ChkBit comments and enum work (#2571)

* Jagar cleanup

* saru work

* e_fm work

* gob enum added

* gob cleanup

* gob anm enums

* dComIfGs_isEventBit comments added

* More bit work and besu enum work

* Maybe fixed the issue?
This commit is contained in:
Carco_21
2025-08-08 14:39:26 -04:00
committed by GitHub
parent 7df70ce3ca
commit 427643edd2
114 changed files with 2680 additions and 1153 deletions
+234 -139
View File
@@ -4,14 +4,64 @@
*/
#include "d/actor/d_a_npc_saru.h"
#include "d/actor/d_a_npc_ks.h"
#include "d/actor/d_a_obj_so.h"
#include "d/actor/d_a_e_ym.h"
enum saru_TW_RES_File_ID {
/* BMDR */
/* 0x4 */ BMDR_SARU_BARA_TW = 0x4,
/* 0x5 */ BMDR_SARU_TW,
/* EVT */
/* 0x8 */ EVT_SARU_TW_EVENT_LIST = 0x8,
};
enum saru_RES_File_ID {
/* BCK */
/* 0x3 */ BCK_SARU_HELP_E = 0x3,
};
enum RES_Name {
/* 0x1 */ NPC_KS = 0x1,
/* 0x2 */ SARU_TW,
/* 0x3 */ SARU,
};
enum FaceMotion {
/* 0x0 */ FACE_NONE,
};
enum Motion {
/* 0x0 */ MOT_WAIT_A,
/* 0x1 */ MOT_WAIT_B,
/* 0x2 */ MOT_WAIT_C,
/* 0x3 */ MOT_WAITSTAND,
/* 0x4 */ MOT_SCARED,
/* 0x5 */ MOT_SCARED_LOOK,
/* 0x6 */ MOT_RELIEF,
/* 0x7 */ MOT_JUMPRUN,
/* 0x8 */ MOT_HELP_E,
/* 0x9 */ MOT_HELP_C,
/* 0xA */ MOT_CLAP_WAIT,
};
enum Event {
/* 0x0 */ EVENT_NONE,
/* 0x1 */ EVENT_NO_RESPONSE,
/* 0x2 */ EVENT_YM_LOOK,
};
enum Material {
/* 0x1 */ MAT_SARU_BODY_M = 0x1,
/* 0x2 */ MAT_SARU_FACE_M,
};
UNK_REL_DATA;
/* 80AC46C4-80AC46E4 000020 0020+00 1/1 0/0 0/0 .data l_bmdData */
static int l_bmdData[4][2] = {
{ 0x0000003B, 1 }, { 5, 2 }, { 0x0000003C, 1 }, { 4, 2 },
{ npc_ks_class::BMDR_SARU, 1 }, { BMDR_SARU_TW, 2 }, { npc_ks_class::BMDR_SARU_BARA, 1 }, { BMDR_SARU_BARA_TW, 2 },
};
/* 80AC46E4-80AC46FC -00001 0018+00 1/2 0/0 0/0 .data l_evtList */
@@ -28,7 +78,7 @@ static char* l_resNameList[4] = {
/* 80AC470C-80AC4710 000068 0004+00 1/0 0/0 0/0 .data l_loadResPtrn0 */
static s8 l_loadResPtrn0[4] = {
1, 2, 3, 0xFF,
NPC_KS, SARU_TW, SARU, -1,
};
/* 80AC4710-80AC4720 -00001 0010+00 1/2 0/0 0/0 .data l_loadResPtrnList */
@@ -41,62 +91,114 @@ static s8* l_loadResPtrnList[4] = {
/* 80AC4720-80AC473C 00007C 001C+00 0/1 0/0 0/0 .data l_faceMotionAnmData */
static daNpcT_faceMotionAnmData_c l_faceMotionAnmData[1] = {
{-1, 0, 0, 64, 2, 1, 1},
{-1, J3DFrameCtrl::EMode_NONE, 0,
npc_ks_class::BTP_SARU, J3DFrameCtrl::EMode_LOOP, NPC_KS, 1},
};
/* 80AC473C-80AC4CD0 000098 0594+00 1/2 0/0 0/0 .data l_motionAnmData */
static daNpcT_motionAnmData_c l_motionAnmData[51] = {
{51, 2, 1, -1, 0, 0, 0, 0},
{53, 2, 1, -1, 0, 0, 0, 0},
{54, 2, 1, -1, 0, 0, 0, 0},
{11, 2, 1, -1, 0, 0, 0, 0},
{56, 2, 1, -1, 0, 0, 0, 0},
{50, 2, 1, -1, 0, 0, 0, 0},
{7, 2, 1, -1, 0, 0, 0, 0},
{8, 2, 1, -1, 0, 0, 0, 0},
{45, 0, 1, -1, 0, 0, 0, 0},
{39, 2, 1, -1, 0, 0, 0, 0},
{43, 0, 1, -1, 0, 0, 0, 0},
{41, 2, 1, -1, 0, 0, 0, 0},
{24, 2, 1, -1, 0, 0, 0, 0},
{17, 0, 1, -1, 0, 0, 0, 0},
{18, 0, 1, -1, 0, 0, 0, 0},
{19, 0, 1, -1, 0, 0, 0, 0},
{16, 2, 1, -1, 0, 0, 0, 0},
{48, 2, 1, -1, 0, 0, 0, 0},
{30, 2, 1, -1, 0, 0, 0, 0},
{32, 0, 1, -1, 0, 0, 0, 0},
{33, 0, 1, -1, 0, 0, 0, 0},
{31, 0, 1, -1, 0, 0, 0, 0},
{31, 2, 1, -1, 0, 0, 0, 0},
{5, 2, 1, -1, 0, 0, 0, 0},
{28, 2, 1, -1, 0, 0, 0, 0},
{26, 2, 1, -1, 0, 0, 0, 0},
{55, 2, 1, -1, 0, 0, 0, 0},
{12, 2, 1, -1, 0, 0, 0, 0},
{15, 2, 1, -1, 0, 0, 0, 0},
