Merge decomp/main into dusk

Merges 44 upstream commits from zeldaret/tp decomp/main.

Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
This commit is contained in:
Luke Street
2026-02-28 13:28:42 -07:00
3803 changed files with 240344 additions and 16831 deletions
+8 -6
View File
@@ -8,6 +8,7 @@
#include "d/actor/d_a_obj_carry.h"
#include "d/actor/d_a_player.h"
#include <cmath>
#include <cstring>
#include "d/d_com_inf_game.h"
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_obj_swBallA.h"
@@ -3917,8 +3918,8 @@ void daObjCarry_c::calc_rot_axis_tsubo() {
mDoMtx_stack_c::YrotS(current.angle.y);
mDoMtx_stack_c::multVec(&mRotAxis, &mRotAxis);
}
mRotation += (s16)(((0.5f * field_0xd70) + data().m_urnRotateFactor) * (std::fabs(speedF) + std::fabs(speed.y)));
ANGLE_ADD(mRotation, ((0.5f * field_0xd70) + data().m_urnRotateFactor) *
(std::fabs(speedF) + std::fabs(speed.y)));
break;
case 3:
sp20 = current.pos - old.pos;
@@ -3930,8 +3931,8 @@ void daObjCarry_c::calc_rot_axis_tsubo() {
mDoMtx_stack_c::multVec(&mRotAxis, &mRotAxis);
}
}
mRotation += (s16)(((0.5f * field_0xd70) + data().m_urnRotateFactor) * (std::fabs(speedF) + std::fabs(speed.y)));
ANGLE_ADD(mRotation, ((0.5f * field_0xd70) + data().m_urnRotateFactor) *
(std::fabs(speedF) + std::fabs(speed.y)));
break;
}
}
@@ -3951,7 +3952,7 @@ void daObjCarry_c::calc_rot_axis_kibako() {
cXyz sp8 = current.pos - old.pos;
if (mMode == MODE_DROP) {
mRotation += (s16)(speedF * ((field_0xd70 * 0.5f) + data().m_urnRotateFactor));
ANGLE_ADD(mRotation, speedF * ((field_0xd70 * 0.5f) + data().m_urnRotateFactor));
} else {
mRotation = 0;
}
@@ -3984,7 +3985,8 @@ void daObjCarry_c::calc_rot_axis_bokkuri() {
mDoMtx_stack_c::multVec(&mRotAxis, &mRotAxis);
}
mRotation += (s16)(((0.5f * field_0xd70) + data().m_urnRotateFactor) * (std::fabs(speedF) + std::fabs(speed.y)));
ANGLE_ADD(mRotation, ((0.5f * field_0xd70) + data().m_urnRotateFactor) *
(std::fabs(speedF) + std::fabs(speed.y)));
}
} else if (mMode == MODE_WALK || mMode == MODE_WAIT) {
mRotAxis = cXyz::Zero;