f_op_actor_mng split & started decomp (#112)

* fop-actor-mng

* rodata

* more actor mng progress

* actor mng progress

* format

* cleanup

* fix Mtx function signatures

* PR suggestion

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-02-13 01:47:46 +01:00
committed by GitHub
parent fe60f6ffdc
commit 4bd5ca735f
295 changed files with 6350 additions and 5712 deletions
+2 -6
View File
@@ -9,6 +9,8 @@
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "d/d_bg/d_bg_s/d_bg_s_poly_pass_chk.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "f/f_op/f_op_actor_iter.h"
#include "f/f_op/f_op_actor_mng.h"
#include "f/f_pc/f_pc_searcher.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
@@ -298,12 +300,6 @@ void dPath_GetRoomPath(void);
void dRes_control_c_NS_getRes_X1_(void);
void dStage_roomControl_c_NS_getStatusRoomDt(void);
void dVibration_c_NS_StartShock(void);
void fopAcIt_Judge(void);
void fopAcM_GetID(void);
void fopAcM_GetName(void);
void fopAcM_GetParam(void);
void fopAcM_searchFromName4Event(void);
void fopAcM_setStageLayer(void);
void fopCamM_GetParam(void);
void func_80361C24(void);
void func_80361D60(void);