diff --git a/src/dusk/mouse.cpp b/src/dusk/mouse.cpp index 4466d4fed1..4bb77d343b 100644 --- a/src/dusk/mouse.cpp +++ b/src/dusk/mouse.cpp @@ -113,9 +113,9 @@ void accumulateDeltas(float mx_rel, float my_rel, bool camera_active, bool aim_a const bool invert_y = game.invertMouseY.getValue(); if (aim_active) { - const bool sensitivity = game.mouseAimSensitivity.getValue(); - s_aim_yaw_rad = -mx_rel * kMousePixelToRad * sensitivity; - s_aim_pitch_rad = my_rel * kMousePixelToRad * sensitivity; + const float aimSens = game.mouseAimSensitivity.getValue(); + s_aim_yaw_rad = -mx_rel * kMousePixelToRad * aimSens; + s_aim_pitch_rad = my_rel * kMousePixelToRad * aimSens; s_aim_yaw_rad = mirror_mode ? -s_aim_yaw_rad : s_aim_yaw_rad; s_aim_pitch_rad = invert_y ? -s_aim_pitch_rad : s_aim_pitch_rad; } else { @@ -123,9 +123,9 @@ void accumulateDeltas(float mx_rel, float my_rel, bool camera_active, bool aim_a } if (camera_active) { - const bool sensitivity = game.mouseCameraSensitivity.getValue(); - s_camera_yaw_rad = -mx_rel * kMousePixelToRad * sensitivity; - s_camera_pitch_rad = -my_rel * kMousePixelToRad * sensitivity; + const float camSens = game.mouseCameraSensitivity.getValue(); + s_camera_yaw_rad = -mx_rel * kMousePixelToRad * camSens; + s_camera_pitch_rad = -my_rel * kMousePixelToRad * camSens; s_camera_yaw_rad = mirror_mode ? -s_camera_yaw_rad : s_camera_yaw_rad; s_camera_pitch_rad = invert_y ? -s_camera_pitch_rad : s_camera_pitch_rad; } else {