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https://github.com/TwilitRealm/dusklight
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ChkBit comments and enum work (#2571)
* Jagar cleanup * saru work * e_fm work * gob enum added * gob cleanup * gob anm enums * dComIfGs_isEventBit comments added * More bit work and besu enum work * Maybe fixed the issue?
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@@ -11238,7 +11238,16 @@ static void* daAlink_searchKolin(fopAc_ac_c* i_actor, void* i_data) {
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/* 800B80C4-800B8374 0B2A04 02B0+00 2/2 0/0 0/0 .text orderZTalk__9daAlink_cFv */
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int daAlink_c::orderZTalk() {
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if ((!checkReinRide() && !checkModeFlg(0x40000) && !checkMagneBootsOn() && (!mLinkAcch.ChkGroundHit() || checkModeFlg(0x70C52))) || mThrowBoomerangAcKeep.getActor() != NULL || dComIfGp_checkPlayerStatus0(0, 0x8000000) || mProcID == PROC_CRAWL_END || checkHorseZelda() || checkCloudSea() || checkStageName("D_MN08A") || (checkStageName("D_MN09A") && ((fopAcM_GetRoomNo(this) == 50 && dComIfG_play_c::getLayerNo(0) == 0) || fopAcM_GetRoomNo(this) == 51)) || (checkMagneBootsOn() && (!checkStageName("D_MN04B") || !cBgW_CheckBGround(mMagneBootsTopVec.y))) || dComIfGs_isEventBit(0x6140)) {
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if ((!checkReinRide() && !checkModeFlg(0x40000) && !checkMagneBootsOn()
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&& (!mLinkAcch.ChkGroundHit() || checkModeFlg(0x70C52))) || mThrowBoomerangAcKeep.getActor() != NULL
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|| dComIfGp_checkPlayerStatus0(0, 0x8000000) || mProcID == PROC_CRAWL_END || checkHorseZelda()
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|| checkCloudSea() || checkStageName("D_MN08A") || (checkStageName("D_MN09A")
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&& ((fopAcM_GetRoomNo(this) == 50 && dComIfG_play_c::getLayerNo(0) == 0)
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|| fopAcM_GetRoomNo(this) == 51)) || (checkMagneBootsOn() && (!checkStageName("D_MN04B")
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|| !cBgW_CheckBGround(mMagneBootsTopVec.y)))
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/* dSv_event_flag_c::F_0800 - Cutscene - After returning to Ordon Woods, until Midna comes out of the shadows
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(If 800 is ON, Midna can't be called) */
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|| dComIfGs_isEventBit(0x6140)) {
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return 0;
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}
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@@ -11608,7 +11617,11 @@ BOOL daAlink_c::checkItemAction() {
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}
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}
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if (((dComIfGs_isEventBit(0x2908) || checkNoResetFlg3(FLG3_UNK_8)) && checkGuardActionChange() && !checkUpperReadyThrowAnime() && !checkModeFlg(0x70C52) && checkShieldGet() && !checkNotBattleStage()) && ((mLinkAcch.ChkGroundHit() || checkMagneBootsOn()) && dComIfGp_getRStatus() == 0)) {
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/* dSv_event_flag_c::F_0338 - Secret techniques - Obtained 1 secret techinques - Shield attack */
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if (((dComIfGs_isEventBit(0x2908)
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|| checkNoResetFlg3(FLG3_UNK_8)) && checkGuardActionChange() && !checkUpperReadyThrowAnime()
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&& !checkModeFlg(0x70C52) && checkShieldGet() && !checkNotBattleStage())
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&& ((mLinkAcch.ChkGroundHit() || checkMagneBootsOn()) && dComIfGp_getRStatus() == 0)) {
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setRStatus(0x3A);
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if (spActionTrigger()) {
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@@ -17361,6 +17374,7 @@ int daAlink_c::procCoMetamorphose() {
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mProcVar0.field_0x3008 = 1;
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if (mProcVar4.field_0x3010 != 0) {
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/* dSv_event_flag_c::F_0776 - Palace of Twilight - Link first turned to wolf due to fog in Palace of Twilight */
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dComIfGs_onEventBit(0x5E40);
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}
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}
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@@ -18673,14 +18687,18 @@ void daAlink_c::setDrawHand() {
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bool daAlink_c::checkSwordDraw() {
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return ((checkSwordGet() && mSwordChangeWaitTimer == 0) &&
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!checkNoResetFlg2(FLG2_UNK_2080000)) &&
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(!checkWolf() || !dComIfGs_isEventBit(0x0C08));
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(!checkWolf()
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/* dSv_event_flag_c::M_068 - Main Event - when OFF, wolf carries sword and shield on back */
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|| !dComIfGs_isEventBit(0x0C08));
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}
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/* 800CB53C-800CB5F8 0C5E7C 00BC+00 3/3 0/0 0/0 .text checkShieldDraw__9daAlink_cFv */
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bool daAlink_c::checkShieldDraw() {
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return ((checkShieldGet() && mShieldChangeWaitTimer == 0) &&
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!checkNoResetFlg2(FLG2_UNK_4080000)) &&
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(!checkWolf() || !dComIfGs_isEventBit(0x0C08));
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(!checkWolf()
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/* dSv_event_flag_c::M_068 - Main Event - when OFF, wolf carries sword and shield on back */
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|| !dComIfGs_isEventBit(0x0C08));
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}
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/* 800CB5F8-800CB694 0C5F38 009C+00 2/2 0/0 0/0 .text checkItemDraw__9daAlink_cFv */
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@@ -19198,6 +19216,7 @@ int daAlink_c::draw() {
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dComIfGd_setListDark();
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modelDraw(mpLinkModel, temp_r30);
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/* dSv_event_flag_c::M_011 - Inside Hyrule Castle - Midna removes wolf's chains in prison */
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if (dComIfGs_isEventBit(0x510)) {
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for (int i = 0; i < 4; i++) {
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modelDraw(mpWlChainModels[i], temp_r30);
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