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https://github.com/TwilitRealm/dusklight
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Merge decomp/main into dusk
Merges 44 upstream commits from zeldaret/tp decomp/main. Conflict resolutions: - .github/workflows/build.yml: keep deleted (not needed for PC port) - README.md: keep PC port README - J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl - J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c - d_com_inf_game.h: keep PC port inlines + add upstream declarations - global.h: keep MULTI_CHAR macro + add FABSF macro - JUTConsole.cpp: keep uintptr_t cast for 64-bit - JUTDbPrint.cpp: keep PC enter_() helper + add cstring include - JUTResFont.cpp: take upstream loop/struct improvements with BE types - JUTCacheFont.cpp: take upstream decomp fix - float.h: use upstream !PLATFORM_GCN guard - d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability - d_a_npc_henna.cpp: keep uintptr_t + use upstream var name - d_demo.cpp: keep near_/far_ field renames for PC - d_resorce.cpp: keep uintptr_t + fix var name to res - d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring - m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT - angle_utils.h: remove redundant types.h include
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@@ -918,8 +918,8 @@ int daBoomerang_c::procWait() {
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} else {
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offStateFlg0(FLG0_10);
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}
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current.angle.y += (s16)0x1830;
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ANGLE_ADD(current.angle.y, 0x1830);
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shape_angle.x = current.angle.x;
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shape_angle.y = current.angle.y;
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shape_angle.z = 0x1000;
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