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npcT / JUTGamePad work
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@@ -21,20 +21,6 @@ struct dAttDrawParam_c {
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/* 80073FC4 */ ~dAttDrawParam_c();
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};
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struct Z2SeqMgr {
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/* 802B5E88 */ void bgmNowBattle(f32);
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};
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struct JAISoundID {};
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struct Z2SeMgr {
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/* 802AB984 */ void seStart(JAISoundID, Vec const*, u32, s8, f32, f32, f32, f32, u8);
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};
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struct Z2AudioMgr {
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static u8 mAudioMgrPtr[4 + 4 /* padding */];
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};
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//
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// Forward References:
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//
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