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Clean up some fakematches, mostly around gameInfo loads (#2862)
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@@ -64,7 +64,7 @@ int daObj_Stick_c::create() {
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mStts.Init(0xFF, 0, this);
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mSph.Set(daObj_Stick_c::mCcDSph);
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mSph.SetStts(&mStts);
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mAcch.CrrPos(g_dComIfG_gameInfo.play.mBgs);
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mAcch.CrrPos(dComIfG_Bgsp());
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mGndChk = mAcch.m_gnd;
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mGroundHeight = mAcch.m_ground_h;
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