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Make HUD viewport respect SDL_GetWindowSafeArea
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@@ -147,7 +147,7 @@ void dBrightCheck_c::modeMove() {
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void dBrightCheck_c::brightCheckWide() {
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// Main Canvas
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mBrightCheck.Scr->scale(mDoGph_gInf_c::hudAspectScaleUp, 1.0f);
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mBrightCheck.Scr->translate(mDoGph_gInf_c::getMinXF(), 0.0f);
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mBrightCheck.Scr->translate(mDoGph_gInf_c::getSafeMinXF(), 0.0f);
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// Right Square
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mBrightCheck.Scr->search(MULTI_CHAR('fuchi_1'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f);
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