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https://github.com/TwilitRealm/dusklight
synced 2026-07-11 21:21:57 -04:00
m_Do cleanup and c_dylink process names
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@@ -1,7 +1,7 @@
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//
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// Generated By: dol2asm
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// Translation Unit: m_Do/m_Do_machine_exception
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//
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/**
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* m_Do_machine_exception.cpp
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* Exception Print Functions
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*/
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#include "m_Do/m_Do_machine_exception.h"
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#include "JSystem/JFramework/JFWSystem.h"
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@@ -13,32 +13,10 @@
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#include "dolphin/types.h"
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#include "m_Do/m_Do_ext.h"
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#include "m_Do/m_Do_main.h"
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//
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// Types:
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//
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struct DynamicModuleControlBase {
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/* 80262470 */ void dump();
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};
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//
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// External References:
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//
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extern "C" void dump__24DynamicModuleControlBaseFv();
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//
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// Declarations:
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//
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#include "DynamicLink.h"
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static JUTConsole* sConsole;
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#pragma push
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#pragma force_active on
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u8 struct_80450C94[4];
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#pragma pop
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void print_f(char const* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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@@ -73,7 +51,7 @@ void dispHeapInfo() {
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if (JKRAram::getAramHeap()) {
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JKRAram::getAramHeap()->dump();
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}
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dump__24DynamicModuleControlBaseFv();
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DynamicModuleControlBase::dump();
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g_dComIfG_gameInfo.mResControl.dump();
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zelda->dump_sort();
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@@ -120,5 +98,3 @@ void exception_addition(JUTConsole* pConsole) {
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dispConsoleToTerminal();
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dispGameInfo();
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}
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/* 80374460-80374460 000AC0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
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