f_op_actor_mng split & started decomp (#112)

* fop-actor-mng

* rodata

* more actor mng progress

* actor mng progress

* format

* cleanup

* fix Mtx function signatures

* PR suggestion

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-02-13 01:47:46 +01:00
committed by GitHub
parent fe60f6ffdc
commit 4bd5ca735f
295 changed files with 6350 additions and 5712 deletions
+2 -4
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@@ -296,7 +296,6 @@ void mDoExt_createSolidHeapToCurrent(void);
void mDoExt_createSolidHeapToCurrent_X1_(void);
void mDoExt_createZeldaHeap(void);
void mDoExt_destroyExpHeap(void);
void mDoExt_destroySolidHeap(void);
void mDoExt_getArchiveHeapPtr(void);
void mDoExt_getAssertHeap(void);
@@ -325,7 +324,6 @@ void mDoExt_removeSubFont(void);
void mDoExt_resIDToIndex(void);
void mDoExt_restoreCurrentHeap(void);
void mDoExt_setAraCacheSize(void);
void mDoExt_setCurrentHeap(void);
void mDoMtx_stack_c_NS_dtor_X1_(void);
void normalizeZP__4cXyzFv(void);
void outprod__4cXyzCFRC3Vec(void);
@@ -1304,7 +1302,7 @@ asm void mDoExt_adjustSolidHeapToSystem(void) {
// mDoExt_destroySolidHeap__FP12JKRSolidHeap
// mDoExt_destroySolidHeap(JKRSolidHeap*)
asm void mDoExt_destroySolidHeap(void) {
asm void mDoExt_destroySolidHeap(JKRSolidHeap*) {
nofralloc
#include "m_Do/m_Do_ext/asm/func_8000F18C.s"
}
@@ -1318,7 +1316,7 @@ asm void mDoExt_destroyExpHeap(void) {
// mDoExt_setCurrentHeap__FP7JKRHeap
// mDoExt_setCurrentHeap(JKRHeap*)
asm void mDoExt_setCurrentHeap(void) {
asm JKRHeap* mDoExt_setCurrentHeap(JKRHeap*) {
nofralloc
#include "m_Do/m_Do_ext/asm/func_8000F1CC.s"
}
+3 -1
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@@ -1,12 +1,14 @@
#include "m_Do/m_Do_graphic/m_Do_graphic.h"
#include "JSystem/J2DSys.h"
#include "JSystem/JKernel/JKRHeap/JKRHeap.h"
#include "JSystem/JMath/JMath.h"
#include "JSystem/JUtility/JUTGamePad/JUTGamePad.h"
#include "SComponent/c_lib.h"
#include "d/d_a/d_a_player/d_a_player.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "d/d_drawlist/d_drawlist.h"
#include "d/d_kankyo/d_kankyo.h"
#include "f/f_op/f_op_actor_iter.h"
#include "f/f_pc/f_pc_searcher.h"
#include "global.h"
#include "gx/GX.h"
@@ -87,7 +89,7 @@ void mDoGph_gInf_c::onBlure(void) {
void mDoGph_gInf_c::onBlure(const Mtx InMtx) {
lbl_80450BE4 = true;
PSMTXCopy((Mtx*)InMtx, &lbl_803DD43C);
PSMTXCopy(InMtx, lbl_803DD43C);
}
void mDoGph_gInf_c::fadeOut(f32 speed) {
+1
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@@ -1,5 +1,6 @@
/* m_Do_lib.cpp autogenerated by split.py v0.4 at 2021-01-31 21:06:36.599841 */
#include "JSystem/JMath/JMath.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
+1
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@@ -6,6 +6,7 @@
#include "SComponent/c_API_controller_pad.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "dvd/dvd.h"
#include "f/f_op/f_op_actor_mng.h"
#include "global.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
+1
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@@ -1,5 +1,6 @@
/* m_Do_mtx.cpp autogenerated by split.py v0.4 at 2021-01-31 21:20:08.836503 */
#include "JSystem/JMath/JMath.h"
#include "global.h"
// additional symbols needed for m_Do_mtx.cpp