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npcT / JUTGamePad work
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@@ -12,19 +12,6 @@
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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// Types:
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//
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struct Z2SeMgr {
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/* 802AB984 */ void seStart(JAISoundID, Vec const*, u32, s8, f32, f32, f32, f32, u8);
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/* 802AC50C */ void seStartLevel(JAISoundID, Vec const*, u32, s8, f32, f32, f32, f32, u8);
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};
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struct Z2AudioMgr {
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static u8 mAudioMgrPtr[4 + 4 /* padding */];
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};
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//
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// Forward References:
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//
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