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https://github.com/TwilitRealm/dusklight
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Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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#ifndef JAWEXTSYSTEM_H
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#define JAWEXTSYSTEM_H
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#include "JSystem/JAWExtSystem/JAWSystem.h"
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#include "JSystem/JGadget/std-list.h"
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class JAWWindow;
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struct JUTGamePad;
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namespace JAWExtSystem {
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BOOL registWindow(u32, JAWWindow*, int, int);
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BOOL destroyWindow(u32, JAWWindow*);
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void nextPage();
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void prevPage();
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void nextWindow();
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void prevWindow();
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void draw();
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void padProc(const JUTGamePad&);
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class TSystemInterface : public JAWSystemInterface {
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public:
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TSystemInterface() {}
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virtual BOOL registWindow(u32 param_1, JAWWindow* param_2, int param_3, int param_4) {
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return JAWExtSystem::registWindow(param_1, param_2, param_3, param_4);
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}
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virtual BOOL destroyWindow(u32 param_1, JAWWindow* param_2) {
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return JAWExtSystem::destroyWindow(param_1, param_2);
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}
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virtual void setForegroundWindow(JAWWindow*) {}
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};
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class TCurrentHeap {
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public:
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TCurrentHeap(const TSystemInterface& interface) {
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heap = JKRGetCurrentHeap();
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JKRSetCurrentHeap(interface.getCurrentHeap());
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}
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~TCurrentHeap() { JKRSetCurrentHeap(heap); }
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/* 0x00 */ JKRHeap* heap;
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};
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extern JGadget::TList<JAWWindow*> sPage[128];
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extern TSystemInterface sInterface;
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extern s32 sCurrentPage;
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extern u8 lbl_80748E44;
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}
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#endif /* JAWEXTSYSTEM_H */
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