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https://github.com/TwilitRealm/dusklight
synced 2026-06-26 08:24:31 -04:00
Improving standard compiler compatibility (#2926)
* Adding explicit dolphin/ prefix & fix characters * Rename ShiftJIS to SJIS * Separate JASSeqReader read methods implementation between compilers. * Fix pointer.h * fix d_item_data typo * fix gcn matching issue
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@@ -15,8 +15,8 @@ void dMdl_c::draw() {
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mpModelData->getMaterialNodePointer(mMaterialId)->loadSharedDL();
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shape->loadPreDrawSetting();
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GXColor amb_color = {mpTevstr->AmbCol.r, mpTevstr->AmbCol.g, mpTevstr->AmbCol.b,
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mpTevstr->AmbCol.a};
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GXColor amb_color = {(u8)mpTevstr->AmbCol.r, (u8)mpTevstr->AmbCol.g, (u8)mpTevstr->AmbCol.b,
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(u8)mpTevstr->AmbCol.a};
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GXSetChanAmbColor(GX_COLOR0A0, amb_color);
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GXSetChanMatColor(GX_COLOR0A0, g_whiteColor);
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dKy_setLight_nowroom_actor(mpTevstr);
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