diff --git a/src/d/d_map_path.cpp b/src/d/d_map_path.cpp index c57dd85a48..f7ce0f1a51 100644 --- a/src/d/d_map_path.cpp +++ b/src/d/d_map_path.cpp @@ -19,7 +19,7 @@ constexpr u16 kMapResolutionMultiplier = 4; // Line widths are relative to the framebuffer size. Since we're rendering to a separate // framebuffer, we have to scale them accordingly. The original game used about half of the // EFB for the map rendering, so this is a reasonable approximation. -constexpr u8 kMapLineWidthMultiplier = 1; +constexpr u8 kMapLineWidthMultiplier = 2; #endif void dMpath_n::dTexObjAggregate_c::create() {