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https://github.com/TwilitRealm/dusklight
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almost matching (#2933)
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@@ -36,7 +36,8 @@ enum daE_SM2_ACTION {
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*
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* @details
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*
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*/
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*/
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class e_sm2_class {
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public:
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bool checkYellow() { return type == TYPE_YELLOW; }
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@@ -63,9 +64,9 @@ public:
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/* 0x68E */ s16 combine_off_timer;
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/* 0x690 */ s16 angle_to_pl;
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/* 0x694 */ f32 dist_to_pl;
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/* 0x698 */ u8 field_0x698[0x6A4 - 0x698];
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/* 0x6A4 */ s16 field_0x6a4;
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/* 0x6A6 */ s16 field_0x6a6;
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/* 0x698 */ cXyz field_0x698;
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/* 0x6A4 */ s16 mCurrentAngleYTarget;
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/* 0x6A6 */ s16 mCurrentAngleYTargetStep;
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/* 0x6A8 */ s8 field_0x6a8;
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/* 0x6A9 */ u8 field_0x6a9;
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/* 0x6AA */ u8 field_0x6aa;
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@@ -86,6 +86,7 @@ struct fOpAcm_HIO_entry_c : public mDoHIO_entry_c {
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#if DEBUG
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void removeHIO(const fopAc_ac_c* i_this) { removeHIO(*i_this); }
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void removeHIO(const fopAc_ac_c& i_this) { removeHIO(i_this.base); }
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void removeHIO(const fopEn_enemy_c& i_this) { removeHIO(i_this.base); }
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void removeHIO(const leafdraw_class& i_this) { removeHIO(i_this.base); }
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void removeHIO(const base_process_class& i_this) { removeHIO(i_this.state); }
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void removeHIO(const state_class& state) {
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