MSL_C header cleanup (#2988)

* msl_c header cleanup

* math header cleanup

* fix rest of shieldD configs

* cleanup cflag configs a bit

* fix shield build
This commit is contained in:
TakaRikka
2025-12-23 10:20:32 -08:00
committed by GitHub
parent 3feb1e9098
commit 46d53ab65f
281 changed files with 987 additions and 792 deletions
+1 -1
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@@ -16,7 +16,7 @@
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "SSystem/SComponent/c_math.h"
#include "c/c_damagereaction.h"
#include "cmath.h"
#include <math.h>
enum B_bq_RES_File_ID {
/* BCK */
+1 -1
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@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_b_tn.h"
#include <cmath.h>
#include <math.h>
#include "Z2AudioLib/Z2Instances.h"
#include "d/actor/d_a_boomerang.h"
#include "d/actor/d_a_nbomb.h"
+1 -1
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@@ -17,7 +17,7 @@
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Instances.h"
#include "JSystem/JAudio2/JAUSectionHeap.h"
#include <cmath.h>
#include <math.h>
enum Joint {
/* 0x00 */ JNT_CENTER,
+1 -1
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@@ -10,7 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "SSystem/SComponent/c_math.h"
#include <cmath.h>
#include <math.h>
int daB_ZANTM_c::draw() {
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
+1 -1
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@@ -11,7 +11,7 @@
#include "d/d_cc_uty.h"
#include "d/actor/d_a_player.h"
#include "SSystem/SComponent/c_math.h"
#include <cmath.h>
#include <math.h>
namespace {
dCcD_SrcSph cc_zant_src = {
+1 -1
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@@ -7,7 +7,7 @@
#include "d/actor/d_a_bg_obj.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "stdio.h"
#include <stdio.h>
#include "dolphin/os.h"
#include "d/actor/d_a_set_bgobj.h"
#include "d/d_s_play.h"
+1 -1
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@@ -9,7 +9,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include <cmath.h>
#include <math.h>
#define ACTION_MODE_WAIT 0
#define ACTION_MODE_CHASE 1
+1 -1
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@@ -9,7 +9,7 @@
#include "f_op/f_op_actor_enemy.h"
#include "f_op/f_op_camera_mng.h"
#include "d/d_bomb.h"
#include <cmath.h>
#include <math.h>
#include "Z2AudioLib/Z2Instances.h"
class daE_SW_HIO_c {
+1 -1
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@@ -9,7 +9,7 @@
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "SSystem/SComponent/c_math.h"
#include "c/c_damagereaction.h"
#include "cmath.h"
#include <math.h>
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
+1 -1
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@@ -7,7 +7,7 @@
#include "d/actor/d_a_e_ws.h"
#include "d/actor/d_a_obj_carry.h"
#include <cmath.h>
#include <math.h>
#include "f_op/f_op_actor_enemy.h"
class daE_WS_HIO_c : public JORReflexible {
+1 -1
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@@ -11,7 +11,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_camera_mng.h"
#include <cmath.h>
#include <math.h>
#include "Z2AudioLib/Z2Instances.h"
struct daE_YMB_HIO_c {
+1 -1
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@@ -17,7 +17,7 @@
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Instances.h"
#include "JSystem/JAudio2/JAUSectionHeap.h"
#include <cmath.h>
#include <math.h>
#define ANM_HS_BACK_WALK 6
#define ANM_HS_WALK_START 7
+1 -1
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@@ -10,7 +10,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_msg_object.h"
#include <cmath.h>
#include <math.h>
#include "d/actor/d_a_balloon_2D.h"
#include "d/actor/d_a_e_ym.h"
+1 -1
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@@ -22,7 +22,7 @@
#include "c/c_damagereaction.h"
#include "SSystem/SComponent/c_counter.h"
#include "Z2AudioLib/Z2Instances.h"
#include <cmath.h>
#include <math.h>
class dmg_rod_HIO_c : public JORReflexible {
public:
+1 -1
