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https://github.com/TwilitRealm/dusklight
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Merge branch 'main' into 26-02-27-allocator-isolation
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@@ -11,6 +11,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_s_play.h"
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#include "f_op/f_op_camera_mng.h"
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#include <cstring>
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#define PH_BMD 20
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@@ -617,9 +618,9 @@ void daE_PH_c::StopAction() {
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switch (mCAction) {
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case 0:
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if (mAnmID == ANM_HANG_WAIT || mAnmID == ANM_HANG_START) {
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mHeadRotX += (s16)(field_0x612 + 0x1000);
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ANGLE_ADD(mHeadRotX, field_0x612 + 0x1000);
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} else {
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mHeadRotX += (s16)(field_0x612 + 0x500);
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ANGLE_ADD(mHeadRotX, field_0x612 + 0x500);
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}
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mSound.startCreatureSoundLevel(Z2SE_EN_PH_PROPELLER, field_0x612 + 0x500, -1);
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