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https://github.com/TwilitRealm/dusklight
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Merge branch 'main' into 26-02-27-allocator-isolation
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@@ -0,0 +1,67 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DAssert.h"
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#include "JSystem/J3DGraphBase/J3DTexture.h"
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#include "JSystem/JKernel/JKRHeap.h"
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void J3DTexture::loadGX(u16 idx, GXTexMapID texMapID) const {
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J3D_ASSERT_RANGE(29, idx < mNum);
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ResTIMG* timg = getResTIMG(idx);
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GXTexObj texObj;
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GXTlutObj tlutObj;
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if (!timg->indexTexture) {
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GXInitTexObj(&texObj, ((u8*)timg) + timg->imageOffset, timg->width, timg->height,
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(GXTexFmt)timg->format, (GXTexWrapMode)timg->wrapS, (GXTexWrapMode)timg->wrapT,
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timg->mipmapEnabled);
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} else {
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GXInitTexObjCI(&texObj, ((u8*)timg) + timg->imageOffset, timg->width, timg->height,
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(GXCITexFmt)timg->format, (GXTexWrapMode)timg->wrapS,
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(GXTexWrapMode)timg->wrapT, timg->mipmapEnabled, (u32)texMapID);
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GXInitTlutObj(&tlutObj, ((u8*)timg) + timg->paletteOffset, (GXTlutFmt)timg->colorFormat,
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timg->numColors);
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GXLoadTlut(&tlutObj, texMapID);
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}
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const f32 kLODClampScale = 1.0f / 8.0f;
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const f32 kLODBiasScale = 1.0f / 100.0f;
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GXInitTexObjLOD(&texObj, (GXTexFilter)timg->minFilter, (GXTexFilter)timg->magFilter,
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timg->minLOD * kLODClampScale, timg->maxLOD * kLODClampScale,
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timg->LODBias * kLODBiasScale, timg->biasClamp, timg->doEdgeLOD,
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(GXAnisotropy)timg->maxAnisotropy);
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GXLoadTexObj(&texObj, texMapID);
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}
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void J3DTexture::entryNum(u16 num) {
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J3D_ASSERT_NONZEROARG(79, num != 0);
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mNum = num;
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mpRes = JKR_NEW ResTIMG[num];
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J3D_ASSERT_ALLOCMEM(83, mpRes != NULL);
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for (int i = 0; i < mNum; i++) {
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mpRes[i].paletteOffset = 0;
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mpRes[i].imageOffset = 0;
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}
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}
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void J3DTexture::addResTIMG(u16 newNum, const ResTIMG* newRes) {
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if (newNum == 0)
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return;
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J3D_ASSERT_NULLPTR(105, newRes != NULL);
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u16 oldNum = mNum;
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ResTIMG* oldRes = mpRes;
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entryNum(mNum + newNum);
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for (u16 i = 0; i < oldNum; i++) {
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setResTIMG(i, oldRes[i]);
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}
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for (u16 i = oldNum; i < mNum; i++) {
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setResTIMG(i, newRes[i]);
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}
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}
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