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@@ -322,7 +322,7 @@ void dMirror_packet_c::mainDraw() {
}
f32 aspect = view->aspect;
f32 temp_f0_2 = i_tanf(MTXDegToRad(view->fovy * 0.5f));
f32 temp_f0_2 = tanf(MTXDegToRad(view->fovy * 0.5f));
view_port_class* view_port = dComIfGd_getViewport();
f32 var_f3;
+1 -1
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@@ -11,7 +11,7 @@
#include "SSystem/SComponent/c_m3d_g_pla.h"
#include "Z2AudioLib/Z2Instances.h"
#include "c/c_damagereaction.h"
#include "cmath.h"
#include <math.h>
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_canoe.h"
#include "d/actor/d_a_mg_fshop.h"
+1 -1
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@@ -11,7 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "d/actor/d_a_player.h"
#include <cmath.h>
#include <math.h>
void daObjBhbridge_c::RideOn_Angle(s16& param_1, f32 param_2, s16 param_3, f32 param_4) {
cLib_addCalcAngleS(&param_1, param_3 * (param_2 / param_4), 1, 0x100, 1);
+1 -1
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@@ -7,7 +7,7 @@
#include "d/actor/d_a_obj_carry.h"
#include "d/actor/d_a_player.h"
#include <cmath.h>
#include <math.h>
#include "d/d_com_inf_game.h"
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_obj_swBallA.h"
+1 -1
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@@ -12,7 +12,7 @@
#include "Z2AudioLib/Z2Instances.h"
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "cmath.h"
#include <math.h>
void daObjCwall_c::initBaseMtx() {
mWallModel->setBaseScale(scale);
+1 -1
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@@ -8,7 +8,7 @@
#include "d/actor/d_a_obj_digsnow.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include <cmath.h>
#include <math.h>
void daObjDigSnow_c::initBaseMtx() {
mpModel->setBaseScale(scale);
+1 -1
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@@ -7,7 +7,7 @@
#include "d/actor/d_a_obj_drop.h"
#include "SSystem/SComponent/c_math.h"
#include "cmath.h"
#include <math.h>
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_camera.h"
+1 -1
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@@ -1,7 +1,7 @@
#include "d/actor/d_a_obj_gra2.h"
#include "d/d_camera.h"
#include "d/actor/d_a_tag_gra.h"
#include <cmath.h>
#include <math.h>
f32 daObj_GrA_c::getSrchCircleR() {
f32 srchCircleR;
+1 -1
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@@ -12,7 +12,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
#include "d/d_s_play.h"
#include <cmath.h>
#include <math.h>
f32 dummyLiteral() {
return 0.0f;
+1 -1
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@@ -12,7 +12,7 @@
#include "d/d_s_play.h"
#include "SSystem/SComponent/c_lib.h"
#include "SSystem/SComponent/c_math.h"
#include <cmath.h>
#include <math.h>
class daOBJ_ICE_S_HIO_c : public JORReflexible {
public:
+1 -1
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@@ -11,7 +11,7 @@
#include "d/actor/d_a_npc_tk.h"
#include "d/d_s_play.h"
#include "Z2AudioLib/Z2Instances.h"
#include <cmath.h>
#include <math.h>
#define PARTS_ALL 0x3FFFF
#define PART_TOP_LEFT_UNDER (1 << 0)
+2 -2
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@@ -95,7 +95,7 @@ void daObjLv4Chan_c::setMtxChain(daObjLv4Chan_c::ChainPos* i_chains, dMdl_obj_c*
f32 dVar10 = VECDotProduct(&cStack_7c, &::cXyz::BaseZ);
if (!cM3d_IsZero(cStack_88.getSquareMag()) && -1.0f <= dVar10 && dVar10 <= 1.0f) {
cStack_88.normalize();
f32 fVar11 = i_acosf(dVar10);
f32 fVar11 = acosf(dVar10);
i_chains[i].field_0x24 = fVar11 - M_PI / 2;
MTXRotAxisRad(afStack_70, &cStack_88, fVar11);
} else {
@@ -133,7 +133,7 @@ void daObjLv4Chan_c::setMtx() {
f32 dVar9 = VECDotProduct(&local_78, &::cXyz::BaseY);
if (!cM3d_IsZero(cStack_84.getSquareMag()) && -1.0f <= dVar9 && dVar9 <= 1.0f) {
cStack_84.normalize();
MTXRotAxisRad(afStack_68, &cStack_84, i_acosf(dVar9));
MTXRotAxisRad(afStack_68, &cStack_84, acosf(dVar9));
local_78 *= -150.0f;
} else {
MTXIdentity(afStack_68);
+1 -1
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@@ -9,7 +9,7 @@
