mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-07 01:35:29 -04:00
Refactor Dusk settings out to common interface used by game and UI code
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@@ -1,15 +1,13 @@
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#include "fmt/format.h"
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#include "imgui.h"
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#include "aurora/gfx.h"
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#include "ImGuiConsole.hpp"
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#include "ImGuiMenuGame.hpp"
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#include <imgui_internal.h>
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "d/actor/d_a_alink.h"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "m_Do/m_Do_audio.h"
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#include "dusk/settings.h"
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#include "m_Do/m_Do_controller_pad.h"
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namespace dusk {
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@@ -25,8 +23,8 @@ namespace dusk {
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if (ImGui::BeginMenu("Graphics")) {
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if (ImGui::MenuItem("Toggle Fullscreen", "F11")) {
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m_fullscreen = !m_fullscreen;
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VISetWindowFullscreen(m_fullscreen);
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getSettings().video.enableFullscreen = !getSettings().video.enableFullscreen;
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VISetWindowFullscreen(getSettings().video.enableFullscreen);
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}
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ImGui::EndMenu();
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@@ -34,28 +32,28 @@ namespace dusk {
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if (ImGui::BeginMenu("Audio")) {
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ImGui::Text("Master Volume");
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ImGui::SliderFloat("##m_masterVolume", &m_audioSettings.m_masterVolume, 0.0f, 1.0f, "");
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ImGui::SliderFloat("##masterVolume", &getSettings().audio.masterVolume, 0.0f, 1.0f, "");
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/*
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// TODO: implement additional settings
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ImGui::Text("Main Music Volume");
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ImGui::SliderFloat("##m_mainMusicVolume", &m_audioSettings.m_mainMusicVolume, 0.0f, 1.0f, "");
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ImGui::SliderFloat("##mainMusicVolume", &getSettings().audio.mainMusicVolume, 0.0f, 1.0f, "");
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ImGui::Text("Sub Music Volume");
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ImGui::SliderFloat("##m_subMusicVolume", &m_audioSettings.m_subMusicVolume, 0.0f, 1.0f, "");
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ImGui::SliderFloat("##subMusicVolume", &getSettings().audio.subMusicVolume, 0.0f, 1.0f, "");
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ImGui::Text("Sound Effects Volume");
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ImGui::SliderFloat("##m_soundEffectsVolume", &m_audioSettings.m_soundEffectsVolume, 0.0f, 1.0f, "");
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ImGui::SliderFloat("##soundEffectsVolume", &getSettings().audio.soundEffectsVolume, 0.0f, 1.0f, "");
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ImGui::Text("Fanfare Volume");
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ImGui::SliderFloat("##m_fanfareVolume", &m_audioSettings.m_fanfareVolume, 0.0f, 1.0f, "");
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ImGui::SliderFloat("##fanfareVolume", &getSettings().audio.fanfareVolume, 0.0f, 1.0f, "");
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Z2AudioMgr* audioMgr = Z2AudioMgr::getInterface();
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if (audioMgr != nullptr) {
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}
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*/
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audio::SetMasterVolume(m_audioSettings.m_masterVolume);
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audio::SetMasterVolume(getSettings().audio.masterVolume);
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ImGui::EndMenu();
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}
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@@ -78,8 +76,8 @@ namespace dusk {
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}
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if (ImGui::IsKeyPressed(ImGuiKey_F11)) {
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m_fullscreen = !m_fullscreen;
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VISetWindowFullscreen(m_fullscreen);
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getSettings().video.enableFullscreen = !getSettings().video.enableFullscreen;
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VISetWindowFullscreen(getSettings().video.enableFullscreen);
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}
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}
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