start shield final config (#2726)

* checkpoint

* shield final half building
This commit is contained in:
TakaRikka
2025-10-06 02:48:39 -07:00
committed by GitHub
parent ffe71b446c
commit 442b8937a9
1527 changed files with 116035 additions and 4 deletions
+8
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@@ -15,6 +15,10 @@
#include "f_op/f_op_scene_mng.h"
#include "stdio.h"
#if VERSION == VERSION_SHIELD
#include "lingcod/lingcod.h"
#endif
/* 80032918-80032958 02D258 0040+00 4/4 0/0 0/0 .text dSv_item_rename__FUc */
static u8 dSv_item_rename(u8 i_itemNo) {
switch (i_itemNo) {
@@ -1886,6 +1890,10 @@ int dSv_info_c::memory_to_card(char* card_ptr, int dataNum) {
bool lantern_not_recovered = false;
bool tmp_lantern_check = false;
u16 current_lantern_oil = 0;
#if VERSION == VERSION_SHIELD
lingcod_revalidateNVSI();
#endif
// If haven't gotten then lantern back from the monkey
if (!dComIfGs_isEventBit((u16)dSv_event_flag_c::saveBitLabels[226])) {
+29
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@@ -0,0 +1,29 @@
#include "lingcod/lingcod.h"
int lingcod_getIniState() {
return 0;
}
int NVGXCreateGroup() {
return -1;
}
int NVGXCreateSubGroup() {
return -1;
}
void NVGXReleaseGroup() {
return;
}
float lingcod_getBloomScale() {
return 1.0f;
}
float lingcod_getDoFScale() {
return 1.0f;
}
int lingcod_fireGameEventEx() {
return 0;
}