diff --git a/src/d/d_msg_scrn_light.cpp b/src/d/d_msg_scrn_light.cpp index 0434da93b1..57b0ad5871 100644 --- a/src/d/d_msg_scrn_light.cpp +++ b/src/d/d_msg_scrn_light.cpp @@ -206,14 +206,10 @@ void dMsgScrnLight_c::draw(f32* i_anmFrame, f32 i_posX, f32 i_posY, f32 i_scaleX } if (mPlayAnim) { -#if TARGET_PC - dusk::vdt::advance_looping_frame(*i_anmFrame, 1.0f, mpBck->getFrameMax()); -#else - *i_anmFrame += 1.0f; + *i_anmFrame += 1.0f IF_DUSK(* dusk::game_clock::original_frames()); if (*i_anmFrame >= mpBck->getFrameMax()) { *i_anmFrame = 0.0f; } -#endif mBckFrame = *i_anmFrame; mBpkFrame = *i_anmFrame; @@ -228,14 +224,10 @@ void dMsgScrnLight_c::draw(f32* i_anmFrame, f32 i_posX, f32 i_posY, f32 i_scaleX mpParent_c->setBlackWhite(i_black, i_white); if (mPlayAnim) { -#if TARGET_PC - dusk::vdt::advance_looping_frame(*i_anmFrame, i_anmRate, mpBck->getFrameMax()); -#else - *i_anmFrame += i_anmRate; + *i_anmFrame += i_anmRate IF_DUSK(* dusk::game_clock::original_frames()); if (*i_anmFrame >= mpBck->getFrameMax()) { *i_anmFrame = 0.0f; } -#endif mBckFrame = *i_anmFrame; mBpkFrame = *i_anmFrame;