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Misc debug include/class order improvements + link remaining Z2AudioLib TUs (#3014)
* Improve dolzel.pch ordering * Improve JSystem include order * Various class ordering fixes * Link remaining Z2AudioLib TUs * Fix some symbols in Shield and weak functions in ShieldD
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@@ -1,5 +1,6 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DJoint.h"
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#include "JSystem/J3DGraphAnimator/J3DJointTree.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h"
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#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
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@@ -1,9 +1,11 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#define J3D_ASSERTMSG(LINE, COND, MSG) JUT_ASSERT_MSG(LINE, (COND) != 0, MSG)
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#define J3D_WARN1(LINE, MSG, ARG1) JUT_WARN(LINE, MSG, ARG1)
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@@ -1,5 +1,6 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DJoint.h"
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#include "JSystem/J3DGraphAnimator/J3DMtxBuffer.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
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@@ -1,6 +1,7 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
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#include "JSystem/J3DGraphBase/J3DShape.h"
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void J3DShapeTable::hide() {
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u16 shapeNum = mShapeNum;
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