f_op_actor_mng split & started decomp (#112)

* fop-actor-mng

* rodata

* more actor mng progress

* actor mng progress

* format

* cleanup

* fix Mtx function signatures

* PR suggestion

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-02-13 01:47:46 +01:00
committed by GitHub
parent fe60f6ffdc
commit 4bd5ca735f
295 changed files with 6350 additions and 5712 deletions
+1 -1
View File
@@ -1,6 +1,7 @@
/* d_kankyo.cpp autogenerated by split.py v0.3 at 2021-01-01 22:51:09.344700 */
#include "d/d_kankyo/d_kankyo.h"
#include "JSystem/JMath/JMath.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
@@ -127,7 +128,6 @@ void mDoExt_baseAnm_NS_play(void);
void mDoExt_btkAnm_NS_entry(void);
void mDoExt_btkAnm_NS_init(void);
void mDoExt_createSolidHeapFromGameToCurrent_X1_(void);
void mDoExt_destroySolidHeap(void);
void mDoExt_J3DModel__create(void);
void mDoExt_modelUpdateDL(void);
void mDoExt_restoreCurrentHeap(void);