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https://github.com/TwilitRealm/dusklight
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d_menu_fmap and d_menu_fmap2D OK (#2202)
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@@ -1008,6 +1008,7 @@ u8 dComIfGs_staffroll_next_go_check();
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s8 dComIfGs_BossLife_public_Get();
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u8 dComIfGs_checkGetInsectNum();
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u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx);
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BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no);
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inline void dComIfGs_init() {
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g_dComIfG_gameInfo.info.init();
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@@ -1659,6 +1660,14 @@ inline void dComIfGs_setPlayerFieldLastStayInfo(const char* i_stage, cXyz& i_pos
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i_point, i_region);
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}
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inline char* dComIfGs_getPlayerFieldLastStayName() {
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return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getName();
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}
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inline s16 dComIfGs_getPlayerFieldLastStayAngleY() {
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return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getAngleY();
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}
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inline void dComIfGs_setPlayerName(const char* i_name) {
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g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().setPlayerName(i_name);
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}
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@@ -1947,6 +1956,7 @@ u8 dComIfGp_TargetWarpPt_get();
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void dComIfGp_TargetWarpPt_set(u8);
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BOOL dComIfGp_TransportWarp_check();
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u8 dComIfGp_SelectWarpPt_get();
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void dComIfGp_SelectWarpPt_set(u8);
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void dComIfGp_setNextStage(char const* stage, s16 point, s8 roomNo, s8 layer, f32 lastSpeed,
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u32 lastMode, int, s8 wipe, s16 lastAngle, int, int);
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void dComIfGp_setNextStage(char const* stage, s16 point, s8 roomNo, s8 layer);
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