{47, 2, 1, -1, 0, 0, 0, 0},
{49, 0, 1, -1, 0, 0, 0, 0},
{38, 2, 1, -1, 0, 0, 0, 0},
{6, 0, 1, -1, 0, 0, 0, 0},
{13, 2, 1, -1, 0, 0, 0, 0},
{35, 0, 1, -1, 0, 0, 0, 0},
{36, 0, 1, -1, 0, 0, 0, 0},
{3, 2, 3, -1, 0, 0, 0, 0},
{23, 2, 1, -1, 0, 0, 0, 0},
{22, 2, 1, -1, 0, 0, 0, 0},
{21, 2, 1, -1, 0, 0, 0, 0},
{37, 0, 1, -1, 0, 0, 0, 0},
{29, 2, 1, -1, 0, 0, 0, 0},
{27, 2, 1, -1, 0, 0, 0, 0},
{52, 2, 1, -1, 0, 0, 0, 0},
{10, 2, 1, -1, 0, 0, 0, 0},
{9, 2, 1, -1, 0, 0, 0, 0},
{14, 0, 1, -1, 0, 0, 0, 0},
{44, 2, 1, -1, 0, 0, 0, 0},
{42, 2, 1, -1, 0, 0, 0, 0},
{40, 0, 1, -1, 0, 0, 0, 0},
{46, 0, 1, -1, 0, 0, 0, 0},
{npc_ks_class::BCK_SARU_WAIT_A, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_WAIT_B, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_WAIT_C, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_CLAP_WAIT, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_YOROKOBI, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_WAITSTAND, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_CALL, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_CALLBACK, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_STOPCALL, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_SCARED, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_SCARED_LOOK, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_SCARED_B, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_HUNGING, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_HANGWAIT_A, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_HANGWAIT_B, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_HANGWAIT_C, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_HANGCALL, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_SWINGPOSE, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_JUMP_ATTN, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_JUMP_S, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_JUMP_T, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_JUMP_L, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_JUMP_L, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_BAKUCHU, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_JUMPWALK, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_JUMPRUN, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_WALKCLAP, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_CLIMB, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_GODOWN, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_SWIM, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_TO_ROTATE, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_ROTATE, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_BIKKURI, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_FALL, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_LAND, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_RECOVER, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{BCK_SARU_HELP_E, J3DFrameCtrl::EMode_LOOP, SARU,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_HOLDING, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_HELP_C, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_HELP_B, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_RELIEF, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_JUMPWALK_K, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_JUMPRUN_K, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_WAIT_A_K, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_CALL_K, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_CALLBACK_K, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_FIRE_K, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_SHAKE_K, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_SCARED_K, J3DFrameCtrl::EMode_LOOP, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_SCAREDLOOK_K, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
{npc_ks_class::BCK_SARU_SURPRISE_K, J3DFrameCtrl::EMode_NONE, NPC_KS,
-1, J3DFrameCtrl::EMode_NONE, 0, 0, 0},
};
/* 80AC4CD0-80AC4CE0 00062C 0010+00 0/1 0/0 0/0 .data l_faceMotionSequenceData */
@@ -106,11 +208,16 @@ static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[4] =
/* 80AC4CE0-80AC4D90 00063C 00B0+00 0/1 0/0 0/0 .data l_motionSequenceData */
static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[44] = {
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{2, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {5, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{9, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {10, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{40, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {25, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{36, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {38, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{2, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{5, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{9, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{10, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{40, -1, 1}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{25, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{36, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{38, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
{3, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0},
};
@@ -141,7 +248,7 @@ daNpc_Saru_c::~daNpc_Saru_c() {
/* ############################################################################################## */
/* 80AC44F8-80AC4588 000000 0090+00 9/9 0/0 0/0 .rodata m__18daNpc_Saru_Param_c */
daNpc_Saru_Param_c::Data const daNpc_Saru_Param_c::m = {
daNpc_Saru_HIO_c const daNpc_Saru_Param_c::m = {
140.0f,
-3.0f,
1.0f,
@@ -170,8 +277,11 @@ daNpc_Saru_Param_c::Data const daNpc_Saru_Param_c::m = {
0.0f,
60,
8,
0.0f,
0.0f,
0,
0,
0,
false,
false,
4.0f,
-20.0f,
0.0f,
@@ -223,7 +333,7 @@ int daNpc_Saru_c::create() {
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
mCcStts.Init(daNpc_Saru_Param_c::m.mWeight, 0, this);
mCcStts.Init(daNpc_Saru_Param_c::m.common.weight, 0, this);
field_0xe4c.Set(mCcDCyl);
field_0xe4c.SetStts(&mCcStts);
field_0xe4c.SetTgHitCallback(tgHitCallBack);
@@ -276,9 +386,9 @@ int daNpc_Saru_c::CreateHeap() {
}
if (modelData != NULL) {
field_0xe44[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
mpRoseModels[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
} else {
field_0xe44[i] = NULL;
mpRoseModels[i] = NULL;
}
}
@@ -359,7 +469,8 @@ int daNpc_Saru_c::isDelete() {
case 1:
rv = 0;
if (!daNpcT_chkEvtBit(0x12) || daNpcT_chkEvtBit(0x25C)) {