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_item.h"
#include <cmath.h>
#include <math.h>
void daObjL4DigSand_c::initBaseMtx() {
mpModel->setBaseScale(scale);
+1 -1
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@@ -9,7 +9,7 @@
#include "d/actor/d_a_player.h"
#include "SSystem/SComponent/c_lib.h"
#include "SSystem/SComponent/c_math.h"
#include "cmath.h"
#include <math.h>
#include "d/d_com_inf_game.h"
#include "d/d_bg_w.h"
+1 -1
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@@ -11,7 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_cc_d.h"
#include "d/d_item_data.h"
#include "cmath.h"
#include <math.h>
const static dCcD_SrcCyl l_cyl_src = {
{
+1 -1
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@@ -14,7 +14,7 @@
#include "f_op/f_op_kankyo_mng.h"
#include "global.h"
#include "SSystem/SComponent/c_math.h"
#include "cmath.h"
#include <math.h>
const static int l_bmdIdx[2] = {3, 3};
+1 -1
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@@ -11,7 +11,7 @@
#include "SSystem/SComponent/c_lib.h"
#include "d/d_com_inf_game.h"
#include "d/d_bg_w.h"
#include "cmath.h"
#include <math.h>
static u32 const l_bmd[2] = {
4, 4,
+1 -1
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@@ -10,7 +10,7 @@
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_kankyo_mng.h"
#include <cmath.h>
#include <math.h>
static daWdStick_HIO_c l_HIO;
+1 -1
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@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_set_bgobj.h"
#include "stdio.h"
#include <stdio.h>
#include "f_op/f_op_actor_mng.h"
static const char l_specName[] = "spec.dat";
+1 -1
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@@ -1,7 +1,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_tag_camera.h"
#include "cmath.h"
#include <math.h>
#include "d/actor/d_a_alink.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_horse.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_tag_chkpoint.h"
#include <cmath.h>
#include <math.h>
#include "d/actor/d_a_player.h"
int daTag_Chk_c::execute() {
+1 -1
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@@ -6,7 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_tag_firewall.h"
#include "cmath.h"
#include <math.h>
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_bomb.h"
+1 -1
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@@ -7,7 +7,7 @@
#include "d/actor/d_a_tag_sppath.h"
#include "d/actor/d_a_player.h"
#include "math.h"
#include <math.h>
static dCcD_SrcCyl l_cylSrc = {
{
+1 -1
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@@ -9,7 +9,7 @@
#include "f_op/f_op_camera_mng.h"
#include "SSystem/SComponent/c_math.h"
#include "Z2AudioLib/Z2Instances.h"
#include <cmath.h>
#include <math.h>
static const f32 l_cull_size_box[6] = { -150.0f, -10.0f, -150.0f, 150.0f, 300.0f, 100.0f };
+1 -1
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@@ -6,7 +6,7 @@
#include "d/d_bg_s_cap_poly.h"
#include <algorithm.h>
#include <cmath.h>
#include <math.h>
#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
#include "SSystem/SComponent/c_m2d.h"
+4 -4
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@@ -3,7 +3,7 @@
#include "d/d_camera.h"
#include "SSystem/SComponent/c_counter.h"
#include "SSystem/SComponent/c_math.h"
#include "cmath.h"
#include <math.h>
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_boomerang.h"
#include "d/actor/d_a_horse.h"
@@ -21,7 +21,7 @@
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_lib.h"
#include "math.h"
#include <math.h>
namespace {
@@ -2111,10 +2111,10 @@ f32 dCamera_c::radiusActorInSight(fopAc_ac_c* i_actor1, fopAc_ac_c* i_actor2, cX
f32 local_12c = 1.0f;
f32 local_130 = 1.0f;
if (bVar2 & 5) {
local_12c = i_tanf(fVar7);
local_12c = tanf(fVar7);
}
if (bVar2 & 0xA) {
local_130 = i_tanf(fVar8);
local_130 = tanf(fVar8);
}
if (bVar2 & 1) {
+1 -1
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@@ -22,7 +22,7 @@
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "stdio.h"
#include <stdio.h>
void dComIfG_play_c::ct() {
