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https://github.com/TwilitRealm/dusklight
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add location IDs to yaml db, get started on translating received ap data to rando data
the idea is to use the existing randomizer systems (like World, RandomizerContext, etc) in order to generate necessary data for in-game modifications such as text replacements, model swaps, etc. to do this we need to get the apworld's current settings, which atm will require loading the configured ap yaml file before connecting to archipelago.
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@@ -191,13 +191,13 @@ UserSettings g_userSettings = {
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ConfigVar<std::string>{"randomizer.file1SeedHash", ""},
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ConfigVar<std::string>{"randomizer.file2SeedHash", ""},
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ConfigVar<std::string>{"randomizer.file3SeedHash", ""},
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}
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},
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.archipelago = {
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.serverIP {"archipelago.serverIP", "archipelago.gg"},
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.serverPass {"archipelago.serverPass", ""},
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.slotName {"archipelago.slotName", ""},
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},
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}
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};
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UserSettings& getSettings() {
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