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https://github.com/TwilitRealm/dusklight
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Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphAnimator/J3DJoint.h"
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#include "JSystem/J3DGraphAnimator/J3DJointTree.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h"
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#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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enum {
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kTypeEnd = 0x00,
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kTypeBeginChild = 0x01,
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kTypeEndChild = 0x02,
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kTypeJoint = 0x10,
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kTypeMaterial = 0x11,
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kTypeShape = 0x12,
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};
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J3DJointTree::J3DJointTree()
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: mHierarchy(NULL), mFlags(0), mModelDataType(0), mRootNode(NULL), mBasicMtxCalc(NULL),
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mJointNodePointer(NULL), mJointNum(0), mWEvlpMtxNum(0), mWEvlpMixMtxNum(0),
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mWEvlpMixMtxIndex(0), mWEvlpMixWeight(0), mInvJointMtx(NULL), mWEvlpImportantMtxIdx(0),
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field_0x40(0), mJointName(NULL) {}
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void J3DJointTree::makeHierarchy(J3DJoint* pJoint, const J3DModelHierarchy** pHierarchy,
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J3DMaterialTable* pMaterialTable, J3DShapeTable* pShapeTable) {
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J3D_ASSERT_NULLPTR(95, pHierarchy != NULL);
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J3DJoint* curJoint = pJoint;
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while (true) {
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J3DJoint* newJoint = NULL;
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J3DMaterial* newMaterial = NULL;
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J3DShape* newShape = NULL;
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switch ((*pHierarchy)->mType) {
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case kTypeBeginChild:
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(*pHierarchy)++;
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makeHierarchy(curJoint, pHierarchy, pMaterialTable, pShapeTable);
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break;
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case kTypeEndChild:
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(*pHierarchy)++;
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return;
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case kTypeEnd:
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return;
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case kTypeJoint:
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newJoint = mJointNodePointer[((*pHierarchy)++)->mValue];
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break;
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case kTypeMaterial:
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newMaterial = pMaterialTable->getMaterialNodePointer(((*pHierarchy)++)->mValue);
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break;
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case kTypeShape:
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newShape = pShapeTable->getShapeNodePointer(((*pHierarchy)++)->mValue);
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break;
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}
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if (newJoint != NULL) {
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curJoint = newJoint;
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if (pJoint == NULL)
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mRootNode = newJoint;
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else
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pJoint->appendChild(newJoint);
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} else if (newMaterial != NULL && pJoint->getType() == 'NJNT') {
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pJoint->addMesh(newMaterial);
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newMaterial->setJoint(pJoint);
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} else if (newShape != NULL && pJoint->getType() == 'NJNT') {
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J3DMaterial* newMaterial = pJoint->getMesh();
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newMaterial->addShape(newShape);
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newShape->setMaterial(newMaterial);
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}
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}
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}
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void J3DJointTree::findImportantMtxIndex() {
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s32 wEvlpMtxNum = getWEvlpMtxNum();
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u32 tableIdx = 0;
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u16 drawFullWgtMtxNum = getDrawFullWgtMtxNum();
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u16* wEvlpMixIndex = getWEvlpMixMtxIndex();
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f32* wEvlpMixWeight = getWEvlpMixWeight();
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u16* wEvlpImportantMtxIdx = getWEvlpImportantMtxIndex();
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// Rigid matrices are easy.
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for (u16 i = 0; i < drawFullWgtMtxNum; i++)
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wEvlpImportantMtxIdx[i] = getDrawMtxIndex(i);
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// For envelope matrices, we need to find the matrix with the most contribution.
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for (s32 i = 0; i < wEvlpMtxNum; i++) {
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s32 mixNum = getWEvlpMixMtxNum(i);
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u16 bestIdx = 0;
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f32 bestWeight = -0.1f;
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for (s32 j = 0; j < mixNum; j++, tableIdx++) {
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if (bestWeight < wEvlpMixWeight[tableIdx]) {
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bestWeight = wEvlpMixWeight[tableIdx];
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bestIdx = wEvlpMixIndex[tableIdx];
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}
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}
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wEvlpImportantMtxIdx[i + getDrawFullWgtMtxNum()] = bestIdx;
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}
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}
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void J3DJointTree::calc(J3DMtxBuffer* pMtxBuffer, Vec const& scale, f32 const (&mtx)[3][4]) {
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J3D_ASSERT_NULLPTR(217, pMtxBuffer != NULL);
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getBasicMtxCalc()->init(scale, mtx);
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getBasicMtxCalc()->setMtxBuffer(pMtxBuffer);
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J3DJoint* root = getRootNode();
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if (root == NULL)
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return;
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root->setCurrentMtxCalc(getBasicMtxCalc());
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root->recursiveCalc();
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}
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void J3DMtxCalc::setMtxBuffer(J3DMtxBuffer* mtxBuffer) {
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J3DMtxCalc::mMtxBuffer = mtxBuffer;
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}
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