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npcT / JUTGamePad work
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@@ -67,18 +67,6 @@ struct dComIfG_play_c {
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/* 8002B3B0 */ void getNowVibration();
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};
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struct JAISoundID {};
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struct Z2SeMgr {
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/* 802AB984 */ void seStart(JAISoundID, Vec const*, u32, s8, f32, f32, f32, f32, u8);
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};
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struct Z2AudioMgr {
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/* 802CD888 */ void setOutputMode(u32);
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static u8 mAudioMgrPtr[4 + 4 /* padding */];
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};
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struct JUTGamePad {
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struct CRumble {
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struct ERumble {};
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