if (!daNpcT_chkEvtBit(0x12) /* dSv_event_flag_c::F_0014 - Ordon Village - sword tutorial ends */
|| daNpcT_chkEvtBit(0x25C) /* dSv_event_flag_c::F_0701 - N/A - Talo discovers monkey in Link's house garden */) {
rv = 1;
}
@@ -419,7 +530,7 @@ BOOL daNpc_Saru_c::checkChangeEvt() {
mPreItemNo = 0;
if (dComIfGp_event_chkTalkXY()) {
if (dComIfGp_evmng_ChkPresentEnd()) {
mEvtNo = 1;
mEvtNo = EVENT_NO_RESPONSE;
evtChange();
}
@@ -436,10 +547,10 @@ void daNpc_Saru_c::setParam() {
srchActors();
u32 uVar1 = 10;
s16 sVar1 = daNpc_Saru_Param_c::m.field_0x48;
s16 sVar2 = daNpc_Saru_Param_c::m.field_0x4a;
s16 sVar3 = daNpc_Saru_Param_c::m.field_0x4c;
s16 sVar4 = daNpc_Saru_Param_c::m.field_0x4e;
s16 sVar1 = daNpc_Saru_Param_c::m.common.talk_distance;
s16 sVar2 = daNpc_Saru_Param_c::m.common.talk_angle;
s16 sVar3 = daNpc_Saru_Param_c::m.common.attention_distance;
s16 sVar4 = daNpc_Saru_Param_c::m.common.attention_angle;
attention_info.distances[0] = daNpcT_getDistTableIdx(sVar3, sVar4);
attention_info.distances[1] = attention_info.distances[0];
@@ -451,22 +562,22 @@ void daNpc_Saru_c::setParam() {
attention_info.flags = uVar1;
scale.set(daNpc_Saru_Param_c::m.field_0x08, daNpc_Saru_Param_c::m.field_0x08, daNpc_Saru_Param_c::m.field_0x08);
scale.set(daNpc_Saru_Param_c::m.common.scale, daNpc_Saru_Param_c::m.common.scale, daNpc_Saru_Param_c::m.common.scale);
if (mType != 0) {
scale.setall(0.8f);
}
mCcStts.SetWeight(daNpc_Saru_Param_c::m.mWeight);
mCylH = daNpc_Saru_Param_c::m.mCylH;
mWallR = daNpc_Saru_Param_c::m.mWallR;
mAttnFovY = daNpc_Saru_Param_c::m.mAttnFovy;
mCcStts.SetWeight(daNpc_Saru_Param_c::m.common.weight);
mCylH = daNpc_Saru_Param_c::m.common.height;
mWallR = daNpc_Saru_Param_c::m.common.width;
mAttnFovY = daNpc_Saru_Param_c::m.common.fov;
mAcchCir.SetWallR(mWallR);
mAcchCir.SetWallH(daNpc_Saru_Param_c::m.mWallH);
mRealShadowSize = daNpc_Saru_Param_c::m.field_0x0c;
mExpressionMorfFrame = daNpc_Saru_Param_c::m.field_0x6c;
mMorfFrames = daNpc_Saru_Param_c::m.mMorfFrames;
gravity = daNpc_Saru_Param_c::m.mGravity;
mAcchCir.SetWallH(daNpc_Saru_Param_c::m.common.knee_length);
mRealShadowSize = daNpc_Saru_Param_c::m.common.real_shadow_size;
mExpressionMorfFrame = daNpc_Saru_Param_c::m.common.expression_morf_frame;
mMorfFrames = daNpc_Saru_Param_c::m.common.morf_frame;
gravity = daNpc_Saru_Param_c::m.common.gravity;
}
/* 80AC1110-80AC1170 000DD0 0060+00 1/0 0/0 0/0 .text setAfterTalkMotion__12daNpc_Saru_cFv */
@@ -474,7 +585,7 @@ void daNpc_Saru_c::setAfterTalkMotion() {
#ifdef DEBUG
mFaceMotionSeqMngr.getNo();
#endif
mFaceMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0, 0);
}
/* 80AC1170-80AC11D4 000E30 0064+00 1/1 0/0 0/0 .text srchActors__12daNpc_Saru_cFv */
@@ -570,11 +681,11 @@ void daNpc_Saru_c::setAttnPos() {
mStagger.calc(FALSE);
f32 fVar1 = cM_s2rad(mCurAngle.y - field_0xd7e.y);
mJntAnm.setParam(this, mpMorf[0]->getModel(), &sp3c, getBackboneJointNo(), getNeckJointNo(),
getHeadJointNo(), daNpc_Saru_Param_c::m.mBodyUpAngle, daNpc_Saru_Param_c::m.mBodyDownAngle,
daNpc_Saru_Param_c::m.mBodyLeftAngle, daNpc_Saru_Param_c::m.mBodyRightAngle,
daNpc_Saru_Param_c::m.mHeadUpAngle, daNpc_Saru_Param_c::m.mHeadDownAngle,
daNpc_Saru_Param_c::m.mHeadLeftAngle, daNpc_Saru_Param_c::m.mHeadRightAngle,
