mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-12 03:17:39 -04:00
Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
This commit is contained in:
@@ -1,7 +1,7 @@
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#ifndef D_A_BALLOON_2D_H
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#define D_A_BALLOON_2D_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_drawlist.h"
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@@ -1,7 +1,7 @@
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#ifndef D_A_DOOR_BOSSL1_H
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#define D_A_DOOR_BOSSL1_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor.h"
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#include "d/d_bg_w.h"
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#include "d/d_bg_s_acch.h"
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@@ -1,7 +1,7 @@
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#ifndef D_A_DOOR_BOSSL5_H
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#define D_A_DOOR_BOSSL5_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_bg_w.h"
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@@ -1,7 +1,7 @@
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#ifndef D_A_DOOR_MBOSSL1_H
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#define D_A_DOOR_MBOSSL1_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_bg_w.h"
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@@ -1,7 +1,7 @@
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#ifndef D_A_DOOR_SHUTTER_H
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#define D_A_DOOR_SHUTTER_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_bg_w.h"
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@@ -2,7 +2,7 @@
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#define D_A_E_DB_LEAF_H
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#include "d/d_com_inf_game.h"
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#include <dolphin/types.h>
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#include <types.h>
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/**
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* @ingroup actors-enemies
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@@ -1,7 +1,7 @@
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#ifndef D_A_E_OCT_BG_H
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#define D_A_E_OCT_BG_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor.h"
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#include "d/d_bg_s_acch.h"
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#include "Z2AudioLib/Z2Creature.h"
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@@ -4,7 +4,7 @@
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#include "d/d_bg_s_acch.h"
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#include "d/d_cc_d.h"
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#include "d/d_msg_flow.h"
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#include <dolphin/types.h>
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#include <types.h>
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#include "SSystem/SComponent/c_phase.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -1,7 +1,7 @@
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#ifndef D_A_KYTAG12_H
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#define D_A_KYTAG12_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor_mng.h"
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/**
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@@ -1,7 +1,7 @@
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#ifndef D_A_KYTAG13_H
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#define D_A_KYTAG13_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor_mng.h"
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/**
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@@ -1,7 +1,7 @@
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#ifndef D_A_MOVIE_PLAYER_H
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#define D_A_MOVIE_PLAYER_H
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#include <dolphin/thp.h>
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#include <thp.h>
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#include "f_op/f_op_actor.h"
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#include "d/d_drawlist.h"
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@@ -5,7 +5,7 @@
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#include "d/actor/d_a_tag_escape.h"
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#include "d/d_npc_lib.h"
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#include "d/d_path.h"
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#include <dolphin/types.h>
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#include <types.h>
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enum {
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MdlMANa_e = 0,
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@@ -1,7 +1,7 @@
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#ifndef D_A_NPC_TOBY_H
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#define D_A_NPC_TOBY_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "d/actor/d_a_npc.h"
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struct daNpc_Toby_HIOParam {
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@@ -1,7 +1,7 @@
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#ifndef D_A_OBJ_AVALANCHE_H
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#define D_A_OBJ_AVALANCHE_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "d/d_bg_s_movebg_actor.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -4,7 +4,7 @@
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#include "SSystem/SComponent/c_phase.h"
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#include "d/d_bg_s_acch.h"
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#include "f_op/f_op_actor.h"
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#include <dolphin/types.h>
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#include <types.h>
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class dBgW;
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@@ -1,7 +1,7 @@
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#ifndef D_A_OBJ_BMWINDOW_H
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#define D_A_OBJ_BMWINDOW_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -2,7 +2,7 @@
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#define D_A_OBJ_HATA_H
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#include "SSystem/SComponent/c_phase.h"
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor.h"
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/**
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@@ -5,7 +5,7 @@
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_cc_d.h"
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#include "d/d_particle.h"
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor_mng.h"
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/**
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@@ -1,6 +1,6 @@
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#ifndef D_A_PATH_LINE_H
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#define D_A_PATH_LINE_H
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#include <dolphin/types.h>
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#include <types.h>
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#endif /* D_A_PATH_LINE_H */
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@@ -2,7 +2,7 @@
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#define D_A_PERU_H
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#include "d/actor/d_a_tag_evtarea.h"
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#include <dolphin/types.h>
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#include <types.h>
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#include "d/actor/d_a_npc.h"
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#include "SSystem/SComponent/c_counter.h"
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@@ -1,7 +1,7 @@
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#ifndef D_A_PPOLAMP_H
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#define D_A_PPOLAMP_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor_mng.h"
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/**
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@@ -1,7 +1,7 @@
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#ifndef D_A_TAG_KMSG_H
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#define D_A_TAG_KMSG_H
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#include <dolphin/types.h>
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#include <types.h>
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_msg_flow.h"
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