f_op_actor_mng split & started decomp (#112)

* fop-actor-mng

* rodata

* more actor mng progress

* actor mng progress

* format

* cleanup

* fix Mtx function signatures

* PR suggestion

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-02-13 01:47:46 +01:00
committed by GitHub
parent fe60f6ffdc
commit 4bd5ca735f
295 changed files with 6350 additions and 5712 deletions
+3 -1
View File
@@ -3,10 +3,13 @@
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_a/d_a_alink/d_a_alink.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "f/f_op/f_op_actor_iter.h"
#include "f/f_op/f_op_actor_mng.h"
#include "f/f_pc/f_pc_searcher.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
#include "m_Do/m_Do_ext/m_Do_ext.h"
extern "C" {
double func_8036C668(double);
@@ -55,7 +58,6 @@ void mDoExt_brkAnm_NS_init(void);
void mDoExt_btkAnm_NS_entry(void);
void mDoExt_btkAnm_NS_init(void);
void mDoExt_createSolidHeapFromGameToCurrent_X1_(void);
void mDoExt_destroySolidHeap(void);
void mDoExt_J3DModel__create(void);
void mDoExt_modelUpdateDL(void);
void mDoExt_restoreCurrentHeap(void);