daNpc_Saru_Param_c::m.field_0x40, fVar1, NULL);
getHeadJointNo(), daNpc_Saru_Param_c::m.common.body_angleX_min, daNpc_Saru_Param_c::m.common.body_angleX_max,
daNpc_Saru_Param_c::m.common.body_angleY_min, daNpc_Saru_Param_c::m.common.body_angleY_max,
daNpc_Saru_Param_c::m.common.head_angleX_min, daNpc_Saru_Param_c::m.common.head_angleX_max,
daNpc_Saru_Param_c::m.common.head_angleY_min, daNpc_Saru_Param_c::m.common.head_angleY_max,
daNpc_Saru_Param_c::m.common.neck_rotation_ratio, fVar1, NULL);
mJntAnm.calcJntRad(0.2f, 1.0f, fVar1);
setMtx();
@@ -588,7 +699,7 @@ void daNpc_Saru_c::setAttnPos() {
mJntAnm.setEyeAngleY(eyePos, mCurAngle.y, 0, 1.0f, 0);
sp3c.set(0.0f, 0.0f, 60.0f);
sp3c.y = daNpc_Saru_Param_c::m.field_0x00;
sp3c.y = daNpc_Saru_Param_c::m.common.attention_offset;
mDoMtx_stack_c::YrotS(mCurAngle.y);
mDoMtx_stack_c::multVec(&sp3c, &sp3c);
attention_info.position = sp3c + current.pos;
@@ -648,13 +759,13 @@ void daNpc_Saru_c::drawOtherMdl() {
Mtx mtx;
J3DModel* model = mpMorf[0]->getModel();
for (int i = 0; i < 2; i++) {
if (field_0xe44[i] != NULL && ((i == 0 && mTwilight == false) || (i == 1 && mTwilight != false))) {
g_env_light.setLightTevColorType_MAJI(field_0xe44[i], &tevStr);
if (mpRoseModels[i] != NULL && ((i == 0 && mTwilight == false) || (i == 1 && mTwilight != false))) {
g_env_light.setLightTevColorType_MAJI(mpRoseModels[i], &tevStr);
mDoMtx_stack_c::copy(model->getAnmMtx(jointNo[i]));
cMtx_copy(mDoMtx_stack_c::get(), mtx);
field_0xe44[i]->setBaseTRMtx(mtx);
mDoExt_modelUpdateDL(field_0xe44[i]);
dComIfGd_addRealShadow(mShadowKey, field_0xe44[i]);
mpRoseModels[i]->setBaseTRMtx(mtx);
mDoExt_modelUpdateDL(mpRoseModels[i]);
dComIfGd_addRealShadow(mShadowKey, mpRoseModels[i]);
}
}
}
@@ -767,7 +878,7 @@ int daNpc_Saru_c::cutFindMonkey(int param_1) {
break;
case 1:
mMotionSeqMngr.setNo(7, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_JUMPRUN, -1.0f, 0, 0);
mEventTimer = iVar2;
break;
@@ -818,13 +929,13 @@ int daNpc_Saru_c::cutHelpMe(int param_1) {
if (dComIfGp_getEventManager().getIsAddvance(param_1) != 0) {
switch (iVar1) {
case 0:
mFaceMotionSeqMngr.setNo(0, 0.0f, 0, 0);
mMotionSeqMngr.setNo(9, 0.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, 0.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_HELP_C, 0.0f, 0, 0);
break;
case 1:
mFaceMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mMotionSeqMngr.setNo(10, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_CLAP_WAIT, -1.0f, 0, 0);
mPlayerAngle = home.angle.y + 0x8000;
break;
}
@@ -879,7 +990,7 @@ int daNpc_Saru_c::cutYmLook(int param_1) {
break;
case 2:
mMotionSeqMngr.setNo(2, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_WAIT_C, -1.0f, 0, 0);
break;
case 3:
@@ -887,14 +998,14 @@ int daNpc_Saru_c::cutYmLook(int param_1) {
break;
case 4:
mMotionSeqMngr.setNo(6, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_RELIEF, -1.0f, 0, 0);
break;
case 5:
break;
case 99:
daNpcT_onEvtBit(0x16C);
daNpcT_onEvtBit(0x16C); // dSv_event_flag_c::F_0364 - Faron Woods - Listened to monkey girl's laments (Twilight)
mFlow.remove();
}
}
@@ -940,6 +1051,7 @@ int daNpc_Saru_c::cutYmLook(int param_1) {
case 99:
rv = 1;
break;
}
return rv;
@@ -955,48 +1067,48 @@ int daNpc_Saru_c::wait(void* param_1) {
