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https://github.com/TwilitRealm/dusklight
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Frame interp: Stable keying for simple shadows
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@@ -34,6 +34,7 @@ void open_child(const void* key, int32_t id);
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void close_child();
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void record_camera(::camera_process_class* cam, int camera_id);
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void record_final_mtx_raw(const Mtx* dest, const Mtx src);
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void record_final_mtx_raw_tagged(const Mtx* dest, const Mtx src, uint64_t stable_tag);
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bool lookup_replacement(const void* source, Mtx out);
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bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
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@@ -41,6 +42,7 @@ bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
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void camera_eye_from_view_mtx(MtxP view_mtx, cXyz* o_eye);
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bool build_star_view(Mtx o_view, Mtx o_cam_billboard_base, cXyz* o_anchor_eye, float* o_fovy);
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uint64_t alloc_simple_shadow_pair_base();
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} // namespace frame_interp
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} // namespace dusk
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#endif
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