From 3ed7ef1c884979ccd381daa6b561397ca8ec5089 Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Sun, 19 Apr 2026 13:22:00 -0700 Subject: [PATCH] fix stone shadow flicker --- src/d/actor/d_a_obj_stone.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/d/actor/d_a_obj_stone.cpp b/src/d/actor/d_a_obj_stone.cpp index f74adf12a7..080069e4f0 100644 --- a/src/d/actor/d_a_obj_stone.cpp +++ b/src/d/actor/d_a_obj_stone.cpp @@ -981,9 +981,7 @@ int daObjStone_c::draw() { if (!model) { f32 shadow_size = l_shadow_size[mStoneType]; TGXTexObj* pTex = dDlst_shadowControl_c::getSimpleTex(); - cXyz pos = current.pos; - - dComIfGd_setSimpleShadow(&pos, mChkObj.GetGroundH(), shadow_size, mChkObj.m_gnd, 0, + dComIfGd_setSimpleShadow(¤t.pos, mChkObj.GetGroundH(), shadow_size, mChkObj.m_gnd, 0, 1.0f, pTex); } return 1;