From 438fd2fe714d383d121453347195c24f7034d84b Mon Sep 17 00:00:00 2001 From: gymnast86 Date: Thu, 30 Apr 2026 21:11:01 -0700 Subject: [PATCH] goron springwater check --- src/f_op/f_op_actor_mng.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/f_op/f_op_actor_mng.cpp b/src/f_op/f_op_actor_mng.cpp index 108ea3aef3..f934650281 100644 --- a/src/f_op/f_op_actor_mng.cpp +++ b/src/f_op/f_op_actor_mng.cpp @@ -1625,18 +1625,11 @@ fpc_ProcID fopAcM_createItemForBoss(const cXyz* i_pos, int i_itemNo, int i_roomN } if (randomizer_IsActive()) { - i_itemNo = verifyProgressiveItem(i_itemNo); if (i_itemNo == dItemNo_Randomizer_UTAWA_HEART_e) { param_8 = 0x9F; // Custom flag used for dungeon heart containers. } - - // If we are in Hyrule Field, we want to spawn the goron HP on the ground. - if (daAlink_c::checkStageName("F_SP121")) - { - *const_cast(&i_pos->y) = -190.f; - } - + // Don't use fastCreate for rando since it could take a bit to load the item resource return initCreatePlayerItem(i_itemNo, param_8 & 0xFF, i_pos, i_roomNo, i_angle, i_scale); } else { #endif