switch (mType) {
case 0:
if (field_0xfd9 != 0) {
mFaceMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_WAIT_A, -1.0f, 0, 0);
} else {
mFaceMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mMotionSeqMngr.setNo(4, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_SCARED, -1.0f, 0, 0);
}
break;
case 2:
cage_p = (obj_so_class*)mActrMngr[0].getActorP();
if (cage_p != NULL) {
mFaceMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mMotionSeqMngr.setNo(8, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_HELP_E, -1.0f, 0, 0);
if (cage_p->partBreak() == 1) {
mFaceMotionSeqMngr.setNo(0, -1.0f, 0 ,0);
mMotionSeqMngr.setNo(9, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0 ,0);
mMotionSeqMngr.setNo(MOT_HELP_C, -1.0f, 0, 0);
}
} else {
mFaceMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_WAIT_A, -1.0f, 0, 0);
}
break;
default:
mFaceMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_WAIT_A, -1.0f, 0, 0);
}
mMode = 2;
}
// fallthrough
case 2:
if (mType == 1 && daNpcT_chkEvtBit(0x25C)) {
if (mType == 1 && daNpcT_chkEvtBit(0x25C) /* dSv_event_flag_c::F_0701 - N/A - Talo discovers monkey in Link's house garden */) {
fopAcM_delete(this);
return 1;
} else {
if (mStagger.checkStagger() == 0) {
if (mType == 2 && mMotionSeqMngr.getNo() == 8) {
if (mType == 2 && mMotionSeqMngr.getNo() == MOT_HELP_E) {
cage_p = (obj_so_class*)mActrMngr[0].getActorP();
if (cage_p != NULL && cage_p->partBreak() == 1) {
mFaceMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mMotionSeqMngr.setNo(9, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_HELP_C, -1.0f, 0, 0);
}
}
@@ -1024,17 +1136,17 @@ int daNpc_Saru_c::wait(void* param_1) {
attention_info.flags = 0;
} else {
if (mType == 0) {
if (mMotionSeqMngr.getNo() == 5) {
if (mMotionSeqMngr.getNo() == MOT_SCARED_LOOK) {
if (mMotionSeqMngr.checkEndSequence() != 0) {
mMode = 1;
}
} else if (field_0xfd4 != 0 && cLib_calcTimer(&field_0xfd4) == 0 && mType == 0 && field_0xfd9 == 0) {
mFaceMotionSeqMngr.setNo(0, -1.0f, 0, 0);
mMotionSeqMngr.setNo(5, -1.0f, 0, 0);
mFaceMotionSeqMngr.setNo(FACE_NONE, -1.0f, 0, 0);
mMotionSeqMngr.setNo(MOT_SCARED_LOOK, -1.0f, 0, 0);
}
}
if (mTwilight == false) {
if (!mTwilight) {
srchPlayerActor();
}
}
@@ -1055,7 +1167,7 @@ int daNpc_Saru_c::wait(void* param_1) {
}
if (mFindCount != 0 && iVar1 == 0) {
mEvtNo = 2;
mEvtNo = EVENT_YM_LOOK;
field_0xfd8 = 1;
}
} else {
@@ -1138,23 +1250,6 @@ static int daNpc_Saru_IsDelete(void* param_1) {
/* 80AC4FF4-80AC4FF8 000014 0004+00 1/1 0/0 0/0 .bss l_HIO */
static daNpc_Saru_Param_c l_HIO;
/* 80AC4474-80AC447C 004134 0008+00 1/0 0/0 0/0 .text getHeadJointNo__12daNpc_Saru_cFv */
s32 daNpc_Saru_c::getHeadJointNo() {
return 4;
}
/* 80AC447C-80AC4484 00413C 0008+00 1/0 0/0 0/0 .text getNeckJointNo__12daNpc_Saru_cFv */
s32 daNpc_Saru_c::getNeckJointNo() {
return 3;
}
/* 80AC4484-80AC448C 004144 0008+00 1/0 0/0 0/0 .text getBackboneJointNo__12daNpc_Saru_cFv */
s32 daNpc_Saru_c::getBackboneJointNo() {
return 1;
}
/* 80AC4654-80AC4654 00015C 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
/* 80AC4E24-80AC4E44 -00001 0020+00 1/0 0/0 0/0 .data daNpc_Saru_MethodTable */
static actor_method_class daNpc_Saru_MethodTable = {
(process_method_func)daNpc_Saru_Create,