mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-13 11:38:49 -04:00
UI: 3-finger tap to toggle menu on mobile
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@@ -11,9 +11,7 @@
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#include "fmt/format.h"
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#include "ImGuiConsole.hpp"
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "SDL3/SDL_events.h"
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#include "SDL3/SDL_mouse.h"
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#include "aurora/lib/window.hpp"
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#include "dusk/achievements.h"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/config.hpp"
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@@ -35,14 +33,6 @@ using namespace std::string_literals;
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using namespace std::string_view_literals;
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namespace {
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ImVec2 TouchEventToScreenPos(const SDL_TouchFingerEvent& touch) {
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const AuroraWindowSize size = aurora::window::get_window_size();
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return ImVec2{
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touch.x * static_cast<float>(size.width),
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touch.y * static_cast<float>(size.height),
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};
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}
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ImGuiWindow* FindDragScrollWindow(ImGuiWindow* window) {
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while (window != nullptr) {
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const bool canScrollX = window->ScrollMax.x > 0.0f;
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@@ -241,48 +231,7 @@ namespace dusk {
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ImGuiConsole::ImGuiConsole() {}
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void ImGuiConsole::HandleSDLEvent(const SDL_Event& event) {
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if (!IsGameLaunched) {
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return;
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}
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switch (event.type) {
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case SDL_EVENT_FINGER_DOWN:
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if (!m_touchTapActive) {
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m_touchTapActive = true;
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m_touchTapMoved = false;
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m_touchTapFingerId = event.tfinger.fingerID;
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m_touchTapStartPos = TouchEventToScreenPos(event.tfinger);
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}
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break;
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case SDL_EVENT_FINGER_MOTION:
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if (m_touchTapActive && m_touchTapFingerId == event.tfinger.fingerID) {
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const auto currentPos = TouchEventToScreenPos(event.tfinger);
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const auto delta = currentPos - m_touchTapStartPos;
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if (ImLengthSqr(delta) > 144.0f) {
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m_touchTapMoved = true;
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}
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}
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break;
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case SDL_EVENT_FINGER_UP:
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if (m_touchTapActive && m_touchTapFingerId == event.tfinger.fingerID) {
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const bool shouldToggle =
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!m_touchTapMoved && (m_isHidden || !ImGui::GetIO().WantCaptureMouse);
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m_touchTapActive = false;
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m_touchTapMoved = false;
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if (shouldToggle) {
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m_isHidden = !m_isHidden;
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getSettings().backend.duskMenuOpen.setValue(!m_isHidden);
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Save();
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}
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}
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break;
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case SDL_EVENT_FINGER_CANCELED:
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m_touchTapActive = false;
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m_touchTapMoved = false;
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break;
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default:
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break;
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}
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(void)event;
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}
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void ImGuiConsole::UpdateSettings() {
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@@ -324,15 +273,10 @@ namespace dusk {
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// m_preLaunchWindow.draw();
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// }
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m_isHidden = !getSettings().backend.duskMenuOpen;
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if (ImGui::GetIO().KeyShift && ImGui::IsKeyPressed(ImGuiKey_F1)) {
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m_isHidden = !m_isHidden;
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}
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bool showMenu = !m_isHidden;
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if (getSettings().backend.duskMenuOpen != showMenu) {
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getSettings().backend.duskMenuOpen.setValue(showMenu);
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Save();
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}
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// The menu bar renders with ImGuiCol_WindowBg behind it. We just want ImGuiCol_MenuBarBg,
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// so make the window bg fully transparent temporarily
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@@ -362,7 +306,7 @@ namespace dusk {
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if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
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AddToast(ImGui::GetIO().MouseSource == ImGuiMouseSource_TouchScreen ?
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"Tap to toggle menu"s :
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"3-finger tap to toggle menu"s :
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"Press F1 to toggle menu"s,
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4.f);
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m_isLaunchInitialized = true;
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