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MSL_C header cleanup (#2988)
* msl_c header cleanup * math header cleanup * fix rest of shieldD configs * cleanup cflag configs a bit * fix shield build
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@@ -11,7 +11,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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#include "d/actor/d_a_player.h"
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#include <cmath.h>
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#include <math.h>
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void daObjBhbridge_c::RideOn_Angle(s16& param_1, f32 param_2, s16 param_3, f32 param_4) {
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cLib_addCalcAngleS(¶m_1, param_3 * (param_2 / param_4), 1, 0x100, 1);
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