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https://github.com/TwilitRealm/dusklight
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Misc debug include/class order improvements + link remaining Z2AudioLib TUs (#3014)
* Improve dolzel.pch ordering * Improve JSystem include order * Various class ordering fixes * Link remaining Z2AudioLib TUs * Fix some symbols in Shield and weak functions in ShieldD
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@@ -20,9 +20,8 @@ daObjProp_c::~daObjProp_c() {
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dComIfG_resDelete(this, l_arcName);
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}
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static const u32 BMD_IDX[] = {3, 4};
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bool daObjProp_c::createHeap() {
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static const u32 BMD_IDX[] = {3, 4};
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u32 nameArg = getNameArg_0();
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u32 bmd = BMD_IDX[nameArg];
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mpModel = mDoExt_J3DModel__create((J3DModelData*)dComIfG_getObjectRes(l_arcName, bmd), 0x80000,
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@@ -60,9 +59,8 @@ int daObjProp_c::draw() {
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return 1;
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}
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static const s16 ADD_ANGLE[] = {0x1800, -0x1800};
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int daObjProp_c::execute() {
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static const s16 ADD_ANGLE[] = {0x1800, -0x1800};
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shape_angle.y += ADD_ANGLE[mArg];
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setModelMtx();
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return 1;
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