mWindowNum = 0;
+1 -1
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@@ -12,7 +12,7 @@
#include "d/actor/d_a_tag_magne.h"
#include "d/actor/d_a_tag_mist.h"
#include "d/actor/d_a_tag_stream.h"
#include "stdio.h"
#include <stdio.h>
void daSus_c::data_c::set(s8 i_roomNo, cXyz const& param_1, cXyz const& param_2, u8 param_3,
u8 param_4, u8 i_type) {
+1 -1
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@@ -5,7 +5,7 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include <cstring.h>
#include <string.h>
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
#include "JSystem/J2DGraph/J2DPicture.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
+1 -1
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@@ -13,7 +13,7 @@
#include "d/d_demo.h"
#include "d/d_s_play.h"
#include "SSystem/SComponent/c_counter.h"
#include <cstring.h>
#include <string.h>
#if DEBUG
static dEvM_HIO_c l_HIO;
+1 -1
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@@ -11,7 +11,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/d_pane_class_alpha.h"
#include "stdio.h"
#include <stdio.h>
dFile_info_c::dFile_info_c(JKRArchive* i_archive, u8 param_1) {
mArchive = i_archive;
+1 -15
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@@ -24,26 +24,12 @@
#include "f_op/f_op_kankyo.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_lib.h"
#if DEBUG
extern "C" int atoi(const char* str);
extern "C" f32 atof(const char* str);
#endif
#include <stdlib.h>
static void GxXFog_set();
struct sub_kankyo__class : public kankyo_class {};
// setSunpos calls these functions as inlines somehow
// these need to be moved to MSL_C once an appropriate solution is found
inline float sinf(float x) {
return sin(x);
}
inline float cosf(float x) {
return cos(x);
}
static LightStatus lightStatusBase = {
{-36384.5f, 29096.699f, 17422.199f},
{377.0f, 5207.3999f, 1220.4f},
-10
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@@ -4528,16 +4528,6 @@ void drawCloudShadow(Mtx drawMtx, u8** tex) {
}
}
// drawVrkumo calls these functions as inlines somehow
// these need to be moved to MSL_C once an appropriate solution is found
inline float sinf(float x) {
return sin(x);
}
inline float cosf(float x) {
return cos(x);
}
void drawVrkumo(Mtx drawMtx, GXColor& color, u8** tex) {
dKankyo_sun_Packet* sun_packet = g_env_light.mpSunPacket;
dScnKy_env_light_c* envlight = dKy_getEnvlight();
+1 -1
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@@ -4,7 +4,7 @@
#include "d/dolzel.h" // IWYU pragma: keep
#include <cmath.h>
#include <math.h>
#include "d/d_com_inf_game.h"
#include "d/d_map_path_dmap.h"
#include "d/d_menu_dmap.h"
+1 -1
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@@ -5,7 +5,7 @@
#include "JSystem/JKernel/JKRAramArchive.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "stdio.h"
#include <stdio.h>
#include "f_op/f_op_msg_mng.h"
#include "d/d_com_inf_game.h"
#include "d/d_lib.h"
+1 -1
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@@ -19,7 +19,7 @@
#include "d/d_msg_string.h"
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "stdio.h"
#include <stdio.h>
typedef void (dMenu_Insect_c::*initFunc)();
static initFunc map_init_process[] = {
+1 -1
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@@ -9,7 +9,7 @@
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "stdio.h"
#include <stdio.h>
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include "d/d_item.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "stdio.h"
#include <stdio.h>
#include "d/d_com_inf_game.h"
#include "d/d_select_cursor.h"
#include "d/d_meter2_info.h"
+1 -1
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@@ -27,7 +27,7 @@
#include "m_Do/m_Do_graphic.h"
#include "string.h"
#include "stdio.h"
#include <stdio.h>
typedef void (dMenu_Ring_c::*initFunc)();
static initFunc stick_init[] = {
+1 -1
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@@ -3,7 +3,7 @@
#include "d/d_menu_save.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "JSystem/JKernel/JKRMemArchive.h"
