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https://github.com/TwilitRealm/dusklight
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d_a_obj_maki matching (#2370)
* Matching daObj_Maki_HIO_c::daObj_Maki_HIO_c() Matched daObj_Maki_HIO_c::daObj_Maki_HIO_c() and started work on daObj_Maki_HIO_c::~daObj_Maki_HIO_c() * more work on d_a_obj_maki More structures defined, work on all methods, some equivalent, just missing registers * d_a_obj_maki Matching Final work on maki to get it to Match 100%. * d_a_obj_maki matching d_a_obj_maki matching | * cleanup for PR
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@@ -1,7 +1,12 @@
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#ifndef D_A_OBJ_MAKI_H
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#define D_A_OBJ_MAKI_H
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#include "f_op/f_op_actor_mng.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_cc_d.h"
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#include "d/d_kankyo.h"
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#include "d/d_particle.h"
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#include "f_op/f_op_actor.h"
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/**
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* @ingroup actors-objects
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@@ -12,16 +17,31 @@
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*
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*/
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class obj_maki_class : public fopAc_ac_c {
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private:
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/* 0x568 */ u8 field_0x568[0x730 - 0x568];
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public:
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/* 0x568 */ request_of_phase_process_class mPhase;
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/* 0x570 */ J3DModel* mModel1;
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/* 0x574 */ mDoExt_brkAnm* mBrk;
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/* 0x578 */ J3DModel* mModel2;
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/* 0x57c */ u8 field_0x57c;
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/* 0x57d */ u8 field_0x57d; // Undefined
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/* 0x57e */ s16 field_0x57e;
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/* 0x580 */ s16 field_0x580[2];
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/* 0x584*/ dCcD_Stts mStts;
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/* 0x5c0 */ dCcD_Sph mSph;
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/* 0x6f8 */ u32 field_0x6f8[4];
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/* 0x6fc */ u8 field_0x6fc[0x70c - 0x708]; // Undefined
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/* 0x70c */ LIGHT_INFLUENCE mLightObj;
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/* 0x72c */ u8 field_0x72c;
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/* 0x72d */ u8 field_0x72d[0x730 - 0x72d]; //Undefined
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};
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STATIC_ASSERT(sizeof(obj_maki_class) == 0x730);
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class daObj_Maki_HIO_c {
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public:
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/* 80C8FE0C */ daObj_Maki_HIO_c();
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/* 80C9089C */ ~daObj_Maki_HIO_c();
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/* 80C9089C */ virtual ~daObj_Maki_HIO_c() {};
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/* 0x04 */ s8 field_0x4;
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};
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