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Frame interp: Revised camera system
FOV is now smooth, and the individual hacks for stars and Epona's reins are removed
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@@ -11079,7 +11079,6 @@ static int camera_draw(camera_process_class* i_this) {
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&process->view.lookat.up, process->view.bank);
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#ifdef TARGET_PC
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dusk::frame_interp::record_camera(process, camera_id);
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dusk::frame_interp::record_final_mtx_raw(reinterpret_cast<const Mtx*>(process->view.viewMtx), process->view.viewMtx);
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#endif
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#if WIDESCREEN_SUPPORT
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