudio2/JAISoundInfo.cpp + src/JSystem/JAudio2/JAISoundParams.cpp + src/JSystem/JAudio2/JAISoundStarter.cpp + src/JSystem/JAudio2/JAIStream.cpp + src/JSystem/JAudio2/JAIStreamDataMgr.cpp + src/JSystem/JAudio2/JAIStreamMgr.cpp + src/JSystem/JAudio2/JAUAudioArcInterpreter.cpp + src/JSystem/JAudio2/JAUAudioArcLoader.cpp + src/JSystem/JAudio2/JAUAudioMgr.cpp + src/JSystem/JAudio2/JAUBankTable.cpp + src/JSystem/JAudio2/JAUClusterSound.cpp + src/JSystem/JAudio2/JAUInitializer.cpp + src/JSystem/JAudio2/JAUSectionHeap.cpp + src/JSystem/JAudio2/JAUSeqCollection.cpp + src/JSystem/JAudio2/JAUSeqDataBlockMgr.cpp + src/JSystem/JAudio2/JAUSoundAnimator.cpp + src/JSystem/JAudio2/JAUSoundTable.cpp + src/JSystem/JAudio2/JAUStreamFileTable.cpp + src/JSystem/JMessage/control.cpp + src/JSystem/JMessage/data.cpp + src/JSystem/JMessage/processor.cpp + src/JSystem/JMessage/resource.cpp + src/JSystem/JMessage/locale.cpp + src/JSystem/JKernel/JKRHeap.cpp + src/JSystem/JKernel/JKRExpHeap.cpp + src/JSystem/JKernel/JKRSolidHeap.cpp + src/JSystem/JKernel/JKRAssertHeap.cpp + src/JSystem/JKernel/JKRDisposer.cpp + src/JSystem/JKernel/JKRThread.cpp + src/JSystem/JKernel/JKRAram.cpp + src/JSystem/JKernel/JKRAramHeap.cpp + src/JSystem/JKernel/JKRAramBlock.cpp + src/JSystem/JKernel/JKRAramPiece.cpp + src/JSystem/JKernel/JKRAramStream.cpp + src/JSystem/JKernel/JKRFileLoader.cpp + src/JSystem/JKernel/JKRFileFinder.cpp + src/JSystem/JKernel/JKRFileCache.cpp + src/JSystem/JKernel/JKRArchivePub.cpp + src/JSystem/JKernel/JKRArchivePri.cpp + src/JSystem/JKernel/JKRMemArchive.cpp + src/JSystem/JKernel/JKRAramArchive.cpp + src/JSystem/JKernel/JKRDvdArchive.cpp + src/JSystem/JKernel/JKRCompArchive.cpp + src/JSystem/JKernel/JKRFile.cpp + src/JSystem/JKernel/JKRDvdFile.cpp + src/JSystem/JKernel/JKRDvdRipper.cpp + src/JSystem/JKernel/JKRDvdAramRipper.cpp + src/JSystem/JKernel/JKRDecomp.cpp + src/JSystem/JSupport/JSUList.cpp + src/JSystem/JSupport/JSUInputStream.cpp + src/JSystem/JSupport/JSUOutputStream.cpp + src/JSystem/JSupport/JSUMemoryStream.cpp + src/JSystem/JSupport/JSUFileStream.cpp + src/JSystem/JGadget/binary.cpp + src/JSystem/JGadget/linklist.cpp + src/JSystem/JGadget/std-vector.cpp + src/JSystem/JUtility/JUTCacheFont.cpp + src/JSystem/JUtility/JUTResource.cpp + src/JSystem/JUtility/JUTTexture.cpp + src/JSystem/JUtility/JUTPalette.cpp + src/JSystem/JUtility/JUTNameTab.cpp + src/JSystem/JUtility/JUTGraphFifo.cpp + src/JSystem/JUtility/JUTFont.cpp + src/JSystem/JUtility/JUTResFont.cpp + src/JSystem/JUtility/JUTDbPrint.cpp + src/JSystem/JUtility/JUTGamePad.cpp + src/JSystem/JUtility/JUTException.cpp + src/JSystem/JUtility/JUTDirectPrint.cpp + src/JSystem/JUtility/JUTAssert.cpp + src/JSystem/JUtility/JUTVideo.cpp + src/JSystem/JUtility/JUTXfb.cpp + src/JSystem/JUtility/JUTFader.cpp + src/JSystem/JUtility/JUTProcBar.cpp + src/JSystem/JUtility/JUTConsole.cpp + src/JSystem/JUtility/JUTDirectFile.cpp + src/JSystem/JUtility/JUTFontData_Ascfont_fix12.cpp + src/JSystem/J2DGraph/J2DGrafContext.cpp + src/JSystem/J2DGraph/J2DOrthoGraph.cpp + src/JSystem/J2DGraph/J2DTevs.cpp + src/JSystem/J2DGraph/J2DMaterial.cpp + src/JSystem/J2DGraph/J2DMatBlock.cpp + src/JSystem/J2DGraph/J2DMaterialFactory.cpp + src/JSystem/J2DGraph/J2DPrint.cpp + src/JSystem/J2DGraph/J2DPane.cpp + src/JSystem/J2DGraph/J2DScreen.cpp + src/JSystem/J2DGraph/J2DWindow.cpp + src/JSystem/J2DGraph/J2DPicture.cpp + src/JSystem/J2DGraph/J2DTextBox.cpp + src/JSystem/J2DGraph/J2DWindowEx.cpp + src/JSystem/J2DGraph/J2DPictureEx.cpp + src/JSystem/J2DGraph/J2DTextBoxEx.cpp + src/JSystem/J2DGraph/J2DAnmLoader.cpp + src/JSystem/J2DGraph/J2DAnimation.cpp + src/JSystem/J2DGraph/J2DManage.cpp + src/JSystem/J3DGraphBase/J3DGD.cpp + src/JSystem/J3DGraphBase/J3DSys.cpp + src/JSystem/J3DGraphBase/J3DVertex.cpp + src/JSystem/J3DGraphBase/J3DTransform.cpp + src/JSystem/J3DGraphBase/J3DTexture.cpp + src/JSystem/J3DGraphBase/J3DPacket.cpp + src/JSystem/J3DGraphBase/J3DShapeMtx.cpp + src/JSystem/J3DGraphBase/J3DShapeDraw.cpp + src/JSystem/J3DGraphBase/J3DShape.cpp + src/JSystem/J3DGraphBase/J3DMaterial.cpp + src/JSystem/J3DGraphBase/J3DMatBlock.cpp + src/JSystem/J3DGraphBase/J3DTevs.cpp + src/JSystem/J3DGraphBase/J3DDrawBuffer.cpp + src/JSystem/J3DGraphBase/J3DStruct.cpp + src/JSystem/J3DGraphAnimator/J3DShapeTable.cpp + src/JSystem/J3DGraphAnimator/J3DJointTree.cpp + src/JSystem/J3DGraphAnimator/J3DModelData.cpp + src/JSystem/J3DGraphAnimator/J3DMtxBuffer.cpp + src/JSystem/J3DGraphAnimator/J3DModel.cpp + src/JSystem/J3DGraphAnimator/J3DAnimation.cpp + src/JSystem/J3DGraphAnimator/J3DMaterialAnm.cpp + src/JSystem/J3DGraphAnimator/J3DSkinDeform.cpp + src/JSystem/J3DGraphAnimator/J3DCluster.cpp + src/JSystem/J3DGraphAnimator/J3DJoint.cpp + src/JSystem/J3DGraphAnimator/J3DMaterialAttach.cpp + src/JSystem/J3DGraphLoader/J3DMaterialFactory.cpp + src/JSystem/J3DGraphLoader/J3DMaterialFactory_v21.cpp + src/JSystem/J3DGraphLoader/J3DClusterLoader.cpp + src/JSystem/J3DGraphLoader/J3DModelLoader.cpp + src/JSystem/J3DGraphLoader/J3DModelLoaderCalcSize.cpp + src/JSystem/J3DGraphLoader/J3DJointFactory.cpp + src/JSystem/J3DGraphLoader/J3DShapeFactory.cpp + src/JSystem/J3DGraphLoader/J3DAnmLoader.cpp + src/JSystem/JMath/JMath.cpp + src/JSystem/JMath/random.cpp + src/JSystem/JMath/JMATrigonometric.cpp + src/JSystem/JHostIO/JORHostInfo.cpp + src/JSystem/JHostIO/JORServer.cpp + src/JSystem/JHostIO/JHIhioASync.cpp + src/JSystem/JHostIO/JHIRMcc.cpp + src/JSystem/JHostIO/JHIMccBuf.cpp +) + +set(REL_FILES + src/f_pc/f_pc_profile_lst.cpp + src/d/actor/d_a_andsw.cpp + src/d/actor/d_a_bg.cpp + src/d/actor/d_a_bg_obj.cpp + src/d/actor/d_a_dmidna.cpp + src/d/actor/d_a_door_dbdoor00.cpp + src/d/actor/d_a_door_knob00.cpp + src/d/actor/d_a_door_shutter.cpp + src/d/actor/d_a_door_spiral.cpp + src/d/actor/d_a_dshutter.cpp + src/d/actor/d_a_ep.cpp + src/d/actor/d_a_hitobj.cpp + src/d/actor/d_a_kytag00.cpp + src/d/actor/d_a_kytag04.cpp + src/d/actor/d_a_kytag17.cpp + src/d/actor/d_a_obj_brakeeff.cpp + src/d/actor/d_a_obj_burnbox.cpp + src/d/actor/d_a_obj_carry.cpp + src/d/actor/d_a_obj_ito.cpp + src/d/actor/d_a_obj_movebox.cpp + src/d/actor/d_a_obj_swpush.cpp + src/d/actor/d_a_obj_timer.cpp + src/d/actor/d_a_path_line.cpp + src/d/actor/d_a_scene_exit.cpp + src/d/actor/d_a_set_bgobj.cpp + src/d/actor/d_a_swhit0.cpp + src/d/actor/d_a_tag_allmato.cpp + src/d/actor/d_a_tag_camera.cpp + src/d/actor/d_a_tag_chkpoint.cpp + src/d/actor/d_a_tag_event.cpp + src/d/actor/d_a_tag_evt.cpp + src/d/actor/d_a_tag_evtarea.cpp + src/d/actor/d_a_tag_evtmsg.cpp + src/d/actor/d_a_tag_howl.cpp + src/d/actor/d_a_tag_kmsg.cpp + src/d/actor/d_a_tag_lantern.cpp + src/d/actor/d_a_tag_mist.cpp + src/d/actor/d_a_tag_msg.cpp + src/d/actor/d_a_tag_push.cpp + src/d/actor/d_a_tag_telop.cpp + src/d/actor/d_a_tbox.cpp + src/d/actor/d_a_tbox2.cpp + src/d/actor/d_a_vrbox.cpp + src/d/actor/d_a_vrbox2.cpp + src/d/actor/d_a_arrow.cpp + src/d/actor/d_a_boomerang.cpp + src/d/actor/d_a_crod.cpp + src/d/actor/d_a_demo00.cpp + src/d/actor/d_a_disappear.cpp + src/d/actor/d_a_mg_rod.cpp + src/d/actor/d_a_midna.cpp + src/d/actor/d_a_nbomb.cpp + src/d/actor/d_a_obj_life_container.cpp + src/d/actor/d_a_obj_yousei.cpp + src/d/actor/d_a_spinner.cpp + src/d/actor/d_a_suspend.cpp + src/d/actor/d_a_tag_attention.cpp + src/d/actor/d_a_alldie.cpp + src/d/actor/d_a_andsw2.cpp + src/d/actor/d_a_bd.cpp + src/d/actor/d_a_canoe.cpp + src/d/actor/d_a_cstaF.cpp + src/d/actor/d_a_demo_item.cpp + src/d/actor/d_a_door_bossL1.cpp + src/d/actor/d_a_e_dn.cpp + src/d/actor/d_a_e_fm.cpp + src/d/actor/d_a_e_ga.cpp + src/d/actor/d_a_e_hb.cpp + src/d/actor/d_a_e_nest.cpp + src/d/actor/d_a_e_rd.cpp + src/d/actor/d_a_econt.cpp + src/d/actor/d_a_fr.cpp + src/d/actor/d_a_grass.cpp + src/d/actor/d_a_kytag05.cpp + src/d/actor/d_a_kytag10.cpp + src/d/actor/d_a_kytag11.cpp + src/d/actor/d_a_kytag14.cpp + src/d/actor/d_a_mg_fish.cpp + src/d/actor/d_a_npc_besu.cpp + src/d/actor/d_a_npc_fairy_seirei.cpp + src/d/actor/d_a_npc_fish.cpp + src/d/actor/d_a_npc_henna.cpp + src/d/actor/d_a_npc_kakashi.cpp + src/d/actor/d_a_npc_kkri.cpp + src/d/actor/d_a_npc_kolin.cpp + src/d/actor/d_a_npc_maro.cpp + src/d/actor/d_a_npc_taro.cpp + src/d/actor/d_a_npc_tkj.cpp + src/d/actor/d_a_obj_bhashi.cpp + src/d/actor/d_a_obj_bkdoor.cpp + src/d/actor/d_a_obj_bosswarp.cpp + src/d/actor/d_a_obj_cboard.cpp + src/d/actor/d_a_obj_digplace.cpp + src/d/actor/d_a_obj_eff.cpp + src/d/actor/d_a_obj_fmobj.cpp + src/d/actor/d_a_obj_gpTaru.cpp + src/d/actor/d_a_obj_hhashi.cpp + src/d/actor/d_a_obj_kanban2.cpp + src/d/actor/d_a_obj_kbacket.cpp + src/d/actor/d_a_obj_kgate.cpp + src/d/actor/d_a_obj_klift00.cpp + src/d/actor/d_a_obj_ktOnFire.cpp + src/d/actor/d_a_obj_ladder.cpp + src/d/actor/d_a_obj_lv2Candle.cpp + src/d/actor/d_a_obj_magne_arm.cpp + src/d/actor/d_a_obj_metalbox.cpp + src/d/actor/d_a_obj_mgate.cpp + src/d/actor/d_a_obj_nameplate.cpp + src/d/actor/d_a_obj_ornament_cloth.cpp + src/d/actor/d_a_obj_rope_bridge.cpp + src/d/actor/d_a_obj_sWallShutter.cpp + src/d/actor/d_a_obj_stick.cpp + src/d/actor/d_a_obj_stoneMark.cpp + src/d/actor/d_a_obj_swpropeller.cpp + src/d/actor/d_a_obj_swpush5.cpp + src/d/actor/d_a_obj_yobikusa.cpp + src/d/actor/d_a_scene_exit2.cpp + src/d/actor/d_a_shop_item.cpp + src/d/actor/d_a_sq.cpp + src/d/actor/d_a_swc00.cpp + src/d/actor/d_a_tag_CstaSw.cpp + src/d/actor/d_a_tag_ajnot.cpp + src/d/actor/d_a_tag_attack_item.cpp + src/d/actor/d_a_tag_gstart.cpp + src/d/actor/d_a_tag_hinit.cpp + src/d/actor/d_a_tag_hjump.cpp + src/d/actor/d_a_tag_hstop.cpp + src/d/actor/d_a_tag_lv2prchk.cpp + src/d/actor/d_a_tag_magne.cpp + src/d/actor/d_a_tag_mhint.cpp + src/d/actor/d_a_tag_mstop.cpp + src/d/actor/d_a_tag_spring.cpp + src/d/actor/d_a_tag_statue_evt.cpp + src/d/actor/d_a_ykgr.cpp + src/d/actor/d_a_L7demo_dr.cpp + src/d/actor/d_a_L7low_dr.cpp + src/d/actor/d_a_L7op_demo_dr.cpp + src/d/actor/d_a_b_bh.cpp + src/d/actor/d_a_b_bq.cpp + src/d/actor/d_a_b_dr.cpp + src/d/actor/d_a_b_dre.cpp + src/d/actor/d_a_b_ds.cpp + src/d/actor/d_a_b_gg.cpp + src/d/actor/d_a_b_gm.cpp + src/d/actor/d_a_b_gnd.cpp + src/d/actor/d_a_b_go.cpp + src/d/actor/d_a_b_gos.cpp + src/d/actor/d_a_b_mgn.cpp + src/d/actor/d_a_b_ob.cpp + src/d/actor/d_a_b_oh.cpp + src/d/actor/d_a_b_oh2.cpp + src/d/actor/d_a_b_tn.cpp + src/d/actor/d_a_b_yo.cpp + src/d/actor/d_a_b_yo_ice.cpp + src/d/actor/d_a_b_zant.cpp + src/d/actor/d_a_b_zant_magic.cpp + src/d/actor/d_a_b_zant_mobile.cpp + src/d/actor/d_a_b_zant_sima.cpp + src/d/actor/d_a_balloon_2D.cpp + src/d/actor/d_a_bullet.cpp + src/d/actor/d_a_coach_2D.cpp + src/d/actor/d_a_coach_fire.cpp + src/d/actor/d_a_cow.cpp + src/d/actor/d_a_cstatue.cpp + src/d/actor/d_a_do.cpp + src/d/actor/d_a_door_boss.cpp + src/d/actor/d_a_door_bossL5.cpp + src/d/actor/d_a_door_mbossL1.cpp + src/d/actor/d_a_door_push.cpp + src/d/actor/d_a_e_ai.cpp + src/d/actor/d_a_e_arrow.cpp + src/d/actor/d_a_e_ba.cpp + src/d/actor/d_a_e_bee.cpp + src/d/actor/d_a_e_bg.cpp + src/d/actor/d_a_e_bi.cpp + src/d/actor/d_a_e_bi_leaf.cpp + src/d/actor/d_a_e_bs.cpp + src/d/actor/d_a_e_bu.cpp + src/d/actor/d_a_e_bug.cpp + src/d/actor/d_a_e_cr.cpp + src/d/actor/d_a_e_cr_egg.cpp + src/d/actor/d_a_e_db.cpp + src/d/actor/d_a_e_db_leaf.cpp + src/d/actor/d_a_e_dd.cpp + src/d/actor/d_a_e_df.cpp + src/d/actor/d_a_e_dk.cpp + src/d/actor/d_a_e_dt.cpp + src/d/actor/d_a_e_fb.cpp + src/d/actor/d_a_e_fk.cpp + src/d/actor/d_a_e_fs.cpp + src/d/actor/d_a_e_fz.cpp + src/d/actor/d_a_e_gb.cpp + src/d/actor/d_a_e_ge.cpp + src/d/actor/d_a_e_gi.cpp + src/d/actor/d_a_e_gm.cpp + src/d/actor/d_a_e_gob.cpp + src/d/actor/d_a_e_gs.cpp + src/d/actor/d_a_e_hb_leaf.cpp + src/d/actor/d_a_e_hm.cpp + src/d/actor/d_a_e_hp.cpp + src/d/actor/d_a_e_hz.cpp + src/d/actor/d_a_e_hzelda.cpp + src/d/actor/d_a_e_is.cpp + src/d/actor/d_a_e_kg.cpp + src/d/actor/d_a_e_kk.cpp + src/d/actor/d_a_e_kr.cpp + src/d/actor/d_a_e_mb.cpp + src/d/actor/d_a_e_md.cpp + src/d/actor/d_a_e_mf.cpp + src/d/actor/d_a_e_mk.cpp + src/d/actor/d_a_e_mk_bo.cpp + src/d/actor/d_a_e_mm.cpp + src/d/actor/d_a_e_mm_mt.cpp + src/d/actor/d_a_e_ms.cpp + src/d/actor/d_a_e_nz.cpp + src/d/actor/d_a_e_oc.cpp + src/d/actor/d_a_e_oct_bg.cpp + src/d/actor/d_a_e_ot.cpp + src/d/actor/d_a_e_ph.cpp + src/d/actor/d_a_e_pm.cpp + src/d/actor/d_a_e_po.cpp + src/d/actor/d_a_e_pz.cpp + src/d/actor/d_a_e_rb.cpp + src/d/actor/d_a_e_rdb.cpp + src/d/actor/d_a_e_rdy.cpp + src/d/actor/d_a_e_s1.cpp + src/d/actor/d_a_e_sb.cpp + src/d/actor/d_a_e_sf.cpp + src/d/actor/d_a_e_sg.cpp + src/d/actor/d_a_e_sh.cpp + src/d/actor/d_a_e_sm.cpp + src/d/actor/d_a_e_sm2.cpp + src/d/actor/d_a_e_st.cpp + src/d/actor/d_a_e_st_line.cpp + src/d/actor/d_a_e_sw.cpp + src/d/actor/d_a_e_th.cpp + src/d/actor/d_a_e_th_ball.cpp + src/d/actor/d_a_e_tk.cpp + src/d/actor/d_a_e_tk2.cpp + src/d/actor/d_a_e_tk_ball.cpp + src/d/actor/d_a_e_tt.cpp + src/d/actor/d_a_e_vt.cpp + src/d/actor/d_a_e_warpappear.cpp + src/d/actor/d_a_e_wb.cpp + src/d/actor/d_a_e_ws.cpp + src/d/actor/d_a_e_ww.cpp + src/d/actor/d_a_e_yc.cpp + src/d/actor/d_a_e_yd.cpp + src/d/actor/d_a_e_yd_leaf.cpp + src/d/actor/d_a_e_yg.cpp + src/d/actor/d_a_e_yh.cpp + src/d/actor/d_a_e_yk.cpp + src/d/actor/d_a_e_ym.cpp + src/d/actor/d_a_e_ym_tag.cpp + src/d/actor/d_a_e_ymb.cpp + src/d/actor/d_a_e_yr.cpp + src/d/actor/d_a_e_zh.cpp + src/d/actor/d_a_e_zm.cpp + src/d/actor/d_a_e_zs.cpp + src/d/actor/d_a_formation_mng.cpp + src/d/actor/d_a_guard_mng.cpp + src/d/actor/d_a_horse.cpp + src/d/actor/d_a_hozelda.cpp + src/d/actor/d_a_izumi_gate.cpp + src/d/actor/d_a_kago.cpp + src/d/actor/d_a_kytag01.cpp + src/d/actor/d_a_kytag02.cpp + src/d/actor/d_a_kytag03.cpp + src/d/actor/d_a_kytag06.cpp + src/d/actor/d_a_kytag07.cpp + src/d/actor/d_a_kytag08.cpp + src/d/actor/d_a_kytag09.cpp + src/d/actor/d_a_kytag12.cpp + src/d/actor/d_a_kytag13.cpp + src/d/actor/d_a_kytag15.cpp + src/d/actor/d_a_kytag16.cpp + src/d/actor/d_a_mant.cpp + src/d/actor/d_a_mg_fshop.cpp + src/d/actor/d_a_mirror.cpp + src/d/actor/d_a_movie_player.cpp + src/d/actor/d_a_myna.cpp + src/d/actor/d_a_ni.cpp + src/d/actor/d_a_npc_aru.cpp + src/d/actor/d_a_npc_ash.cpp + src/d/actor/d_a_npc_ashB.cpp + src/d/actor/d_a_npc_bans.cpp + src/d/actor/d_a_npc_blue_ns.cpp + src/d/actor/d_a_npc_bou.cpp + src/d/actor/d_a_npc_bouS.cpp + src/d/actor/d_a_npc_cdn3.cpp + src/d/actor/d_a_npc_chat.cpp + src/d/actor/d_a_npc_chin.cpp + src/d/actor/d_a_npc_clerka.cpp + src/d/actor/d_a_npc_clerkb.cpp + src/d/actor/d_a_npc_clerkt.cpp + src/d/actor/d_a_npc_coach.cpp + src/d/actor/d_a_npc_df.cpp + src/d/actor/d_a_npc_doc.cpp + src/d/actor/d_a_npc_doorboy.cpp + src/d/actor/d_a_npc_drainSol.cpp + src/d/actor/d_a_npc_du.cpp + src/d/actor/d_a_npc_fairy.cpp + src/d/actor/d_a_npc_fguard.cpp + src/d/actor/d_a_npc_gnd.cpp + src/d/actor/d_a_npc_gra.cpp + src/d/actor/d_a_npc_grc.cpp + src/d/actor/d_a_npc_grd.cpp + src/d/actor/d_a_npc_grm.cpp + src/d/actor/d_a_npc_grmc.cpp + src/d/actor/d_a_npc_gro.cpp + src/d/actor/d_a_npc_grr.cpp + src/d/actor/d_a_npc_grs.cpp + src/d/actor/d_a_npc_grz.cpp + src/d/actor/d_a_npc_guard.cpp + src/d/actor/d_a_npc_gwolf.cpp + src/d/actor/d_a_npc_hanjo.cpp + src/d/actor/d_a_npc_henna0.cpp + src/d/actor/d_a_npc_hoz.cpp + src/d/actor/d_a_npc_impal.cpp + src/d/actor/d_a_npc_inko.cpp + src/d/actor/d_a_npc_ins.cpp + src/d/actor/d_a_npc_jagar.cpp + src/d/actor/d_a_npc_kasi_hana.cpp + src/d/actor/d_a_npc_kasi_kyu.cpp + src/d/actor/d_a_npc_kasi_mich.cpp + src/d/actor/d_a_npc_kdk.cpp + src/d/actor/d_a_npc_kn.cpp + src/d/actor/d_a_npc_knj.cpp + src/d/actor/d_a_npc_kolinb.cpp + src/d/actor/d_a_npc_ks.cpp + src/d/actor/d_a_npc_kyury.cpp + src/d/actor/d_a_npc_len.cpp + src/d/actor/d_a_npc_lf.cpp + src/d/actor/d_a_npc_lud.cpp + src/d/actor/d_a_npc_midp.cpp + src/d/actor/d_a_npc_mk.cpp + src/d/actor/d_a_npc_moi.cpp + src/d/actor/d_a_npc_moir.cpp + src/d/actor/d_a_npc_myna2.cpp + src/d/actor/d_a_npc_ne.cpp + src/d/actor/d_a_npc_p2.cpp + src/d/actor/d_a_npc_pachi_besu.cpp + src/d/actor/d_a_npc_pachi_maro.cpp + src/d/actor/d_a_npc_pachi_taro.cpp + src/d/actor/d_a_npc_passer.cpp + src/d/actor/d_a_npc_passer2.cpp + src/d/actor/d_a_npc_post.cpp + src/d/actor/d_a_npc_pouya.cpp + src/d/actor/d_a_npc_prayer.cpp + src/d/actor/d_a_npc_raca.cpp + src/d/actor/d_a_npc_rafrel.cpp + src/d/actor/d_a_npc_saru.cpp + src/d/actor/d_a_npc_seib.cpp + src/d/actor/d_a_npc_seic.cpp + src/d/actor/d_a_npc_seid.cpp + src/d/actor/d_a_npc_seira.cpp + src/d/actor/d_a_npc_seira2.cpp + src/d/actor/d_a_npc_seirei.cpp + src/d/actor/d_a_npc_shad.cpp + src/d/actor/d_a_npc_shaman.cpp + src/d/actor/d_a_npc_shoe.cpp + src/d/actor/d_a_npc_shop0.cpp + src/d/actor/d_a_npc_shop_maro.cpp + src/d/actor/d_a_npc_sola.cpp + src/d/actor/d_a_npc_soldierA.cpp + src/d/actor/d_a_npc_soldierB.cpp + src/d/actor/d_a_npc_sq.cpp + src/d/actor/d_a_npc_the.cpp + src/d/actor/d_a_npc_theB.cpp + src/d/actor/d_a_npc_tk.cpp + src/d/actor/d_a_npc_tkc.cpp + src/d/actor/d_a_npc_tkj2.cpp + src/d/actor/d_a_npc_tks.cpp + src/d/actor/d_a_npc_toby.cpp + src/d/actor/d_a_npc_tr.cpp + src/d/actor/d_a_npc_uri.cpp + src/d/actor/d_a_npc_worm.cpp + src/d/actor/d_a_npc_wrestler.cpp + src/d/actor/d_a_npc_yamid.cpp + src/d/actor/d_a_npc_yamis.cpp + src/d/actor/d_a_npc_yamit.cpp + src/d/actor/d_a_npc_yelia.cpp + src/d/actor/d_a_npc_ykm.cpp + src/d/actor/d_a_npc_ykw.cpp + src/d/actor/d_a_npc_zanb.cpp + src/d/actor/d_a_npc_zant.cpp + src/d/actor/d_a_npc_zelR.cpp + src/d/actor/d_a_npc_zelRo.cpp + src/d/actor/d_a_npc_zelda.cpp + src/d/actor/d_a_npc_zra.cpp + src/d/actor/d_a_npc_zrc.cpp + src/d/actor/d_a_npc_zrz.cpp + src/d/actor/d_a_obj_Lv5Key.cpp + src/d/actor/d_a_obj_Turara.cpp + src/d/actor/d_a_obj_TvCdlst.cpp + src/d/actor/d_a_obj_Y_taihou.cpp + src/d/actor/d_a_obj_amiShutter.cpp + src/d/actor/d_a_obj_ari.cpp + src/d/actor/d_a_obj_automata.cpp + src/d/actor/d_a_obj_avalanche.cpp + src/d/actor/d_a_obj_balloon.cpp + src/d/actor/d_a_obj_barDesk.cpp + src/d/actor/d_a_obj_batta.cpp + src/d/actor/d_a_obj_bbox.cpp + src/d/actor/d_a_obj_bed.cpp + src/d/actor/d_a_obj_bemos.cpp + src/d/actor/d_a_obj_bhbridge.cpp + src/d/actor/d_a_obj_bk_leaf.cpp + src/d/actor/d_a_obj_bky_rock.cpp + src/d/actor/d_a_obj_bmWindow.cpp + src/d/actor/d_a_obj_bmshutter.cpp + src/d/actor/d_a_obj_bombf.cpp + src/d/actor/d_a_obj_boumato.cpp + src/d/actor/d_a_obj_brg.cpp + src/d/actor/d_a_obj_bsGate.cpp + src/d/actor/d_a_obj_bubblePilar.cpp + src/d/actor/d_a_obj_catdoor.cpp + src/d/actor/d_a_obj_cb.cpp + src/d/actor/d_a_obj_cblock.cpp + src/d/actor/d_a_obj_cdoor.cpp + src/d/actor/d_a_obj_chandelier.cpp + src/d/actor/d_a_obj_chest.cpp + src/d/actor/d_a_obj_cho.cpp + src/d/actor/d_a_obj_cowdoor.cpp + src/d/actor/d_a_obj_crope.cpp + src/d/actor/d_a_obj_crvfence.cpp + src/d/actor/d_a_obj_crvgate.cpp + src/d/actor/d_a_obj_crvhahen.cpp + src/d/actor/d_a_obj_crvlh_down.cpp + src/d/actor/d_a_obj_crvlh_up.cpp + src/d/actor/d_a_obj_crvsteel.cpp + src/d/actor/d_a_obj_crystal.cpp + src/d/actor/d_a_obj_cwall.cpp + src/d/actor/d_a_obj_damCps.cpp + src/d/actor/d_a_obj_dan.cpp + src/d/actor/d_a_obj_digholl.cpp + src/d/actor/d_a_obj_digsnow.cpp + src/d/actor/d_a_obj_dmelevator.cpp + src/d/actor/d_a_obj_drop.cpp + src/d/actor/d_a_obj_dust.cpp + src/d/actor/d_a_obj_enemy_create.cpp + src/d/actor/d_a_obj_fallobj.cpp + src/d/actor/d_a_obj_fan.cpp + src/d/actor/d_a_obj_fchain.cpp + src/d/actor/d_a_obj_fireWood.cpp + src/d/actor/d_a_obj_fireWood2.cpp + src/d/actor/d_a_obj_firepillar.cpp + src/d/actor/d_a_obj_firepillar2.cpp + src/d/actor/d_a_obj_flag.cpp + src/d/actor/d_a_obj_flag2.cpp + src/d/actor/d_a_obj_flag3.cpp + src/d/actor/d_a_obj_food.cpp + src/d/actor/d_a_obj_fw.cpp + src/d/actor/d_a_obj_gadget.cpp + src/d/actor/d_a_obj_ganonwall.cpp + src/d/actor/d_a_obj_ganonwall2.cpp + src/d/actor/d_a_obj_gb.cpp + src/d/actor/d_a_obj_geyser.cpp + src/d/actor/d_a_obj_glowSphere.cpp + src/d/actor/d_a_obj_gm.cpp + src/d/actor/d_a_obj_goGate.cpp + src/d/actor/d_a_obj_gomikabe.cpp + src/d/actor/d_a_obj_gra2.cpp + src/d/actor/d_a_obj_graWall.cpp + src/d/actor/d_a_obj_gra_rock.cpp + src/d/actor/d_a_obj_grave_stone.cpp + src/d/actor/d_a_obj_groundwater.cpp + src/d/actor/d_a_obj_grz_rock.cpp + src/d/actor/d_a_obj_h_saku.cpp + src/d/actor/d_a_obj_hakai_brl.cpp + src/d/actor/d_a_obj_hakai_ftr.cpp + src/d/actor/d_a_obj_hasu2.cpp + src/d/actor/d_a_obj_hata.cpp + src/d/actor/d_a_obj_hb.cpp + src/d/actor/d_a_obj_hbombkoya.cpp + src/d/actor/d_a_obj_heavySw.cpp + src/d/actor/d_a_obj_hfuta.cpp + src/d/actor/d_a_obj_hsTarget.cpp + src/d/actor/d_a_obj_ice_l.cpp + src/d/actor/d_a_obj_ice_s.cpp + src/d/actor/d_a_obj_iceblock.cpp + src/d/actor/d_a_obj_iceleaf.cpp + src/d/actor/d_a_obj_ihasi.cpp + src/d/actor/d_a_obj_ikada.cpp + src/d/actor/d_a_obj_inobone.cpp + src/d/actor/d_a_obj_ita.cpp + src/d/actor/d_a_obj_itamato.cpp + src/d/actor/d_a_obj_kabuto.cpp + src/d/actor/d_a_obj_kag.cpp + src/d/actor/d_a_obj_kage.cpp + src/d/actor/d_a_obj_kago.cpp + src/d/actor/d_a_obj_kaisou.cpp + src/d/actor/d_a_obj_kamakiri.cpp + src/d/actor/d_a_obj_kantera.cpp + src/d/actor/d_a_obj_katatsumuri.cpp + src/d/actor/d_a_obj_kazeneko.cpp + src/d/actor/d_a_obj_kbox.cpp + src/d/actor/d_a_obj_key.cpp + src/d/actor/d_a_obj_keyhole.cpp + src/d/actor/d_a_obj_ki.cpp + src/d/actor/d_a_obj_kiPot.cpp + src/d/actor/d_a_obj_kita.cpp + src/d/actor/d_a_obj_kjgjs.cpp + src/d/actor/d_a_obj_kkanban.cpp + src/d/actor/d_a_obj_knBullet.cpp + src/d/actor/d_a_obj_kshutter.cpp + src/d/actor/d_a_obj_kuwagata.cpp + src/d/actor/d_a_obj_kwheel00.cpp + src/d/actor/d_a_obj_kwheel01.cpp + src/d/actor/d_a_obj_kznkarm.cpp + src/d/actor/d_a_obj_laundry.cpp + src/d/actor/d_a_obj_laundry_rope.cpp + src/d/actor/d_a_obj_lbox.cpp + src/d/actor/d_a_obj_lp.cpp + src/d/actor/d_a_obj_lv1Candle00.cpp + src/d/actor/d_a_obj_lv1Candle01.cpp + src/d/actor/d_a_obj_lv3Candle.cpp + src/d/actor/d_a_obj_lv3Water.cpp + src/d/actor/d_a_obj_lv3Water2.cpp + src/d/actor/d_a_obj_lv3WaterB.cpp + src/d/actor/d_a_obj_lv3saka00.cpp + src/d/actor/d_a_obj_lv3waterEff.cpp + src/d/actor/d_a_obj_lv4CandleDemoTag.cpp + src/d/actor/d_a_obj_lv4CandleTag.cpp + src/d/actor/d_a_obj_lv4EdShutter.cpp + src/d/actor/d_a_obj_lv4Gate.cpp + src/d/actor/d_a_obj_lv4HsTarget.cpp + src/d/actor/d_a_obj_lv4PoGate.cpp + src/d/actor/d_a_obj_lv4RailWall.cpp + src/d/actor/d_a_obj_lv4SlideWall.cpp + src/d/actor/d_a_obj_lv4bridge.cpp + src/d/actor/d_a_obj_lv4chandelier.cpp + src/d/actor/d_a_obj_lv4digsand.cpp + src/d/actor/d_a_obj_lv4floor.cpp + src/d/actor/d_a_obj_lv4gear.cpp + src/d/actor/d_a_obj_lv4prelvtr.cpp + src/d/actor/d_a_obj_lv4prwall.cpp + src/d/actor/d_a_obj_lv4sand.cpp + src/d/actor/d_a_obj_lv5FloorBoard.cpp + src/d/actor/d_a_obj_lv5IceWall.cpp + src/d/actor/d_a_obj_lv5SwIce.cpp + src/d/actor/d_a_obj_lv5ychndlr.cpp + src/d/actor/d_a_obj_lv5yiblltray.cpp + src/d/actor/d_a_obj_lv6ChangeGate.cpp + src/d/actor/d_a_obj_lv6FurikoTrap.cpp + src/d/actor/d_a_obj_lv6Lblock.cpp + src/d/actor/d_a_obj_lv6SwGate.cpp + src/d/actor/d_a_obj_lv6SzGate.cpp + src/d/actor/d_a_obj_lv6Tenbin.cpp + src/d/actor/d_a_obj_lv6TogeRoll.cpp + src/d/actor/d_a_obj_lv6TogeTrap.cpp + src/d/actor/d_a_obj_lv6bemos.cpp + src/d/actor/d_a_obj_lv6bemos2.cpp + src/d/actor/d_a_obj_lv6egate.cpp + src/d/actor/d_a_obj_lv6elevta.cpp + src/d/actor/d_a_obj_lv6swturn.cpp + src/d/actor/d_a_obj_lv7BsGate.cpp + src/d/actor/d_a_obj_lv7PropellerY.cpp + src/d/actor/d_a_obj_lv7bridge.cpp + src/d/actor/d_a_obj_lv8KekkaiTrap.cpp + src/d/actor/d_a_obj_lv8Lift.cpp + src/d/actor/d_a_obj_lv8OptiLift.cpp + src/d/actor/d_a_obj_lv8UdFloor.cpp + src/d/actor/d_a_obj_lv9SwShutter.cpp + src/d/actor/d_a_obj_magLift.cpp + src/d/actor/d_a_obj_magLiftRot.cpp + src/d/actor/d_a_obj_maki.cpp + src/d/actor/d_a_obj_master_sword.cpp + src/d/actor/d_a_obj_mato.cpp + src/d/actor/d_a_obj_mhole.cpp + src/d/actor/d_a_obj_mie.cpp + src/d/actor/d_a_obj_mirror_6pole.cpp + src/d/actor/d_a_obj_mirror_chain.cpp + src/d/actor/d_a_obj_mirror_sand.cpp + src/d/actor/d_a_obj_mirror_screw.cpp + src/d/actor/d_a_obj_mirror_table.cpp + src/d/actor/d_a_obj_msima.cpp + src/d/actor/d_a_obj_mvstair.cpp + src/d/actor/d_a_obj_myogan.cpp + src/d/actor/d_a_obj_nagaisu.cpp + src/d/actor/d_a_obj_nan.cpp + src/d/actor/d_a_obj_ndoor.cpp + src/d/actor/d_a_obj_nougu.cpp + src/d/actor/d_a_obj_octhashi.cpp + src/d/actor/d_a_obj_oiltubo.cpp + src/d/actor/d_a_obj_onsen.cpp + src/d/actor/d_a_obj_onsenFire.cpp + src/d/actor/d_a_obj_onsenTaru.cpp + src/d/actor/d_a_obj_pdoor.cpp + src/d/actor/d_a_obj_pdtile.cpp + src/d/actor/d_a_obj_pdwall.cpp + src/d/actor/d_a_obj_picture.cpp + src/d/actor/d_a_obj_pillar.cpp + src/d/actor/d_a_obj_pleaf.cpp + src/d/actor/d_a_obj_poCandle.cpp + src/d/actor/d_a_obj_poFire.cpp + src/d/actor/d_a_obj_poTbox.cpp + src/d/actor/d_a_obj_prop.cpp + src/d/actor/d_a_obj_pumpkin.cpp + src/d/actor/d_a_obj_rcircle.cpp + src/d/actor/d_a_obj_rfHole.cpp + src/d/actor/d_a_obj_rgate.cpp + src/d/actor/d_a_obj_riverrock.cpp + src/d/actor/d_a_obj_rock.cpp + src/d/actor/d_a_obj_rotBridge.cpp + src/d/actor/d_a_obj_rotTrap.cpp + src/d/actor/d_a_obj_roten.cpp + src/d/actor/d_a_obj_rstair.cpp + src/d/actor/d_a_obj_rw.cpp + src/d/actor/d_a_obj_saidan.cpp + src/d/actor/d_a_obj_sakuita.cpp + src/d/actor/d_a_obj_sakuita_rope.cpp + src/d/actor/d_a_obj_scannon.cpp + src/d/actor/d_a_obj_scannon_crs.cpp + src/d/actor/d_a_obj_scannon_ten.cpp + src/d/actor/d_a_obj_sekidoor.cpp + src/d/actor/d_a_obj_sekizo.cpp + src/d/actor/d_a_obj_sekizoa.cpp + src/d/actor/d_a_obj_shield.cpp + src/d/actor/d_a_obj_sm_door.cpp + src/d/actor/d_a_obj_smallkey.cpp + src/d/actor/d_a_obj_smgdoor.cpp + src/d/actor/d_a_obj_smoke.cpp + src/d/actor/d_a_obj_smtile.cpp + src/d/actor/d_a_obj_smw_stone.cpp + src/d/actor/d_a_obj_snowEffTag.cpp + src/d/actor/d_a_obj_snow_soup.cpp + src/d/actor/d_a_obj_so.cpp + src/d/actor/d_a_obj_spinLift.cpp + src/d/actor/d_a_obj_ss_drink.cpp + src/d/actor/d_a_obj_ss_item.cpp + src/d/actor/d_a_obj_stairBlock.cpp + src/d/actor/d_a_obj_stone.cpp + src/d/actor/d_a_obj_stopper.cpp + src/d/actor/d_a_obj_stopper2.cpp + src/d/actor/d_a_obj_suisya.cpp + src/d/actor/d_a_obj_sw.cpp + src/d/actor/d_a_obj_swBallA.cpp + src/d/actor/d_a_obj_swBallB.cpp + src/d/actor/d_a_obj_swBallC.cpp + src/d/actor/d_a_obj_swLight.cpp + src/d/actor/d_a_obj_swchain.cpp + src/d/actor/d_a_obj_swhang.cpp + src/d/actor/d_a_obj_sword.cpp + src/d/actor/d_a_obj_swpush2.cpp + src/d/actor/d_a_obj_swspinner.cpp + src/d/actor/d_a_obj_swturn.cpp + src/d/actor/d_a_obj_syRock.cpp + src/d/actor/d_a_obj_szbridge.cpp + src/d/actor/d_a_obj_taFence.cpp + src/d/actor/d_a_obj_table.cpp + src/d/actor/d_a_obj_takaraDai.cpp + src/d/actor/d_a_obj_tatigi.cpp + src/d/actor/d_a_obj_ten.cpp + src/d/actor/d_a_obj_testcube.cpp + src/d/actor/d_a_obj_tgake.cpp + src/d/actor/d_a_obj_thashi.cpp + src/d/actor/d_a_obj_thdoor.cpp + src/d/actor/d_a_obj_timeFire.cpp + src/d/actor/d_a_obj_tks.cpp + src/d/actor/d_a_obj_tmoon.cpp + src/d/actor/d_a_obj_toaru_maki.cpp + src/d/actor/d_a_obj_toby.cpp + src/d/actor/d_a_obj_tobyhouse.cpp + src/d/actor/d_a_obj_togeTrap.cpp + src/d/actor/d_a_obj_tombo.cpp + src/d/actor/d_a_obj_tornado.cpp + src/d/actor/d_a_obj_tornado2.cpp + src/d/actor/d_a_obj_tp.cpp + src/d/actor/d_a_obj_treesh.cpp + src/d/actor/d_a_obj_twGate.cpp + src/d/actor/d_a_obj_udoor.cpp + src/d/actor/d_a_obj_usaku.cpp + src/d/actor/d_a_obj_vground.cpp + src/d/actor/d_a_obj_volcball.cpp + src/d/actor/d_a_obj_volcbom.cpp + src/d/actor/d_a_obj_warp_kbrg.cpp + src/d/actor/d_a_obj_warp_obrg.cpp + src/d/actor/d_a_obj_waterGate.cpp + src/d/actor/d_a_obj_waterPillar.cpp + src/d/actor/d_a_obj_waterfall.cpp + src/d/actor/d_a_obj_wchain.cpp + src/d/actor/d_a_obj_wdStick.cpp + src/d/actor/d_a_obj_web0.cpp + src/d/actor/d_a_obj_web1.cpp + src/d/actor/d_a_obj_well_cover.cpp + src/d/actor/d_a_obj_wflag.cpp + src/d/actor/d_a_obj_wind_stone.cpp + src/d/actor/d_a_obj_window.cpp + src/d/actor/d_a_obj_wood_pendulum.cpp + src/d/actor/d_a_obj_wood_statue.cpp + src/d/actor/d_a_obj_wsword.cpp + src/d/actor/d_a_obj_yel_bag.cpp + src/d/actor/d_a_obj_ystone.cpp + src/d/actor/d_a_obj_zcloth.cpp + src/d/actor/d_a_obj_zdoor.cpp + src/d/actor/d_a_obj_zrTurara.cpp + src/d/actor/d_a_obj_zrTuraraRock.cpp + src/d/actor/d_a_obj_zraMark.cpp + src/d/actor/d_a_obj_zra_freeze.cpp + src/d/actor/d_a_obj_zra_rock.cpp + src/d/actor/d_a_passer_mng.cpp + src/d/actor/d_a_tag_arena.cpp + src/d/actor/d_a_peru.cpp + src/d/actor/d_a_ppolamp.cpp + src/d/actor/d_a_skip_2D.cpp + src/d/actor/d_a_startAndGoal.cpp + src/d/actor/d_a_swBall.cpp + src/d/actor/d_a_swLBall.cpp + src/d/actor/d_a_swTime.cpp + src/d/actor/d_a_tag_Lv6Gate.cpp + src/d/actor/d_a_tag_Lv7Gate.cpp + src/d/actor/d_a_tag_Lv8Gate.cpp + src/d/actor/d_a_tag_TWgate.cpp + src/d/actor/d_a_tag_lv6CstaSw.cpp + src/d/actor/d_a_tag_assistance.cpp + src/d/actor/d_a_tag_bottle_item.cpp + src/d/actor/d_a_tag_chgrestart.cpp + src/d/actor/d_a_tag_csw.cpp + src/d/actor/d_a_tag_escape.cpp + src/d/actor/d_a_tag_firewall.cpp + src/d/actor/d_a_tag_gra.cpp + src/d/actor/d_a_tag_guard.cpp + src/d/actor/d_a_tag_instruction.cpp + src/d/actor/d_a_tag_kago_fall.cpp + src/d/actor/d_a_tag_lightball.cpp + src/d/actor/d_a_tag_lv5soup.cpp + src/d/actor/d_a_tag_mmsg.cpp + src/d/actor/d_a_tag_mwait.cpp + src/d/actor/d_a_tag_myna2.cpp + src/d/actor/d_a_tag_myna_light.cpp + src/d/actor/d_a_tag_pachi.cpp + src/d/actor/d_a_tag_poFire.cpp + src/d/actor/d_a_tag_qs.cpp + src/d/actor/d_a_tag_ret_room.cpp + src/d/actor/d_a_tag_river_back.cpp + src/d/actor/d_a_tag_rmbit_sw.cpp + src/d/actor/d_a_tag_schedule.cpp + src/d/actor/d_a_tag_setBall.cpp + src/d/actor/d_a_tag_setrestart.cpp + src/d/actor/d_a_tag_shop_camera.cpp + src/d/actor/d_a_tag_shop_item.cpp + src/d/actor/d_a_tag_smk_emt.cpp + src/d/actor/d_a_tag_spinner.cpp + src/d/actor/d_a_tag_sppath.cpp + src/d/actor/d_a_tag_ss_drink.cpp + src/d/actor/d_a_tag_stream.cpp + src/d/actor/d_a_tag_theB_hint.cpp + src/d/actor/d_a_tag_wara_howl.cpp + src/d/actor/d_a_tag_watchge.cpp + src/d/actor/d_a_tag_waterfall.cpp + src/d/actor/d_a_tag_wljump.cpp + src/d/actor/d_a_tag_yami.cpp + src/d/actor/d_a_talk.cpp + src/d/actor/d_a_tboxSw.cpp + src/d/actor/d_a_title.cpp + src/d/actor/d_a_warp_bug.cpp +) + +set(DUSK_FILES + src/dusk/imgui.cpp + src/dusk/stubs.cpp + src/dusk/extras.c + src/dusk/extras.cpp + src/dusk/globals.cpp + src/dusk/mtx.cpp + src/dusk/J3DTransforms_C.cpp + #src/dusk/m_Do_ext_dusk.cpp + src/dusk/jsystem_stubs.cpp + src/dusk/dvd_emu.cpp + src/dolphin/os/OSContext.cpp + src/dolphin/os/OSThread.cpp + src/dolphin/os/OSMutex.cpp +)