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MSL_C header cleanup (#2988)
* msl_c header cleanup * math header cleanup * fix rest of shieldD configs * cleanup cflag configs a bit * fix shield build
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@@ -9,7 +9,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_item.h"
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#include <cmath.h>
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#include <math.h>
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void daObjL4DigSand_c::initBaseMtx() {
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mpModel->setBaseScale(scale);
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