mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-17 12:39:27 -04:00
40 achievements
This commit is contained in:
@@ -205,6 +205,9 @@ int daAlink_c::setDamagePoint(int i_dmgAmount, BOOL i_checkZoraMag, BOOL i_setDm
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dComIfGp_setItemLifeCount(-i_dmgAmount, 0);
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}
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#if TARGET_PC
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dusk::AchievementSystem::get().signal("player_damaged");
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#endif
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onResetFlg1(RFLG1_DAMAGE_IMPACT);
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mSwordUpTimer = 0;
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@@ -17,6 +17,9 @@
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#include "d/actor/d_a_e_pz.h"
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#include "d/actor/d_a_horse.h"
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#include "d/actor/d_a_hozelda.h"
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#if TARGET_PC
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#include "dusk/achievements.h"
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#endif
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int daArrow_c::createHeap() {
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J3DModelData* model_data;
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@@ -92,7 +95,12 @@ void daArrow_c::atHitCallBack(dCcD_GObjInf* i_atObjInf, fopAc_ac_c* i_tgActor, d
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if (dist_to_hitpos < field_0x998) {
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field_0x998 = dist_to_hitpos;
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mHitAcID = fopAcM_GetID(i_tgActor);
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#if TARGET_PC
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if (fopAcM_GetGroup(i_tgActor) == fopAc_ENEMY_e &&
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current.pos.abs(mStartPos) > 10000.0f) {
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dusk::AchievementSystem::get().signal("arrow_hit_100m");
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}
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#endif
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if (mArrowType == 1) {
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field_0x9a8 = *hit_pos_p;
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} else if (i_tgObjInf->ChkTgShield()) {
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@@ -19,6 +19,9 @@
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#include "dusk/frame_interpolation.h"
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#include "dusk/settings.h"
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#if TARGET_PC
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#include "dusk/achievements.h"
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#endif
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class daB_GND_HIO_c : public JORReflexible {
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public:
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@@ -1289,6 +1292,9 @@ static void b_gnd_g_wait(b_gnd_class* i_this) {
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if (i_this->mMoveMode < 5 && i_this->mPlayerDistXZ < 600.0f) {
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i_this->mMoveMode = 5;
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i_this->field_0xc44[0] = 10;
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#if TARGET_PC
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dusk::AchievementSystem::get().signal("ganondorf_fishing_rod");
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#endif
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}
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} else if (i_this->mMoveMode == 5) {
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i_this->mMoveMode = 6;
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@@ -12,6 +12,9 @@
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#include "c/c_damagereaction.h"
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#include "f_op/f_op_actor_enemy.h"
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#include "f_op/f_op_camera_mng.h"
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#if TARGET_PC
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#include "dusk/achievements.h"
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#endif
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class daE_TH_HIO_c : public JORReflexible {
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public:
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@@ -542,6 +545,7 @@ static void damage_check(e_th_class* i_this) {
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if (i_this->field_0x6a4 == 0 && i_this->mAction != ACTION_SPIN) {
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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OS_REPORT("E_th HP1 %d\n", i_this->health);
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s16 prevHealth = i_this->health;
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cc_at_check(i_this, &i_this->mAtInfo);
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OS_REPORT("E_th HP2 %d\n", i_this->health);
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@@ -554,6 +558,11 @@ static void damage_check(e_th_class* i_this) {
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dComIfGs_onOneZoneSwitch(3, -1);
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if (i_this->health <= 0) {
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#if TARGET_PC
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if (prevHealth == i_this->field_0x560) {
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dusk::AchievementSystem::get().signal("dark_hammer_one_hit");
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}
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#endif
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i_this->mAction = ACTION_END;
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i_this->mMode = 0;
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i_this->field_0x68a |= 4;
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