#include "stdio.h"
#include <stdio.h>
#include "d/d_com_inf_game.h"
#include "d/d_lib.h"
#include "d/d_select_cursor.h"
+1 -1
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@@ -20,7 +20,7 @@
#include "d/d_msg_class.h"
#include "d/d_msg_object.h"
#include "d/d_pane_class.h"
#include "cstring.h"
#include "string.h"
dMeter2Draw_c::dMeter2Draw_c(JKRExpHeap* mp_heap) {
OS_REPORT("enter dMeter2Draw_c::dMeter2Draw_c(JKRExpHeap *mp_heap)\n");
+1 -1
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@@ -22,7 +22,7 @@
#include "d/d_meter2.h"
#include "d/actor/d_a_midna.h"
#include "f_op/f_op_msg_mng.h"
#include "stdio.h"
#include <stdio.h>
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_lib.h"
#include "JSystem/JKernel/JKRExpHeap.h"
+1 -1
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@@ -10,7 +10,7 @@
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "cstring.h"
#include "string.h"
#include "d/d_com_inf_game.h"
#include "d/d_select_cursor.h"
#include "d/d_msg_object.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "d/d_msg_object.h"
#include "d/d_msg_out_font.h"
#include "d/d_pane_class.h"
#include "cstring.h"
#include "string.h"
dMsgScrnBase_c::dMsgScrnBase_c() {
init();
+1 -1
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@@ -11,7 +11,7 @@
#include "d/d_msg_string.h"
#include "d/d_pane_class.h"
#include "m_Do/m_Do_controller_pad.h"
#include "stdio.h"
#include <stdio.h>
#if VERSION == VERSION_GCN_JPN
#define STR_BUF_LEN 528
+1 -1
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@@ -2,7 +2,7 @@
#include "d/d_msg_unit.h"
#include "d/d_com_inf_game.h"
#include "stdio.h"
#include <stdio.h>
#include "d/d_kankyo.h"
#include "d/d_meter2_info.h"
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@@ -6,7 +6,7 @@
#include "d/d_lib.h"
#include "m_Do/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad.h"
#include "stdio.h"
#include <stdio.h>
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "f_op/f_op_msg_mng.h"
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@@ -17,7 +17,7 @@
#include "JSystem/JParticle/JPAResourceManager.h"
#include "JSystem/JMath/JMATrigonometric.h"
#include "d/d_s_play.h"
#include "stdio.h"
#include <stdio.h>
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_lib.h"
#include "m_Do/m_Do_graphic.h"
+1 -3
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@@ -19,11 +19,9 @@
#include "JSystem/JUtility/JUTDbPrint.h"
#include "JSystem/JUtility/JUTReport.h"
#include <strtoul.h>
#include <stdlib.h>
#if DEBUG
extern "C" int atoi(const char* str);
void dScnMenu_setItem(int i_slotNo, u8 i_itemNo);
void dScnMenu_setPlayerDebugMode();
void dScnMenu_setPlayerItemReset();
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@@ -10,7 +10,7 @@
#include "d/d_s_play.h"
#include "d/d_s_room.h"
#include "m_Do/m_Do_Reset.h"
#include "stdio.h"
#include <stdio.h>
static int dScnRoom_Draw(room_of_scene_class* i_this) {
return 1;
+5 -3
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@@ -13,7 +13,11 @@
#include "d/d_save.h"
#include "d/d_save_init.h"
#include "f_op/f_op_scene_mng.h"
#include "stdio.h"
#include <stdio.h>
#if PLATFORM_WII || PLATFORM_SHIELD
#include <revolution/sc.h>
#endif
#if VERSION == VERSION_SHIELD
#include "lingcod/lingcod.h"
@@ -967,8 +971,6 @@ void dSv_player_info_c::init() {
}
}
extern "C" u8 SCGetLanguage();
void dSv_player_config_c::init() {
#if VERSION == VERSION_GCN_JPN
unk0 = 0;
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@@ -17,7 +17,7 @@
#include "f_op/f_op_scene_mng.h"
#include "global.h"
#include "m_Do/m_Do_Reset.h"
#include "stdio.h"
#include <stdio.h>
void dStage_nextStage_c::set(const char* i_stage, s8 i_roomId, s16 i_point, s8 i_layer, s8 i_wipe,
u8 i_speed) {
+1 -1
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@@ -5,7 +5,7 @@
#include "f_op/f_op_camera_mng.h"
#include "m_Do/m_Do_controller_pad.h"
#include "SSystem/SComponent/c_math.h"
#include <limits.h>
#include <climits.h>
#define RESET_FRAME -99