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https://github.com/TwilitRealm/dusklight
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Add even more heap debug names
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@@ -18,6 +18,7 @@ static void dSmplMdl_modelUpdateDL(J3DModel* i_model) {
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dSmplMdl_draw_c::dSmplMdl_draw_c() {
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for (int i = 0; i < 8; i++) {
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mModel[i].init();
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mModel[i].setIdx(i);
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}
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for (int i = 0; i < 500; i++) {
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@@ -128,6 +129,7 @@ BOOL diff_model_c::create(J3DModelData* i_modelData, int roomNo, u8 drawBG) {
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JUT_ASSERT(397, i_modelData != NULL);
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if (mpHeap == NULL) {
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mpHeap = mDoExt_createSolidHeapFromGameToCurrent(0x2000, 0x20);
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JKRHEAP_NAMEF(mpHeap, "Simple model (%d)", idx);
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if (mpHeap != NULL) {
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mpModel = mDoExt_J3DModel__create(i_modelData, 0x80000, 0x11000084);
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