mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-04 03:12:48 -04:00
run clang-format
This commit is contained in:
+79
-71
@@ -5,14 +5,14 @@
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u8 dSv_item_rename(u8 item_id) {
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switch (item_id) {
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case OIL_BOTTLE_2:
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return OIL_BOTTLE;
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case RED_BOTTLE_2:
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return RED_BOTTLE;
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case OIL2:
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return OIL;
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default:
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return item_id;
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case OIL_BOTTLE_2:
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return OIL_BOTTLE;
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case RED_BOTTLE_2:
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return RED_BOTTLE;
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case OIL2:
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return OIL;
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default:
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return item_id;
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}
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}
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@@ -80,12 +80,12 @@ u8 dSv_player_status_a_c::getMixItemIndex(signed int i_no) const {
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u16 dSv_player_status_a_c::getRupeeMax(void) const {
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if (mCurrentWallet < 3) { // if you make this a default, it wont match. Compiler, pls.
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switch (mCurrentWallet) {
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case WALLET:
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return 300;
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case BIG_WALLET:
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return 600;
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case GIANT_WALLET:
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return 1000;
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case WALLET:
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return 300;
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case BIG_WALLET:
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return 600;
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case GIANT_WALLET:
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return 1000;
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}
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}
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return 0;
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@@ -127,7 +127,7 @@ void dSv_player_status_b_c::onTransformLV(int flagOnOff) {
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BOOL dSv_player_status_b_c::isTransformLV(int unk) const {
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return this->mTransformLevelFlag & (u8)(1 << unk) ? TRUE : FALSE;
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}
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//extern u8 lbl_80379234[16];
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// extern u8 lbl_80379234[16];
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void dSv_horse_place_c::init(void) {
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f32 position_val;
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char* default_stage;
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@@ -142,7 +142,8 @@ void dSv_horse_place_c::init(void) {
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this->mRoomId = 0;
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}
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void dSv_horse_place_c::set(const char* i_name, const cXyz& i_position, s16 i_x_rot, signed char i_room_id) {
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void dSv_horse_place_c::set(const char* i_name, const cXyz& i_position, s16 i_x_rot,
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signed char i_room_id) {
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strcpy(mCurrentStage, i_name);
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this->mPosition.x = i_position.x;
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this->mPosition.y = i_position.y;
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@@ -185,7 +186,9 @@ void dSv_player_field_last_stay_info_c::init() {
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}
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}
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void dSv_player_field_last_stay_info_c::set(const char* i_name, const cXyz& i_last_position, s16 i_last_angle, signed char i_last_spawn_id, u8 i_last_room_id) {
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void dSv_player_field_last_stay_info_c::set(const char* i_name, const cXyz& i_last_position,
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s16 i_last_angle, signed char i_last_spawn_id,
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u8 i_last_room_id) {
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strcpy(mLastStage, i_name);
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this->mLastPosition = i_last_position;
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@@ -229,7 +232,9 @@ void dSv_player_last_mark_info_c::init(void) {
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}
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}
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void dSv_player_last_mark_info_c::setWarpItemData(const char* i_ooccoo_stage, const cXyz& i_ooccoo_position, s16 i_ooccoo_angle, s8 i_ooccoo_room_id, u8 unk1, u8 unk2) {
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void dSv_player_last_mark_info_c::setWarpItemData(const char* i_ooccoo_stage,
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const cXyz& i_ooccoo_position, s16 i_ooccoo_angle,
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s8 i_ooccoo_room_id, u8 unk1, u8 unk2) {
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strcpy(mOoccooStage, i_ooccoo_stage);
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this->mOoccooPosition = i_ooccoo_position;
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this->mOoccooXRotation = i_ooccoo_angle;
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@@ -252,7 +257,9 @@ void dSv_player_item_c::setItem(int current_items_index, u8 new_items_index) {
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int select_item_index = DEFAULT_SELECT_ITEM_INDEX;
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do {
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if (current_items_index == g_dComIfG_gameInfo.info.getSaveFile().getPlayerStatusA().getSelectItemIndex(select_item_index)) {
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if (current_items_index ==
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g_dComIfG_gameInfo.info.getSaveFile().getPlayerStatusA().getSelectItemIndex(
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select_item_index)) {
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dComIfGp_setSelectItem(select_item_index);
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}
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select_item_index++;
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@@ -270,8 +277,10 @@ u8 dSv_player_item_c::getItem(int param_1, bool param_2) const {
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for (int select_item_index = 0; select_item_index < 2; select_item_index++) {
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current_select_item_index = getSelectItemIndex(select_item_index);
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if (((param_1 == (current_select_item_index)) ||
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(current_select_item_index = dComIfGs_getMixItemIndex(select_item_index), param_1 == (current_select_item_index))) &&
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(current_select_item_index = dComIfGs_getMixItemIndex(select_item_index), (current_select_item_index) != NO_ITEM)) {
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(current_select_item_index = dComIfGs_getMixItemIndex(select_item_index),
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param_1 == (current_select_item_index))) &&
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(current_select_item_index = dComIfGs_getMixItemIndex(select_item_index),
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(current_select_item_index) != NO_ITEM)) {
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current_select_item_index = getSelectItemIndex(select_item_index);
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IVar1 = items[current_select_item_index];
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current_select_item_index = dComIfGs_getMixItemIndex(select_item_index);
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@@ -307,7 +316,8 @@ u8 dSv_player_item_c::getItem(int param_1, bool param_2) const {
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if (((select_item_index == 0x3) &&
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(current_select_item_index = getSelectItemIndex(0x3),
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(current_select_item_index & 0xff) == 0x0)) &&
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(current_select_item_index = dComIfGs_getMixItemIndex(0x3), (current_select_item_index & 0xff) == 0x0)) {
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(current_select_item_index = dComIfGs_getMixItemIndex(0x3),
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(current_select_item_index & 0xff) == 0x0)) {
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dComIfGs_setSelectItemIndex(0x3, -0x1);
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dComIfGs_setMixItemIndex(0x3, -0x1);
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return 0xff;
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@@ -438,8 +448,7 @@ u8 dSv_player_item_c::checkBottle(u8 i_item_id) {
