mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-05 17:10:48 -04:00
Copy more imgui stuff from Metaforce
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@@ -21,6 +21,8 @@ using namespace std::string_literals;
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using namespace std::string_view_literals;
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namespace dusk {
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float ImGuiScale() { return ImGui::GetIO().DisplayFramebufferScale.x; }
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void ImGuiStringViewText(std::string_view text) {
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// begin()/end() do not work on MSVC
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ImGui::TextUnformatted(text.data(), text.data() + text.size());
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@@ -47,7 +49,7 @@ namespace dusk {
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ImVec2 workSize = viewport->WorkSize;
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ImVec2 windowPos;
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ImVec2 windowPosPivot;
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constexpr float padding = 10.0f;
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const float padding = 10.0f * ImGuiScale();
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windowPos.x = (corner & 1) != 0 ? (workPos.x + workSize.x - padding) : (workPos.x + padding);
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windowPos.y = (corner & 2) != 0 ? (workPos.y + workSize.y - padding) : (workPos.y + padding);
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windowPosPivot.x = (corner & 1) != 0 ? 1.0f : 0.0f;
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@@ -173,23 +175,32 @@ namespace dusk {
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ImGuiConsole::ImGuiConsole() {}
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void ImGuiConsole::draw() {
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if (!m_isLaunchInitialized) {
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m_toasts.emplace_back("Press F1 to toggle menu"s, 5.f);
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m_isLaunchInitialized = true;
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}
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if (CheckMenuViewToggle(ImGuiKey_F1, m_isHidden)) {
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ShowToasts();
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m_menuTools.afterDraw();
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return;
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}
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// TODO: we need to be able to render the menu bar & any overlays separately
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// The code currently ties them all together, so hiding the menu hides all windows
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if (ImGui::BeginMainMenuBar()) {
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m_menuGame.draw();
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m_menuTools.draw();
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m_menuEnhancements.draw();
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() - 80.0f);
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ImGui::SetCursorPosX(ImGui::GetWindowWidth() - 80.0f * ImGuiScale());
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ImGuiIO& io = ImGui::GetIO();
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ImGuiStringViewText(fmt::format(FMT_STRING("FPS: {:.2f}\n"), io.Framerate));
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ImGui::EndMainMenuBar();
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}
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ShowToasts();
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m_menuTools.afterDraw();
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}
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@@ -223,4 +234,44 @@ namespace dusk {
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return "Null"sv;
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}
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}
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void ImGuiConsole::ShowToasts() {
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if (m_toasts.empty()) {
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return;
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}
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auto& toast = m_toasts.front();
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const float dt = ImGui::GetIO().DeltaTime;
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toast.remain -= dt;
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toast.current += dt;
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const ImGuiViewport* viewport = ImGui::GetMainViewport();
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const ImVec2 workPos = viewport->WorkPos;
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const ImVec2 workSize = viewport->WorkSize;
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constexpr float padding = 10.0f;
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const ImVec2 windowPos{workPos.x + workSize.x / 2, workPos.y + workSize.y - padding};
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ImGui::SetNextWindowPos(windowPos, ImGuiCond_Always, ImVec2{0.5f, 1.f});
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const float alpha = std::min({toast.remain, toast.current, 1.f});
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ImGui::SetNextWindowBgAlpha(alpha * 0.65f);
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ImVec4 textColor = ImGui::GetStyleColorVec4(ImGuiCol_Text);
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textColor.w *= alpha;
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ImVec4 borderColor = ImGui::GetStyleColorVec4(ImGuiCol_Border);
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borderColor.w *= alpha;
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ImGui::PushStyleColor(ImGuiCol_Text, textColor);
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ImGui::PushStyleColor(ImGuiCol_Border, borderColor);
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if (ImGui::Begin("Toast", nullptr,
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ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
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ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav |
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ImGuiWindowFlags_NoMove))
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{
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ImGuiStringViewText(toast.message);
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}
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ImGui::End();
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ImGui::PopStyleColor(2);
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if (toast.remain <= 0.f) {
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m_toasts.pop_front();
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}
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}
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}
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