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https://github.com/TwilitRealm/dusklight
synced 2026-07-30 07:34:37 -04:00
Frame interp: Stable keying for simple shadows
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+19
-12
@@ -1,28 +1,29 @@
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#include "d/dolzel.h" // IWYU pragma: keep
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#include <cstdio>
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#include "JSystem/J2DGraph/J2DAnimation.h"
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#include "JSystem/J2DGraph/J2DGrafContext.h"
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#include "JSystem/J2DGraph/J2DScreen.h"
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#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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#include <typeindex>
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#include "absl/container/flat_hash_map.h"
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#include "client/TracyScoped.hpp"
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#include "d/d_s_play.h"
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#include "dusk/frame_interpolation.h"
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#include "dusk/gx_helper.h"
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#include "dusk/logging.h"
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#include "m_Do/m_Do_graphic.h"
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#include "m_Do/m_Do_lib.h"
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#include "m_Do/m_Do_mtx.h"
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#if TARGET_PC
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#include <cstdio>
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#include <typeindex>
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#include "JSystem/JKernel/JKRHeap.h"
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#include "absl/container/flat_hash_map.h"
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#include "client/TracyScoped.hpp"
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#include "dusk/frame_interpolation.h"
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#include "dusk/gx_helper.h"
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#include "dusk/logging.h"
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#endif
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class dDlst_2Dm_c {
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public:
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virtual void draw();
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@@ -1432,8 +1433,14 @@ void dDlst_shadowSimple_c::set(cXyz* param_0, f32 param_1, f32 param_2, cXyz* pa
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mDoMtx_stack_c::scaleM(param_2, 1.0f, param_2 * param_5);
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cMtx_concat(j3dSys.getViewMtx(), mDoMtx_stack_c::get(), mMtx);
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#ifdef TARGET_PC
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dusk::frame_interp::record_final_mtx_raw(&mVolumeMtx, mVolumeMtx);
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dusk::frame_interp::record_final_mtx_raw(&mMtx, mMtx);
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const uint64_t shadow_tag_base = dusk::frame_interp::alloc_simple_shadow_pair_base();
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if (shadow_tag_base != 0) {
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dusk::frame_interp::record_final_mtx_raw_tagged(&mVolumeMtx, mVolumeMtx, shadow_tag_base);
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dusk::frame_interp::record_final_mtx_raw_tagged(&mMtx, mMtx, shadow_tag_base + 1u);
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} else {
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dusk::frame_interp::record_final_mtx_raw(&mVolumeMtx, mVolumeMtx);
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dusk::frame_interp::record_final_mtx_raw(&mMtx, mMtx);
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}
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#endif
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mpTexObj = param_6;
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}
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