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https://github.com/TwilitRealm/dusklight
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some f_op
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@@ -6,43 +6,23 @@
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#include "f_op/f_op_scene_iter.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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// Types:
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//
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struct node_list_class {};
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struct node_class {};
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struct judge_filter {};
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struct create_tag_class {};
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//
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// Forward References:
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//
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extern "C" void fopScnIt_Judge__FPFPvPv_PvPv();
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//
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// External References:
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//
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extern "C" void cLsIt_Judge__FP15node_list_classPFP10node_classPv_PvPv();
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extern "C" void cTgIt_JudgeFilter__FP16create_tag_classP12judge_filter();
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extern "C" extern u8 g_fopScnTg_SceneList[12 + 4 /* padding */];
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#include "SSystem/SComponent/c_list.h"
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#include "SSystem/SComponent/c_list_iter.h"
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#include "SSystem/SComponent/c_tag_iter.h"
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#include "f_op/f_op_scene_tag.h"
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//
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// Declarations:
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//
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/* 8001EC74-8001ECB0 0195B4 003C+00 0/0 1/1 0/0 .text fopScnIt_Judge__FPFPvPv_PvPv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void fopScnIt_Judge(void* (*)(void*, void*), void* param_1) {
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nofralloc
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#include "asm/f_op/f_op_scene_iter/fopScnIt_Judge__FPFPvPv_PvPv.s"
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void* fopScnIt_Judge(fop_ScnItFunc pFunc1, void* pData) {
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struct {
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fop_ScnItFunc mFunc;
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void* mpData;
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} iterParams;
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iterParams.mFunc = pFunc1;
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iterParams.mpData = pData;
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return cLsIt_Judge(&g_fopScnTg_SceneList, (cNdIt_JudgeFunc)cTgIt_JudgeFilter, &iterParams);
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}
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#pragma pop
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