Reorganize library code into libs/ (#3119)

* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include <dolphin/x.h>` -> `<x.h>`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues
This commit is contained in:
Luke Street
2026-03-01 15:35:36 -07:00
committed by GitHub
parent c9a46bd65b
commit 4df8ccc871
1740 changed files with 583 additions and 825 deletions
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@@ -1,7 +1,7 @@
#ifndef D_A_BALLOON_2D_H
#define D_A_BALLOON_2D_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_drawlist.h"
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@@ -1,7 +1,7 @@
#ifndef D_A_DOOR_BOSSL1_H
#define D_A_DOOR_BOSSL1_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor.h"
#include "d/d_bg_w.h"
#include "d/d_bg_s_acch.h"
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@@ -1,7 +1,7 @@
#ifndef D_A_DOOR_BOSSL5_H
#define D_A_DOOR_BOSSL5_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_w.h"
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@@ -1,7 +1,7 @@
#ifndef D_A_DOOR_MBOSSL1_H
#define D_A_DOOR_MBOSSL1_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_w.h"
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@@ -1,7 +1,7 @@
#ifndef D_A_DOOR_SHUTTER_H
#define D_A_DOOR_SHUTTER_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_w.h"
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@@ -2,7 +2,7 @@
#define D_A_E_DB_LEAF_H
#include "d/d_com_inf_game.h"
#include <dolphin/types.h>
#include <types.h>
/**
* @ingroup actors-enemies
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@@ -1,7 +1,7 @@
#ifndef D_A_E_OCT_BG_H
#define D_A_E_OCT_BG_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_acch.h"
#include "Z2AudioLib/Z2Creature.h"
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@@ -4,7 +4,7 @@
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_msg_flow.h"
#include <dolphin/types.h>
#include <types.h>
#include "SSystem/SComponent/c_phase.h"
#include "f_op/f_op_actor_mng.h"
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@@ -1,7 +1,7 @@
#ifndef D_A_KYTAG12_H
#define D_A_KYTAG12_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor_mng.h"
/**
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@@ -1,7 +1,7 @@
#ifndef D_A_KYTAG13_H
#define D_A_KYTAG13_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor_mng.h"
/**
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@@ -1,7 +1,7 @@
#ifndef D_A_MOVIE_PLAYER_H
#define D_A_MOVIE_PLAYER_H
#include <dolphin/thp.h>
#include <thp.h>
#include "f_op/f_op_actor.h"
#include "d/d_drawlist.h"
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@@ -5,7 +5,7 @@
#include "d/actor/d_a_tag_escape.h"
#include "d/d_npc_lib.h"
#include "d/d_path.h"
#include <dolphin/types.h>
#include <types.h>
enum {
MdlMANa_e = 0,
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@@ -1,7 +1,7 @@
#ifndef D_A_NPC_TOBY_H
#define D_A_NPC_TOBY_H
#include <dolphin/types.h>
#include <types.h>
#include "d/actor/d_a_npc.h"
struct daNpc_Toby_HIOParam {
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@@ -1,7 +1,7 @@
#ifndef D_A_OBJ_AVALANCHE_H
#define D_A_OBJ_AVALANCHE_H
#include <dolphin/types.h>
#include <types.h>
#include "d/d_bg_s_movebg_actor.h"
#include "f_op/f_op_actor_mng.h"
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@@ -4,7 +4,7 @@
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_s_acch.h"
#include "f_op/f_op_actor.h"
#include <dolphin/types.h>
#include <types.h>
class dBgW;
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@@ -1,7 +1,7 @@
#ifndef D_A_OBJ_BMWINDOW_H
#define D_A_OBJ_BMWINDOW_H
#include <dolphin/types.h>
#include <types.h>
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "f_op/f_op_actor_mng.h"
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@@ -2,7 +2,7 @@
#define D_A_OBJ_HATA_H
#include "SSystem/SComponent/c_phase.h"
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor.h"
/**
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@@ -5,7 +5,7 @@
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_cc_d.h"
#include "d/d_particle.h"
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor_mng.h"
/**
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@@ -1,6 +1,6 @@
#ifndef D_A_PATH_LINE_H
#define D_A_PATH_LINE_H
#include <dolphin/types.h>
#include <types.h>
#endif /* D_A_PATH_LINE_H */
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@@ -2,7 +2,7 @@
#define D_A_PERU_H
#include "d/actor/d_a_tag_evtarea.h"
#include <dolphin/types.h>
#include <types.h>
#include "d/actor/d_a_npc.h"
#include "SSystem/SComponent/c_counter.h"
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@@ -1,7 +1,7 @@
#ifndef D_A_PPOLAMP_H
#define D_A_PPOLAMP_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor_mng.h"
/**
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@@ -1,7 +1,7 @@
#ifndef D_A_TAG_KMSG_H
#define D_A_TAG_KMSG_H
#include <dolphin/types.h>
#include <types.h>
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_msg_flow.h"