From 406580c5d64e920282d35e5350d83a5c235d2863 Mon Sep 17 00:00:00 2001 From: MelonSpeedruns Date: Wed, 8 Apr 2026 11:44:35 -0400 Subject: [PATCH] nvm that --- src/d/d_map_path.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d/d_map_path.cpp b/src/d/d_map_path.cpp index c57dd85a48..f7ce0f1a51 100644 --- a/src/d/d_map_path.cpp +++ b/src/d/d_map_path.cpp @@ -19,7 +19,7 @@ constexpr u16 kMapResolutionMultiplier = 4; // Line widths are relative to the framebuffer size. Since we're rendering to a separate // framebuffer, we have to scale them accordingly. The original game used about half of the // EFB for the map rendering, so this is a reasonable approximation. -constexpr u8 kMapLineWidthMultiplier = 1; +constexpr u8 kMapLineWidthMultiplier = 2; #endif void dMpath_n::dTexObjAggregate_c::create() {