update some actors to use sizeof for mSize, endian swap J2DScreen related structs, add 64bit endian swapping

game appears to be hanging on fully initing some processes, so while there isnt an immediate crash, nothing seems to be happening
This commit is contained in:
CraftyBoss
2026-03-01 04:24:38 -08:00
committed by PJB3005
parent 5832f70384
commit 3e4b9bf59b
30 changed files with 364 additions and 282 deletions
+14 -14
View File
@@ -273,18 +273,18 @@ static actor_method_class daObjHBombkoya_METHODS = {
};
actor_process_profile_definition g_profile_Obj_HBombkoya = {
fpcLy_CURRENT_e, // mLayerID
3, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_Obj_HBombkoya, // mProcName
&g_fpcLf_Method.base, // sub_method
0x000007C0, // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
675, // mPriority
&daObjHBombkoya_METHODS, // sub_method
0x00040100, // mStatus
fopAc_ACTOR_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
fpcLy_CURRENT_e, // mLayerID
3, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_Obj_HBombkoya, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daObjHBombkoya_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
675, // mPriority
&daObjHBombkoya_METHODS, // sub_method
0x00040100, // mStatus
fopAc_ACTOR_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};