building for android impl

currently builds a "Metaforce" apk, will need to change name of course. Running the apk using Android Studio's emulator can get in game, however running on a samsung phone does not seem to work.
This commit is contained in:
CraftyBoss
2026-04-10 03:53:57 -07:00
parent 7ed05711a7
commit 417360b1ce
41 changed files with 6417 additions and 4 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ void *_memcpy(void* dest, void const* src, int n) {
}
void DCZeroRange(void* addr, uint32_t nBytes) {
#ifdef _MSC_VER
#if defined(_MSC_VER) || ANDROID
memset(addr, 0, nBytes);
#else
bzero(addr, nBytes);
+1 -1
View File
@@ -98,7 +98,7 @@ void ImGuiPreLaunchWindow::drawMainMenu() {
ImGui::PushFont(ImGuiEngine::fontLarge);
if (m_selectedIsoPath.empty() || !SDL_GetPathInfo(m_selectedIsoPath.c_str(), nullptr)) {
if (!isSelectedPathValid()) {
if (ImGuiButtonCenter("Select disc image...")) {
SDL_ShowOpenFileDialog(&fileDialogCallback, this, aurora::window::get_sdl_window(),
skGameDiscFileFilters.data(), int(skGameDiscFileFilters.size()),