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f_op_actor_mng split & started decomp (#112)
* fop-actor-mng * rodata * more actor mng progress * actor mng progress * format * cleanup * fix Mtx function signatures * PR suggestion Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -1,6 +1,7 @@
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/* d_kankyo.cpp autogenerated by split.py v0.3 at 2021-01-01 22:51:09.344700 */
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#include "d/d_kankyo/d_kankyo.h"
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#include "JSystem/JMath/JMath.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "global.h"
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@@ -127,7 +128,6 @@ void mDoExt_baseAnm_NS_play(void);
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void mDoExt_btkAnm_NS_entry(void);
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void mDoExt_btkAnm_NS_init(void);
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void mDoExt_createSolidHeapFromGameToCurrent_X1_(void);
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void mDoExt_destroySolidHeap(void);
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void mDoExt_J3DModel__create(void);
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void mDoExt_modelUpdateDL(void);
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void mDoExt_restoreCurrentHeap(void);
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