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return num_bottles;
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}
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asm u8 dSv_player_item_c::checkInsectBottle(void){
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nofralloc
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asm u8 dSv_player_item_c::checkInsectBottle(void){nofralloc
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#include "d/d_save/d_save/asm/func_80033754.s"
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}
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@@ -496,8 +505,7 @@ asm void dSv_player_item_c::setEmptyBombBag(void) {
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}
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#endif
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asm void dSv_player_item_c::setEmptyBombBag(u8, u8){
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nofralloc
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asm void dSv_player_item_c::setEmptyBombBag(u8, u8){nofralloc
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#include "d/d_save/d_save/asm/func_80033B08.s"
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}
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@@ -522,18 +530,18 @@ void dSv_player_item_c::setRodTypeLevelUp(void) {
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int current_fishing_rod_item_id = this->mItems[SLOT_20];
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switch (current_fishing_rod_item_id) {
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case BEE_ROD: {
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this->mItems[SLOT_20] = JEWEL_BEE_ROD;
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break;
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}
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case WORM_ROD: {
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this->mItems[SLOT_20] = JEWEL_WORM_ROD;
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break;
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}
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case FISHING_ROD_1: {
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this->mItems[SLOT_20] = JEWEL_ROD;
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break;
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}
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case BEE_ROD: {
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this->mItems[SLOT_20] = JEWEL_BEE_ROD;
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break;
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}
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case WORM_ROD: {
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this->mItems[SLOT_20] = JEWEL_WORM_ROD;
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break;
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}
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case FISHING_ROD_1: {
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this->mItems[SLOT_20] = JEWEL_ROD;
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break;
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}
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}
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for (int i = 0; i < 4; i++) {
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@@ -545,18 +553,18 @@ void dSv_player_item_c::setRodTypeLevelUp(void) {
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#ifdef NONMATCHING
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void dSv_player_item_c::setBaitItem(u8 param_1) {
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switch (param_1) {
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case BEE_CHILD: {
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isFirstBit(61) ? this->mItems[SLOT_20] = JEWEL_BEE_ROD : this->mItems[SLOT_20] = BEE_ROD;
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break;
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}
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case WORM: {
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isFirstBit(61) ? this->mItems[SLOT_20] = JEWEL_WORM_ROD : this->mItems[SLOT_20] = WORM_ROD;
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break;
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}
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case NO_ITEM: {
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isFirstBit(61) ? this->mItems[SLOT_20] = JEWEL_ROD : this->mItems[SLOT_20] = FISHING_ROD_1;
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break;
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}
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case BEE_CHILD: {
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isFirstBit(61) ? this->mItems[SLOT_20] = JEWEL_BEE_ROD : this->mItems[SLOT_20] = BEE_ROD;
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break;
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}
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case WORM: {
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isFirstBit(61) ? this->mItems[SLOT_20] = JEWEL_WORM_ROD : this->mItems[SLOT_20] = WORM_ROD;
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break;
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}
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case NO_ITEM: {
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isFirstBit(61) ? this->mItems[SLOT_20] = JEWEL_ROD : this->mItems[SLOT_20] = FISHING_ROD_1;
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break;
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}
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}
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for (int i = 0; i < 4; i++) {
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@@ -660,15 +668,15 @@ void dSv_player_item_max_c::init(void) {
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void dSv_player_item_max_c::setBombNum(u8 bomb_id, u8 bomb_max) {
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switch (bomb_id) {
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case NORMAL_BOMB:
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this->mItemCapacities[1] = bomb_max;
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return;
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case WATER_BOMB:
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this->mItemCapacities[2] = bomb_max;
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return;
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case POKE_BOMB:
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this->mItemCapacities[6] = bomb_max;
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return;
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case NORMAL_BOMB:
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this->mItemCapacities[1] = bomb_max;
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return;
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case WATER_BOMB:
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this->mItemCapacities[2] = bomb_max;
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return;
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case POKE_BOMB:
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this->mItemCapacities[6] = bomb_max;
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return;
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}
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}
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@@ -681,14 +689,14 @@ u8 dSv_player_item_max_c::getBombNum(u8 param_1) const {
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}
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switch (param_1) {
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case NORMAL_BOMB:
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return (u8)(this->mItemCapacities[0x1] * iVar3);
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case WATER_BOMB:
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return (u8)(this->mItemCapacities[0x2] * iVar3);
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case POKE_BOMB:
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return (u8)(this->mItemCapacities[0x6] * iVar3);
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default:
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return 0;
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case NORMAL_BOMB:
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return (u8)(this->mItemCapacities[0x1] * iVar3);
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case WATER_BOMB:
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return (u8)(this->mItemCapacities[0x2] * iVar3);
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case POKE_BOMB:
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return (u8)(this->mItemCapacities[0x6] * iVar3);
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default:
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return 0;
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}
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}
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@@ -817,10 +825,10 @@ void dSv_fishing_info_c::addFishCount(u8 fish_index) {
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// a few instructions off
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#ifdef NONMATCHING
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namespace d_meter2_info {
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class dMeter2Info_c {
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public:
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void getString(unsigned long, char*, JMSMesgEntry_c*);
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};
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class dMeter2Info_c {
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public:
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void getString(unsigned long, char*, JMSMesgEntry_c*);
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};
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} // namespace d_meter2_info
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void dSv_player_info_c::init(void) {
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