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https://github.com/TwilitRealm/dusklight
synced 2026-08-22 05:49:01 -04:00
first round of constants cleanup (#3021)
* first round of constants cleanup * move m_PI_D definition * remove compatibility comment * add future version of angle subtracting with/without cast * whitespace change to run builds again
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@@ -119,7 +119,7 @@ inline s16 HIO_jntRX(int param_1, int param_2) {
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} else {
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rv = l_Cd_HIO.field_0x1648[param_1 - 16].field_0x4[param_2].jntR.x;
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}
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return 182.04444885253906f * rv;
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return DEG2S(rv);
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}
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inline s16 HIO_jntRY(int param_1, int param_2) {
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@@ -129,7 +129,7 @@ inline s16 HIO_jntRY(int param_1, int param_2) {
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} else {
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rv = l_Cd_HIO.field_0x1648[param_1 - 16].field_0x4[param_2].jntR.y;
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}
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return 182.04444885253906f * rv;
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return DEG2S(rv);
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}
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inline s16 HIO_jntRZ(int param_1, int param_2) {
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@@ -139,7 +139,7 @@ inline s16 HIO_jntRZ(int param_1, int param_2) {
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} else {
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rv = l_Cd_HIO.field_0x1648[param_1 - 16].field_0x4[param_2].jntR.z;
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}
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return 182.04444885253906f * rv;
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return DEG2S(rv);
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}
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static inline f32 HIO_jntTX(int param_1, int param_2) {
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+4
-3
@@ -10,6 +10,7 @@
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#include "SSystem/SComponent/c_xyz.h"
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#include "Z2AudioLib/Z2SoundStarter.h"
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#include "f_op/f_op_actor_mng.h"
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#include "SSystem/SComponent/c_angle.h"
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class J3DModel;
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class dDemo_actor_c;
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@@ -118,9 +119,9 @@ public:
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*o_scale = mScale;
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}
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virtual void JSGGetRotation(Vec* param_0) const {
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param_0->x = mRotate.x * 0.005493164f;
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param_0->y = mRotate.y * 0.005493164f;
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param_0->z = mRotate.z * 0.005493164f;
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param_0->x = S2DEG(mRotate.x);
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param_0->y = S2DEG(mRotate.y);
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param_0->z = S2DEG(mRotate.z);
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}
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void setModel(J3DModel* p_model) { mModel = p_model; }
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